Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Monday, December 24, 2012

Merry Linkfest!

Here is a long list of links to posts from the Interactive Multimedia Technology blog. Many of the posts include video clips, photos, and links to resources, including articles, scholarly publications, presentations, and in some cases, interesting open-source code.

Enjoy!


  • Interactive Tablets and Learning: One Laptop Per ...
  • Crafting Gorgeous User Interfaces: Rich Robinson, ...
  • Updated: Links and Resources for coping with (and...
  • Connecting: Exploration of the Future of Interacti...
  • This Exquisite Forest: Join this massive online, c...
  • Sharing the Holiday Meme(s) - Christmas House Ligh...
  • RP-VITA, Dr. Roboto - Remote Control Telepresence...
  • Augmented Human Conference '13 (ACM CHI) March 7th...
  • Musings about still-popular Interactive Multimedia...
  • EpiCollect: A mobile app, useful for photo + data-...
  • Quick Link: Comparison of Interactive Whiteboards...
  • LINK: Mobile's Role in a Consumer's Media Day: Sma...
  • Thinking in the 21st Century: Videos...
  • First-Person User Interface; Mobile to the Future;...
  • Interactive TV Design Discussion - David Herigstad...
  • Usability of Windows 8: Food for thought from Jako...
  • Surface Tablet vs. iPad Video, via SAY Media
  • Human Computer Interaction + Informal Science Educ...
  • Knight Digital Media Center: Election shows data i...
  • Video: Overview of Multimedia Learning Principles,...
  • Revisiting the Multi-touch Parody of CNN's Magic M...
  • Jeff Han Discusses Windows 8 for Large Displays, M...
  • Interactive Display at the Local Hyundai Dealershi...
  • CFP for Special Issue of Personal and Ubiquitous C...
  • Stantum Update: Innovative Tablet and Mobile Tech...
  • iPad3 and iPad Mini: Hands-on Side-by Side Compar...
  • Got Interactive (Multimedia) Textbooks Inside Your...
  • From a Post-WIMP Perspective: What Happens When Po...
  • More Tablets, More Mobile, More Social. On The Me...
  • Tablet and Mobile Day (or Era): Lots of upcoming n...
  • Link to "Who Works with Creative Coders", by Tim S...
  • Lenovo's Touchy-Twisty Tablet-Laptops (Video)
  • Bill Moggridge left our world in September, but hi...
  • Smartphone Use Infographic, via Pew Internet and A...
  • Interactive Video: Google Doodle Star Trek Clip -...
  • A Few Awesome RSA Animate Videos
  • SAP's new Mobility Design Center: Services Describ...
  • Digital Disruption Video (Deloitte): Nice use of a...
  • Thinking about a Kurio 7 Tablet for your kid? Her...
  • Grandson and iPad: "I did it!"
  • Mobile Design Best Practices: Joshua Mauldin's UX ...
  • Tech and Stuff shared by my FB friends.
  • Sound IS Important: Sonification, sound synthesis,...
  • LONGBOARDING FREERIDE, an HD Extreme Sports video....
  • Blast from the 2009 past: News, Videos, and Links ...
  • Men's Interest Section at Barnes and Noble: Girls ...
  • Musings about NUI, Perceptive Pixel and Microsoft,...
  • TechCrunch Charlotte Highlights, Part Two- NexTabl...
  • Your Palm as Remote Controller (Video and Links)
  • Does Scanning This QR Code Make Me Look Silly? Int...
  • Updated: SEPTRIS, A Game to Teach about Sepsis, pl...
  • 60-Minutes Segment about iPads and Autism; James W...
  • Catching up on music technology: Tornado Twins' "...
  • Cute NAO robot performs "Evolution of Dance" and i...
  • Update: Video of My PlayHome App and 19-Month-Old ...
  • Friday, November 4, 2011

    CALL FOR PAPERS: Educational Interfaces, Software, and Technology, ACM CHI 2012

    CALL FOR PAPERS
    EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
    3rd Workshop on UI Technologies and Educational Pedagogy
    May 5-6 2012
    in conjunction with ACM-CHI 2012, Austin, Texas

    This will be our third annual workshop in conjunction with CHI 2012.

    One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.






    Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years
    We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. 
    Topics of interest include:
    • Gestural input, multitouch, large displays
    • Mobile Devices, response systems (clickers)
    • Tangible, VR, AR & MR, Multimodal interfaces
    • Console gaming, 3D input devices
    • Co-located interaction, presentations
    • Educational Pedagogy, learner-centric, Child Computer Interaction
    • Empirical methods, case studies
    • Multi-display interaction
    • Wearable educational media
    Submission:  The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.
    Website: http://smarttech.com/eist2012
    Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com
    Workshop Organizers: https://sites.google.com/site/eist2012/home/organizers
    Important Dates: https://sites.google.com/site/eist2012/home/dates

    Friday, April 22, 2011

    Pervasive Retail Part I: Web UX Meets Retail CX - Screens Large and Small at the Mall, Revisited

    If you follow my blog(s), you know that I have a passion for interactive displays in public spaces, and that I enjoy watching how various technologies converge, jump across platforms and devices, inter-operate, and re-purpose over time.  


    The best places for watching this unfold, in my opinion, are airports, malls, shopping districts,  and larger "big box" establishments, where the Web meets Digital Out of Home (DOOH), old-fashioned kiosks morph into multi-touch screens and gesture-based windows, and visual merchandising meets technology, digital culture, architecture, and consumer metrics.  At the center of it all is the user/consumer - regular people, moms, dads, kids, teens, the elderly, the disabled, the hurried and the worried. Adding to the complexity is that an increasing number of people who are out-and-about are tethered to various mobile devices.


    In scholarly tech circles, the concept of DOOH is known "Pervasive Retail".  The explosion of mobile devices and ubiquitous screens has fueled the fire for research, and is the focus of the current issue of IEEE's Pervasive and Ubiquitous Computing.   


    Despite the influx of technology, no-one is exactly sure how to do it quite right.  (I have some ideas, which I'll save for a future post.)


    If you are interested in learning more about concepts related to "pervasive retail", the Retail Customer Experience website is a treasure trove of information related to DOOH, digital signage, multi-channel retailing, in-store media, kiosks, interactive touch screens and windows, related metrics, and more, with stories about real-life technology implementation.


    The following video, taken with my handy HTC Incredible, provides a quick sampling of the screens I encountered during a recent visit to South Park Mall, in Charlotte, N.C.  The last screens in the clip were taken in the Brookstone store, and will be included in another clip that focuses solely on all of the screens that were scattered about the retail space.  




    I have a hunch that some of the smaller displays in the Brookstone store were iPads.  iPads and tablets have great potential for use for shelf-level in-store interactive visual merchandising deployments, given the right apps and mounting systems. (See iPads as Cheap Digital Signage, by Tony Hymes of DOOHSocial and the video about Premier's iPad mounts, for more information.)

    Much of what you'll see in the following video, taken at the same mall in December of 2009, wasn't around during my most recent trip:
    Screens Large and Small at the Mall



    Interactive Coke Machine and Kid at the Mall

























    I was sad to see that the interactive screen on the Coke machine  had been replaced by an ordinary one.  Part of the problem, I think, is that the interactive display was too busy and as a consequence, made the goal getting a quick drink a bit too complicated for the average thirsty customer, as seen in the video below:



    Touch Screen Coke Machine at the Mall: 90 seconds to get a coke!


    RELATED


    Previous Posts:
    What is DOOH and Why Should We Care?


    Interactive Visual Merchandising, Interactive Window-Shopping at Nordstrom, Downtown Seattle:  "Writing with Light"
    Window Shopping in the Web Outside:  Interactive Window Displays (videos and links)
    Close Encounter with "Best Buy On": Example of a multi-channel marketing approach using in-store media and an online magazine 
    Video: Gesture Interactive Window Display at Repetto Store in France, by the Marcel Agency
    The World Is My Web Browser: Interactive Technology in Public Spaces


    References and Resources (Partial List)
    Fujitsu's Pervasive Retailing (pdf)
    Ron Brunt, InTouch with Retailing Whitepaper, 1/15/06
    When all the world is a screen
    Brian Monahan, IPG Emerging Media Blog, 4/15/11
    When all the world is a screen (The video is worth taking the time to watch.)

