Sunday, April 22, 2012
Update: Newer links from the IMT blog
Children's Drawings Projected on Buckingham Palace and BBC's Big Screens in the UK
Septris: A game to teach about Sepsis
Multimedia: Health Awareness and Rap Video about Sepsi
Large touch-screen display in a hotel lobby at Tides Hotel at Folly Beach
Update
Quick Post: Media Facades and Luminous Tweets (Video featuring Thomas Schielke)
Digital Media and Learning: Video presentation by high schoolers, video of John Seely Brown's keynote at DML 2012
Future of Gaming Report SlideShare, from PSFK
IXDA Interaction Awards Winners. 2012: LoopLoop, an interactive music toy by Stimulant/Sifteo, was best in show!
Workshop on Digital Ecosystems for Collaborative Learning: Embedding Personal and Collaborative Devices to Support Classrooms of the Future
Sonic Wire Sculptor and Rhonda, a 3D drawing tool
Numby: App for learning how to count, via Creative Applications Network
Jennifer Pahlka's TED talk: "Coding a Better Government" - how Code for America fellows and others are harnessing social media, mobile apps, and the web.
Seamless Collaborative Computing Between Tables and Tablets: nSquared Presenter (Video)
Creating Responsive HTML5 Touch Interfaces (Stephen Woods - Video and Slides)
Link to article about HTML5, web "apps", and the future, from a Yahoo perspective
Link to talks about technology, games, and learning from the Future of Learning Conference
Keepin' It Real: Organic, Natural, or Reality Based Interactions? Video of TEI '12 panel discussion: Bill Buxton, Rob Jacob, Mili John Tharakan, and Roel Vertegaal (and more from TEI '12)
Makego: Turn your iPhone into a vehicle, by creative digital artist Chris O'Shea
Friday, July 2, 2010
Links and Resources
LINKS AND RESOURCES
- TechSparked
- Ron George: Modern Experience Design
- Martijn de Waal: The Mobile City: Locative & Mobile Media/Urban Culture/Identity
- Wireless Sensor Networks Blog
- Adam Kinney: Continuum Explorer
- Gabriel White: Small Surfaces
- Dance Draw
- Kinetic Interface
- Dance-Tech.NET
- Adam Greenfield's Speedbird
- Dan Saffer: O Danny Boy
- RENCI Vis Group Multi-Touch Blog
- Information Aesthetics
- Ideum Blog
- Richard Monson-Haefel: Multitouch
- Multitouch Blogs Directory
- Tracy Boyer: Innovative Interactivity Blog
- Joshua Blake: Deconstructing the NUI
- Johnathan Brill's Point & Do
- Ru Zarin: Fighterfish
- Dan Saffer: Interactive Gestures Wiki
- Kevin Arthur: Touch Usability
- Stephen Randall: The Web Outside
- Robert Kosara: Eager Eyes
- Nathan: Flowing Data
- Harry van der Veen: NUI Multi-touch
- Seth Sandler: AudioTouch and More
- Multi-Touch Barcelona
- Laurence Muller: Mutigesture.net
- Stephano Baraldi: On the Tabletop
- Struct: Multi-Touch Interface Research
- Multi-touch South Africa
- Interactive Kiosk News
- Multi-Touch News
- Fingertapps Blog
- Tanya Marriott: Storytelling Memories
- Jonathan Harris
- Edward Tse: Future of Digital Interaction
- 3M Labs Touch Technology Resources
- Luminapolis
- Spatial Robots: Interactive Architecture
- BLDGBLOG
- Chris O'Shea
- Interactive Architecture
- Identity Mine: UX & Surface Apps
- nTrig: Multi-Touch
- Stimulant IO: Surface Apps
- nSquared: Educational Apps on the Surface
- Interknowlogy: Surface Applications
- Vectorform: Multi-touch Surface
- TouchTable
- Reactable Systems
- SMARTTable
- Microsoft Surface Photostream
- Natural User Interface: Multi-touch Solutions
- NextWindow
- lm3labs
- Microsoft's Touch User Experience Guidelines
- Windows Multi-point
- Bill Buxton: Multitouch Systems I have Known and Loved
- The Digital Interactive Guidelines Project
- Gerd Waloszek: Interaction Design for Touch Screens
- Touch Panel Newsletter from Veritas et Visus
- Stacey Scott: Tabletop Design Considerations & Interaction Theory
- User Focus: User Experience Research, Design, and Training
- Experience Design Resources
- Usability Professional's Association
- Links: Usability design, interfaces, multi-touch, and more
- Bill Gerba's Summer Reading List: Digital Signage and Kiosks
- Desney Tan: Large displays and multiple device systems
- IXDA: Interaction Design Association
- SIGGRAPH Interaction Tomorrow
- thirteen23
- Adaptive Path
- 37 Signals Blog
- Don Norman
- Bill Buxton
- Roy Want: Carry Small, Live Large
- Roy Want: Mobile and Ubiquitous Computing
- IGDA Game Accessibility Blog
- Situated Interactions
- MEX Mobile User Experience
- "How to Be Where Your Customer Wants To Be" -Tara Prakriya
- Ramblings on having privacy in public spaces-"lakshmi"
- "The Trouble With Computers" -Technology Quarterly
- Visual Culture Resources
- Gapminder World
- 175+ Data and Info Visualization Examples and Resources
Saturday, February 16, 2008
Reflecting about Interaction-Updated
I became interested in Human-Computer Interaction (HCI) initially because of my frustration with user-unfriendly desktop applications during the course of my work in the schools as a school psychologist. Over the years, I hoped that there would be some significant improvement in the types of technology and applications available to support me in my daily work.
