Saturday, November 28, 2009
I posted about this conference previously, and thought I'd provide links to more information about the people behind this conference. I'd also like to provide more information, such as video demos and links to papers related to this conference.
Ken Perlin, Chia Shen, & Bill Buxton
Steering Committee, ITS 2009
Chia Shen, Harvard University, USA
Bruce H. Thomas, University of South Australia, Australia
Sheelagh Carpendale, University of Calgary, Canada
Gerald Morrison, SMART Technologies ULC, Canada
Andy Wilson, Microsoft Research, USA
Sriram Subramanian, Bristol University, UK
Shahram Izadi, Microsoft Research, Cambridge, UK
Program Committee, ITS 2009
Hasso Plattner Institute Potsdam, Germany
University of Grenoble, France
Media Interaction Lab, Upper Austria University of Applied Sciences, Austria
University of Munich, Germany
Orange Labs, France
Morten Fjeld Chalmers
University of Technology, Sweden
University of Electro-Communications, Japan
Autodesk Research, Canada
University of Calgary, Canada
University of Calgary, Canada
Osaka University, Japan
University of Illinois, USA
Osaka University, Japan
University of Electro-Communications, Japan
University of Calgary, Canada
TU Darmstadt, Germany
CSIRO-ICT Centre, Australia
University of Saskatchewan, Canada
Newcastle University, UK
Sony / University of Tokyo, Japan
Meredith Ringel Morris
Microsoft Research, USA
Tokyo University, Japan
University of Tokyo, Japan
Harvard University, USA
University of Sydney, Australia
Vodafone Group R&D, Germany
University of Southern Australia, Australia
University of Victoria, Canada
SMART Technologies, Canada
South-Paris University, France
Microsoft Research, USA
Bruno Kessler Foundation (formerly ITC), Italy
Friday, November 27, 2009
I've been exploring the contributions of artists to the world of interactive digital media. Here are videos of some of the interesting works I've come across recently. Some of the videos are of older works, but were new to me.
INTERACTIVE KINETIC SCULPTURE
(I'm still searching for more information regarding the Kinetic Pond.)
Rose Finn-Kelcey: It Pays to Pray. Interactive Sculpture at the Cass Sculpture Foundation. Filmed by Robin Fitton.
"Insert 20p and select one of a range of prayers. An interactive sculpture which gives you back the money after providing an interesting message. Warning not to be used by the holy or holey. The prayers were about relationships with various chocolate bar brands." It Pays to Pray Description
Fiber Cloud, MIT Mobile Experience Lab
The Cloud - from MIT Mobile Experience Lab on Vimeo.
For more information, see the Fiber Cloud web page.
Marque Cornblatt: Interactive Kinetic Steampunk Sculptures (1993-1996)
Marque Cornblatt blogs at The MediaSapien: The Art and Culture of Hypermediated Identity
Marque Cornblatt's MFA Thesis: The Emergence of the MediaSapien
Daniel Rozin's Wooden Mirrors (Uses video system)
More Information: Daniel Rozin Interactive Art
GIANT- Interactive Sculpture at the Children's Museum of Pittsburgh (2008) David Butts
Imagine what this could do if it was controlled by gestures and a system of sensors!
Nothing (without you)(Adam Chapman)Warning: What is inside the box is sort of yucky!
Hall of Faces that Follow
(Installation at Puzzling World in New Zealand-I don't think this installation is computerized.)
Interactive Sculpture: MirrorMap, by Ryan Schenk
Self Organizing Still Life- David Fried's Kinetic Sculpture at the Atlanta Botanical Garden (responds to sounds)
Another video of Self Organizing Still Life
Act/React: Interactive Art Installation Video Milwaulkee Art Museum
Brian Knep discusses computer technology and his art:
Scott Snibbe's Deep Walls Milwaukee Art Museum
Thursday, November 26, 2009
"Throw Your Data into Different Environments": UC San Diego's NexCAVE High High Definition Virtual Reality for Interactive Visualization
Cultural Analytics of Mark Rothko Paintings on the Interactive 287-Megapixel HIPerSpace Wall at Calit2 (fantastic video presentation!)
The Emerging Field of Software Studies: Anne Helmond's Presentation" "Blogging and the blogosphere through the eyes of software and search engines"; UCSD's Software Studies Initiative
Best Thread Ever for Interactive Interface (Systems) Designers: James Landay's "I Give Up on CHI/UIST" post + 63 comments
I'm considering resuming my graduate studies in the near future, and came across this incredibly insightful discussion surrounding James Landay's November 7th post on his DUB For the Future (Thoughts on Human Computer Interaction, User Interface, Design) blog.
James focuses his work on user interaction and user interface systems. I found that his comments reflect some of my personal concerns, because I know that if I continue my studies, I will have to submit my research to CHI or UIST in the future.
At any rate, I Give Up on CHI/UIST will take some time to read, but I encourage you to do so, especially the comments section, where you'll find the opinions of Bill Buxton, Mary Czerwinski, Merrie Ringel Morris, and other important people in the land of Human-Computer Interaction.