    Narayanswami, C.,  Kruger, A.,  Marmasse, N. Pervasive Retail, IEEE Pervasive Computing
    April-June 2011 (Vol. 10, No. 2) pp. 16-18 1536-1268/11/$26.00 © 2011 IEEE 
    References from the Pervasive Retail article:
    Mobile Retail Blueprint, Nat'l Retail Federationwww.nrf.commodules.php?name=Pages&op=viewlive&sp_id=1268 .
    G. Belkin, Pervasive Retail Business Intelligence, Aberdeen Group, Apr. 2010; www.slideshare.net/AxiomConsultingAustralia pervasive-retail-business-intelligence .
    R. Wasinger, A. Krüger, and O. Jacobs, "Integrating Intra and Extra Gestures into a Mobile and Multimodal Shopping Assistant,"Proc. 3rd Int'l Conf. Pervasive Computing (Pervasive), Springer, 2005, pp. 297–314.
    A. Meschtscherjakov et al., "Enhanced Shopping: A Dynamic Map in a Retail Store," Proc. 10th Int'l Conf. Ubiquitous Computing(UbiComp 08), ACM Press, 2008, pp. 336–339.
    C. Stahl and J. Haupert, "Taking Location Modelling to New Levels: A Map Modelling Toolkit for Intelligent Environments," Proc. Int'l Workshop Location- and Context-Awareness (LoCA), LNCS 3987, Springer, 2006, pp. 74–85.

    Saturday, December 4, 2010

    CHI 2011 Schedule of 25 Workshops Announced: UX, HCI, Digital Arts, Brain/Body/Computer Interface, Child-Computer Interaction, Urban/Mobile, Design, and more -calls for participation/papers open NOW!


    List of ACM CHI 2011 Workshops

    Calls for workshop participation/papers are open now!

    W1: Managing User Experience Teams: lessons from case studies, establishing best practices
    Saturday & Sunday May 7-8th, 2011
    Contact: Dennis Wixon, denniswi@microsoft.com 
    Organizers: Dennis Wixon, Janice Rohn

    W2: HCI, Politics and the City: Engaging with Urban Grassroots Movements for Reflection and Action
    Saturday & Sunday May 7-8th, 2012
    Contact: Stacey Kuznetsov, stace@cs.cmu.edu
    Organizers: Stacey Kuznetsov, William Odom, Vicki Moulder, Carl DiSalvo, Tad Hirsch, Ron Wakkary, Eric Paulos

    W3: Data Collection by the People, for the People
    Saturday & Sunday May 7-8th, 2013
    Contact: Christine Robson, cmrobson@gmail.com
    Organizers: Christine Robson, Sean Kandel, Jeffrey Heer, Jeffrey Pierce

    W4: Analytic Provenance: Process+Interaction+Insight
    Saturday & Sunday May 7-8th, 2014
    Contact: Wenwen Dou, wdou1@uncc.edu
    Organizers: Chris North, Remco Chang, Alex Endert, Wenwen Dou, Richard May, Bill Pike, Glenn Fink

    W5: The User in Flux: Bringing HCI and Digital Arts Together to Interrogate Shifting Roles in Interactive Media
    Saturday & Sunday May 7-8th, 2015
    Contact: Tuck Leong, tuckwah@gmail.com
    Organizers: Tuck Leong, Lalya Gaye, Atau Tanaka, Robyn Taylor, Peter Wright

    W6: Visible - Actionable - Sustainable: Sustainable Interaction Design in Professional Domains
    Saturday May 7th, 2011
    Contact: Daniela Busse, daniela.busse@sap.com
    Organizers: Leonardo Bonanni, Daniela Busse, John C Thomas, Eli Blevis, Marko Turpeinen, Nuno Jardim Nunes

    W7: Personal Informatics and HCI: Design, Theory, and Social Implications
    Saturday May 7th, 2011
    Contact: Ian Li, ianli@cmu.edu
    Organizers: Ian Li, Anind Dey, Jodi Forlizzi, Kristina Höök, Yevgeniy Medynskiy

    W8: ETHICS, LOGS, and VIDEOTAPE: Ethics in Large Scale User Trials and User Generated Content
    Saturday May 7th, 2011
    Contact: Alistair Morrison, morrisaj@dcs.gla.ac.uk
    Organizers: Matthew Chalmers, Donald McMillan, Alistair Morrison, Henriette Cramer, Mattias Rost, Adam Greenfield, Wendy Mackay