I was too much of a dreamer to believe that years later, I'd still be interacting with "productivity" applications, unusable -or inaccessible- database systems, and "lame" educational applications for students. Although there is a need to improve the usability of traditional applications, I've come to realize that this is not for me.
Why is this so?
In addition to my training and work experience related to school psychology, social science, counseling and education, I also have a background in art, music, and dance, so I appreciate good design and the importance of multiple modes of interaction and communication. I look forward to the future.
I'm fascinated by interactive multimedia, large interactive displays, and hand-held gadgets of all kinds. I'm the proud co-owner of a Wii, and I'm not ashamed to say that I am a fan of the work of Johnny Chung Lee. I'm enthused about the work of Harry "Gravano" van der Veen and the NUI group, and also Jeff Han, from Perceptive Pixel. I'm excited about the work of people such as Bill Buxton (Multitouch Systems that I have Known and Loved; Sketching User Experiences), Dan Shafer (Designing for Interaction), Adam Greenfield (Everyware: The Dawning of the Age of Ubiquitous Computing), Rich White (EduSim) , Julian Lomberdi (Croquet), and the people behind "Putting People First", among others.
Part of the reason I maintain my blogs is to support the hard work of people who are doing great things out of the limelight - and to share the good news with people who might not otherwise have an opportunity to learn about these user-centered innovations. Sort of like cheer-leading...
When I'm out and about, I sometimes take quick pictures and video-clips of things related to interaction. Although my goal is to find examples for the "Usability Hall of Fame", most of what I've collected would be appropriate for the "Usability Hall of Shame".
Examples of user-unfriendly applications, interfaces, and devices can be found in some of my blog posts:
Usability and interaction difficulties with large touch-screen displays at an upscale shopping center...
Accessing Road Runner web-mail when you've forgotten your password...
Usability/Interaction Hall of Shame: What were they thinking?!
On the Positive
I'm always on the lookout for interesting research that is consistent with the off-the desktop theme of this blog. Here are a few things that have recently crossed my path:
Stanford University's HCI Group
How Bodies Matter: Five Themes for Interaction Design
(Scott R. Klemmer and colleagues)
"ABSTRACT: Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodiment — from psychology, sociology, and philosophy — synthesizing five themes we believe are particularly salient for interaction design: thinking through doing, performance, visibility, risk, and thick practice. We introduce aspects of human embodied engagement in the world with the goal of inspiring new interaction design approaches and evaluations that better integrate the physical and computational worlds."
Scott Klemmer's Website
"My research goal is to create the tools and representations that will enable everyone, not just technology experts, to design interactive systems for pervasive computing..."
Here are two examples of how people use their bodies to interact with music. The quality of the first video is poor, but the interactions are fun to watch and hear:
Musical Soundscape Museum Exhibit
Multi-Touch Music Wall
(note: loud volume)
First IxDA Interaction 08 Conference
The first IxDA conference was held from February 8-10 at the Savannah College of Art and Design. I was unable to attend, but from the information presented on the conference website and the videos that were made available to the public after the conference, I know that it was a conference that should not have been missed!
Links to the conference videos, via Putting People First
Interactive Design Association (IxDA)
"Interaction Design (IxD) is the branch of user experience design that defines the structure and behavior of interactive products and services."