Here are a couple of quotes from people who commented on Landay's post:
"Recent debate over how we, as the CHI community, assess the use of novel system work that tries to contribute to our understanding of how people _will_ interact with technology in the future, rather than understanding the past -that is how people are currently using or have used existing technology- has emerged, e.g. [Greenberg & Buxton. Usability evaluation considered harmful (some of the time). CHI’08], [Kaye & Sengers. The Evolution of Evaluation. CHI’07] and most recently [http://dubfuture.blogspot.com/2009/11/i-give-up-on-chiuist.html] " -Floyd
"I too am sitting on the cusp of deciding between transitioning from a M.S. to a PhD or going into industry. One of the biggest problems I see is that CHI/UIST publications are taken into heavy consideration in the process of evaluating your PhD work. Your credentials and the criteria for hiring come down to "counting" the number of solid publications you have. This means that a student becomes restricted to a handful of conferences (CHI/UIST) that forces them to work inside a system. When I am planning my next project, as a graduate student, I am forced to think strategically. What work has the best chance of getting into CHI? This means, that from the outset, before I even have thoroughly thought through my ideas, I have constricted myself to doing work that is based on expectations set forth by the CHI community. These are the expectations that lead me to pick projects that are 6-10 weeks in length, and are based around studying interaction techniques, asking interesting research questions and validating it with a “pile of t-tests, chi-squares, and ANOVAs”, or interviewing 15-20 domain specific subjects for retrieving qualitative data (that often results in “self-evident” design implications). I am not trying to de-value this type of work or methodology, but am simply emphasizing that we are placing ourselves inside a box that is less about creative output and more about working a system." -Anonymous
I came across this topic via Kevin Arthur's Touch Usability blog. Kevin Arthur is a usability analyst working with touch interfaces at Synaptics in Santa Clara, CA.
Wednesday, November 25, 2009
352 Media Group: Creating a Microsoft Deep Zoom Silverlight Wall: Great idea, could use some optimization for touch or IWB interaction.
Ever since I explored the Hard Rock Cafe Memorabilia website on my HP TouchSmart PC, I've been on the look-out for other great touch-friendly applications created with Microsoft's Deep Zoom and Sliverlight. Today, I came across an example that holds some promise, although it needs some tweaking before it is truly touch-ready.
Note: I tried this in three browsers on my HP TouchSmart PC, Google Chrome, Internet Explorer, and Firefox. At the top of the viewing box, it says, "Click inside to zoom in". Clicking the picture or touching my touch screen did not activate the zoom. However, it did enable me to zoom in the wall through scrolling with my mouse.
If you touch the picture with your finger, you can move it around, and you can do this with your mouse as well. At the upper left-hand corner of the frame, there are tiny icons that will allow you to zoom in or out. If the icons were just a little bit larger, with just a little bit more space between them, it would be easy to activate the zoom feature with my finger.
Windows User Experience Interaction Guidelines: Touch
Windows 7 Touch
Microsoft Silverlight Deep Zoom
Information from Microsoft Live Labs about Sliverlight Deep Zoom
This was the program used to help stitch together the pictures on the wall into a format that could be used with Deep Zoom.
Cross posted on the Interactive Multimedia Technology blog.
Tuesday, November 24, 2009
Great Blogs about Natural User Interfaces: Joshua Blake Deconstructing the NUI & Jonathan Brill : Multitouch Maven_ (Point and Do)
Josh Blake is a .NET, SharePoint, and Microsoft Surface consultant for InfoStrat, located in Northern Virginia. If you are interested in natural user interfaces, you'll appreciate his blog, Deconstructing the NUI He posts only a few times a month, but what you'll find is thoughtful insight regarding natural user interfaces that rely on multi-touch or gesture interaction.
Here are a few of Josh's posts:
The Natural User Interface Revolution
Pleasing the Brain with Magical Interfaces
Deconstructing: SilverPAC's Multi-Touch Website
Limiting the Multi-touch Vocabulary
Jonathan Brill is an independent consultant who focuses on multitouch product strategy, design, and development, and previously served as an embedded consultant at Microsoft Surface. His blog, Multitouch Maven, provides a wealth of information regarding multi-touch and gesture interaction and interfaces.
Here are a few of his posts:
New Multitouch Interface Conventions
Creating Intuitive Gestures Using Object Orientation
Using Auras to Maintain User Orientation
Monday, November 23, 2009
I missed this one! The video and photos below are of the Sprint Center Interactive Wall, powered by GestureTek's 3D depth-sensing system. The media art was created by Takashi Kawashima,a designer/media artist who lives in San Francisco. He has an MFA in Design| Media Arts from UCLA.
The interactive display can be controlled by a cell phone.
"GestureTeks 3D depth sensing technology powers an attention-grabbing interactive digital signage system for telecom leader Sprint. The 3D depth sensing interactive display screen, with mobile phone connectivity, tracks peoples body movements, and responds by sending a Sprint promotional message that follows them the entire length of the interactive billboard. The interactive motion-detecting advertising message invites users to create their own personalized interactive wall art on Sprints gesture control screen, by calling Sprint on their mobile phone. GestureTeks 3D tracker is the heart of the system. Installation lead: Mission Electronics. Creative: Goodby Silverstein."