    W9: Gamification: Using Game-Design Elements in Non-Gaming Contexts
    Saturday May 7th, 2011
    Contact: Sebastian Deterding, s.deterding@hans-bredow-institut.de
    Organizers: Sebastian Deterding, Miguel Sicart, Lennart Nacke, Kenton O'Hara, Dan Dixon

    W10: Distributed User Interfaces 2011
    Saturday May 7th, 2011
    Contact: Jose A. Gallud, jgallud@umh.es
    Organizers: Jose A. Gallud, Ricardo Tesoriero, Jean Vanderdonckt, MarÃŒa Lozano

    W11: Large Displays in Urban Life - from Exhibition Halls to Media Facades
    Saturday May 7th, 2011
    Contact: Uta Hinrichs, uhinrich@ucalgary.ca
    Organizers: Uta Hinrichs, Nina Valkanova, Kai Kuikkaniemi, Giulio Jacucci, Sheelagh Carpendale, Ernesto Arroyo

    W12: Video Interaction - Making Broadcasting a Successful Social Media
    Saturday May 7th, 2011
    Contact: Oskar Juhlin, oskarj@tii.se
    Organizers: Oskar Juhlin, Erika Reponen, Frank Bentley, David Kirk, MÂns Adler

    W13: Privacy for a Networked World: Bridging Theory and Design
    Saturday May 7th, 2011
    Contact: Airi Lampinen, airi.lampinen@hiit.fi
    Organizers: Airi Lampinen, Fred Stutzman, Markus Bylund

    W14: Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy
    Saturday May 7th, 2011
    Contact: Edward Tse, edwardtse@smarttech.com
    Organizers: Edward Tse, Johannes Schˆning, Jochen Huber, Lynn Marentette, Richard Beckwith, Yvonne Rogers, Max M¸hlh‰user

    W15: Designer Experience: Exploring Ways to Design in Experience
    Saturday May 7th, 2011
    Contact: Mika Nieminen, mika.nieminen@tkk.fi
    Organizers: Mika Nieminen, Mikael Runonen, Marko Nieminen, Mari Tyllinen
    W16: Designing Interaction for the Cloud
    Saturday May 7th, 2011
    Contact: David England, d.england@ljmu.ac.uk. 
    Organizers: David England, Martin Randles, A Taleb-Bendiab, Jhilmil Jain, Arnie Lund
    Organizers: James Pierce, Hronn Brynjarsdottir, Phoebe Sengers, Yolande Strengers
    W19: Bridging Practices, Theories, and Technologies to Support Reminiscence
    Sunday May 8th, 2011
    Contact: Dan Cosley, danco@cs.cornell.edu
    Organizers: Dan Cosley, Maurice Mulvenna, Victoria Schwanda, S. Tejaswi Peesapati

    W20: Appropriation and Creative Use: Linking User Studies and Design
    Sunday May 8th, 2011
    Contact: Antti Salovaara, antti.salovaara@hiit.fi
    Organizers: Antti Salovaara, Kristina Höök, Keith Cheverst, Michael Twidale, Matthew Chalmers, Corina Sas

    W21: PINC: Persuasion, Influence, Nudge & Coercion through Mobile Devices
    Sunday May 8th, 2011
    Contact: Parisa Eslambolchilar, p.eslambolchilar@swansea.ac.uk
    Organizers: Parisa Eslambolchilar, Max Wilson, Ian Oakley, Anind Dey

    W22: Feminism and Interaction Design
    Sunday May 8th, 2011
    Contact: Shaowen Bardzell, selu@indiana.edu
    Organizers: Shaowen Bardzell, Elizabeth Churchill, Jeffrey Bardzell, Jodi Forlizzi, Rebecca Grinter, Deborah Tartar

    W23: Mobile and Personal Projection
    Sunday May 8th, 2011
    Contact: Enrico Rukzio, enrico.rukzio@uni-due.de
    Organizers: Raimund Dachselt, Matt Jones, Jonna H‰kkil‰, Markus Lˆchtefeld, Michael Rohs, Enrico Rukzio

    W24: Dynamic Accessibility: Accommodating Differences in Ability and Situation
    Sunday May 8th, 2011
    Contact: Amy Hurst, amyhurst@umbc.edu
    Organizers: Amy Hurst, Krzysztof Gajos, Leah Findlater, Jacob Wobbrock, Andrew Sears, Shari Trewin

