Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Sunday, April 22, 2012

Update: Newer links from the IMT blog

Below are links to my posts on the Interactive Multimedia Technology blog that were written since my last update on this blog:
Children's Drawings Projected on Buckingham Palace and BBC's Big Screens in the UK
Septris: A game to teach about Sepsis
Multimedia:  Health Awareness and Rap Video about Sepsi
Large touch-screen display in a hotel lobby at Tides Hotel at Folly Beach
Update
Quick Post:  Media Facades and Luminous Tweets (Video featuring Thomas Schielke)
Digital Media and Learning: Video presentation by high schoolers, video of John Seely Brown's keynote at DML 2012
Future of Gaming Report SlideShare, from PSFK
IXDA Interaction Awards Winners. 2012:  LoopLoop, an interactive music toy by Stimulant/Sifteo, was best in show!
Workshop on Digital Ecosystems for Collaborative Learning: Embedding Personal and Collaborative Devices to Support Classrooms of the Future
Sonic Wire Sculptor and Rhonda, a 3D drawing tool
Numby:  App for learning how to count, via Creative Applications Network
Jennifer Pahlka's TED talk:  "Coding a Better Government" - how Code for America fellows and others are harnessing social media, mobile apps, and the web.
Seamless Collaborative Computing Between Tables and Tablets: nSquared Presenter (Video)
Creating Responsive HTML5 Touch Interfaces (Stephen Woods - Video and Slides)
Link to article about HTML5, web "apps", and the future, from a Yahoo perspective
Link to talks about technology, games, and learning from the Future of Learning Conference
Keepin' It Real: Organic, Natural, or Reality Based Interactions?  Video of TEI '12 panel discussion:  Bill Buxton, Rob Jacob, Mili John Tharakan, and Roel Vertegaal (and more from TEI '12)
Makego: Turn your iPhone into a vehicle, by creative digital artist Chris O'Shea

Saturday, April 23, 2011

April 25th Release Date: Play and Experiment with Music on your iPad/Phone/Pod with NodeBeat iOS Music Sequencer by Affinity Blue, by Seth Sandler and Justin Windle

If you love music and have an iPad, iPhone, or iPod touch, you'll have fun exploring and experimenting with NodeBeat. As soon as I get my iPad, I plan to get this app! 


"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad. NodeBeat is designed to let you create a variety of rhythmic sequences and ambient melodies in an intuitive fashion. It is scheduled for release on April 25th." -Affinity Blue


NodeBeat - iOS Music Sequencer from AffinityBlue on Vimeo.

NodeBeat is a collaboration between Seth Sandler and Justin Windle. It was developed using openFrameworks, with PureData for audio synthesis.  According to the NodeBeat website, "Octaves and Notes make up the two types of nodes. Octaves pulse and send messages to Notes within proximity. Each Octave is assigned a random octave and each Note, a random note; therefore, a Note will play in several octaves depending on the Octave it's connected to. Pause nodes to create your own beats or let them roam free to have them generate their own." Features include adjustable node physics, node add/remove, pitch shift, adjustable pulse rate and beat sync, adjustable echo, attack, decay, and release for creative sound sculpting, and for the iPad, audio waveform display and landscape/portrait views.

RELATED
NodeBeat website
Seth Sandler's posts about music
Seth's posts and videos about AudioTouch, and interactive multi-touch interfaces for computer music exploration and collaboration.
Soulwire (Justin Windle's blog)


Cross posted on the Interactive Multimedia Technology and TechPsych blogs.

Sunday, June 13, 2010

Smule's Virtual Glee App for iPad or iPhone: Sing with yourself in perfect harmony- or with other Gleeks around the world!

This was originally posted on the Interactive Multimedia Technology blog.
Sing with yourself and Gleeks around the world in perfect harmony: 

Demo of the Glee iPhone + iPad App by Smule - "I'll Stand By You"
"Glee, for iPhone + iPad, by Smule. This impromptu, one-take performance by Smule engineer Nick late one night at HQ demonstrates how the app transforms his voice into a group of singers harmonizing with him."

This is exactly why I NEED an iPad!

Tutorial Part 1
"How To"



Tutorial Part II:
The Glee GlobeShows how you can share your Glee songs and sing with others around the globe!





RELATED 
Cool iPad Digital Piano App

Sunday, August 30, 2009

Yelp has an Augmented Reality iPhone App for the iPhone 3Gs, "The Monocle" !

Thanks to Dan Saffer for the link from the Read Write Web!

Here is my partial "reblog":

"Social review service Yelp has snuck the first Augmented Reality (AR) iPhone app specifically for the US into the iTunes App Store. The undisclosed new feature allows iPhone 3Gs owners to shake their phones three times to turn on a view called "the Monocle." This view uses the phone's GPS and compass to display markers for restaurants, bars and other nearby businesses on top of the camera's view...Blogger Robert Scoble discovered the hidden feature and posted about it on FriendFeed today. "

Video (in French, but easy to understand by the demonstration)



"Both GPS and a compass are used to determine location and direction being pointed at."


Screen Shots:
http://www.readwriteweb.com/images/yelpar2.jpg

http://www.readwriteweb.com/images/paris1.jpg

I want an iPhone. Verizon, can you hear me now?!

Monday, June 9, 2008

Verizon, can you hear me now? I want an iPhone! Live from WWDC

The pictures below were posted in engadget by Ryan Block on June 9th, 2008, at 2:51 P.M. "live" from Steve Job's keynote presentation of the latest 3G $199.00 iPhone. Take a look at the apps!

Verizon, can you hear me now?!!!! I want an iPhone.









For more pictures and info about iPhone apps, take a look at Ryan Block's engadget post:

Steve Jobs Keynote Live from WWDC 2008