The Instant DJ application looks fun! It allows you to mix the music tracks on the large display with your phone.
Phone Painter: Sprint Center Interactive Wall
Sprint Uses GestureTek 3D Tracking & Control System for New Interactive Digital Signage Campaign
GestureTek Announces 3D Gesture Tracking Initiatives for Sprint and Hitachi; Shares New 3D Patent Information
GestureFX: Next Generation Pediatrics Business Case (interactive floor for a pediatric clinic's waiting room)
AirPoint Hand-Tracking Unit for Mouse Replacement and "Point to Control" Interactivity
Friday, November 20, 2009
The video below shows people in NYC's Times Square using their Verizon Droid phones to interact with the Verizon Wireless digital signage billboard:
The Droid offers a voice-activated search feature. Users can ask a question, and the search engine, powered by Google, will provide the search results from the web or from items stored on the phone. One feature I like is that it provides turn-by-turn directions from Google Maps, as well as other helpful geographic information. This would be a great tool for city dwellers and visitors alike.
The video below is a demonstration of how the Google Maps Navigation feature works on Android-based phones:
Verizon, Motorola Unveil the Droid
Marguerite Reardon 10/29/09 CNN Tech
Verizon Droid Gets New Google Innovation: Real-Time Internet-Linked Navigation
Michael Hickins, BNET
Announcing Google Maps Navigation for Android 2.0
Google Mobile Blog
DRIOD by Motorola Fact Sheet
Cross posted - Interactive Multimedia Technology
Thursday, November 19, 2009
Here are several of my posts from the Interactive Multimedia Technology blog that I thought might be of interest to readers of this blog.
Interactive Video Art in Action: MuchoWall from Tangible Display and Jimmy Hertz
Elastic Creative, Delphi Productions, GestureTek & the Metronic HRS multi-touch table and wall
Smart Media Kitchen by SieMatic: Networked appliances, media, and the Internet right at your fingertips.
Multi-media Art in My Community: Cristi Ryba's Video Art, Sonja Hinrichson's Mapping Charlotte Project at Community Day, McColl Center for the Visual Arts
The Vodafone Symphonia- A symphony of Phones, Via Henry Jenkins
TECH NEWS: HP TouchSmart DevZone; HP Interactive Solutions ISV Partner Program; Information from NextWindow
Stantum's Multi-touch Slate PC, Windows 7 Certified
Multi-touch & Gesture Interaction News: NUITEQ's Snowflake Suite compatible with Windows 7, 3M Touch Systems, N-trig, and Lumio
Thursday, November 12, 2009
Video: Nokia Services + Intelligent Adaptive Devices: Interactive content & communication across platforms, screens, and situations
Nokia's The Way We Live Next 3.0 conference was held November 10-11, 2009, and I was fortunate to come across the concept video shared during the opening presentation.
-Via Putting People First and Nokia Conversations
Nokia The Way We Live Next 3.0 Putting People First post
The Way We Live Next: Social apps and open-source R&D (Jesse Sutton 11/11/09, Wired UK)
(Discusses Life Tools, Health Radar, Mobile Job Hunt applications.)
Nokia- life in 2015 (JBC, Nokia Conversations, 11/11/09 - a review Heikki Norta's presentation. Norta is head of corporate strategy.)
Multiplying our Efforts (pdf) Presentation: Henry Tirri, SVP, Head of Nokia Research Center
Communities creating Computers – Computers connecting Communities (pdf) Presentation: Peter Schneider, Head of Technology Marketing, Maemo Devices, Nokia
Communities of the Future (pdf) Presentation: Purnima Kochikar, VP, Head of Forum Nokia & Developer Community
Go Mobile with Cash (pdf) Presentation: Teppo Paavola, VP, General Manager of Mobile Financial Services, Nokia
The Nokia Braille Reader (Experimental)
The Nokia Braille Reader is a joint project between Nokia, Tampere University, and the Finnish Federation of Visually Impaired.
Cross-posted on Interactive Multimedia Technology
Wednesday, November 4, 2009
Silverpac's Multi-touch website, by Ciplex. features Evolution 5500, a user-friendly universal remote control. using Windows 7 SlideShow
SilverPAC's connected universal remote control:
Video of the SilverPac/Ciplex multi-touch website:
In the video, the narrator claims that this is the first multi-touch website, there are others. This particular website is functional as a single-touch website on non-Windows 7 computers.
Ciplex is an interactive and marketing agency that created a multi-touch enabled website for Silverpac. The SilverPac website features the Evolution 5500, a universal remote control that harnesses Windows SideShow. The 4.3" color LCD touch-screen provides control for home entertainment systems, lighting, your home's heating and cooling system, mobile PC, and desktop computer. If you have a computer running Windows 7, it can access the Windows Media Center digital entertainment center.
SilverPAC Press Release