    W25: Social Game Studies at CHI 2011
    Sunday May 8th, 2011
    Contact: Ben Kirman, bkirman@lincoln.ac.uk
    Organizers: Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen, Valentina Rao

    W26: Brain and Body Interfaces: Designing for Meaningful Interaction
    Sunday May 8th, 2011
    Contact: Kiel Gilleade, gilleade@gmail.com
    Organizers: Stephen Fairclough, Kiel Gilleade, Lennart Nacke, Regan Mandryk

    W27: Embodied Interaction: Theory and Practice in HCI
    Sunday May 8th, 2011
    Contact: Alissa Antle, aantle@sfu.ca
    Organizers: Alissa Antle, Paul Marshall, Elise van den Hoven

    W28: Performative Interaction in Public Space
    Sunday May 8th, 2011
    Contact: Lone Koefoed Hansen, koefoed@hum.au.dk
    Organizers: Lone Koefoed Hansen, Julie Rico, Giulio Jacucci, Stephen Brewster

    W29: Crowdsourcing and Human Computation: Systems, Studies and Platforms
    Sunday May 8th, 2011
    Contact: Rob Miller, rcm@mit.edu
    Organizers: Michael Bernstein, Ed Chi, Lydia Chilton, Björn Hartmann, Aniket Kittur, Robert Miller

    W30: Transnational HCI: Humans, Computers, and Interactions in Transnational Contexts
    Sunday May 8th, 2011
    Contact: Janet Vertesi, jvertesi@princeton.edu
    Organizers: Janet Vertesi, Silvia Lindtner, Irina Shklovski

    RELATED
    CHI 2011 will be held from May 7 through May 12, 2011

    "The ACM CHI Conference on Human Factors in Computing Systems is the premier international conference of human-computer interaction. CHI 2011 focuses on leveraging our diversity and connecting people, cultures, technologies, experiences, and ideas.
    CHI 2011 will be held in gorgeous, energetic, sophisticated Vancouver BC, a city renowned for its innovation in sustainability, accessibility, and inclusivity. The New York Times calls it, "a liquid city, a tomorrow city, equal parts India, China, England, France and the Pacific Northwest." Join us at CHI 2011 in Vancouver and prepare yourself for a great time Connecting..."

    "CHI 2011 will be held at the Vancouver Convention Centre in Vancouver, British Columbia on Canada's West Coast.
    The official website for visitors to Vancouver: www.tourismvancouver.com "


    Desney Tan, Microsoft Research

    Bo Begole, PARC
    Wendy Kellogg, IBM Research

    Tuesday, June 22, 2010

    Fractals in our world: "I'm a mathemetician and I'd like to stand on your roof": Ron Eglash on African Fractals

    Interesting TED Talk:
    Self-replication and recursive scaling patterns in African village architecture, discussed from the point-of-view of mathematician Ron Eglash:


    Some of this architecture relies on complex algorithms. You can find out why some farmers in Africa make fractal fences.  Self-organization is in our brains and networks, and also related to adverse medical conditions as well.  The African Fractals website contains the pictures used in the TED presentation.

    Here is Ron Eglash's bio, from the TED website:
    "Ethno-mathematician" Ron Eglash is the author of African Fractals, a book that examines the fractal patterns underpinning architecture, art and design in many parts of Africa. By looking at aerial-view photos -- and then following up with detailed research on the ground -- Eglash discovered that many African villages are purposely laid out to form perfect fractals, with self-similar shapes repeated in the rooms of the house, and the house itself, and the clusters of houses in the village, in mathematically predictable patterns.

    As he puts it: "When Europeans first came to Africa, they considered the architecture very disorganized and thus primitive. It never occurred to them that the Africans might have been using a form of mathematics that they hadn't even discovered yet."

    His other areas of study are equally fascinating, including research into African and Native American cybernetics, teaching kids math through culturally specific design tools (such as the Virtual Breakdancer applet, which explores rotation and sine functions), and race and ethnicity issues in science and technology. Eglash teaches in the Department of Science and Technology Studies at Rensselaer Polytechnic Institute in New York, and he recently co-edited the book Appropriating Technology, about how we reinvent consumer tech for our own uses.



    RELATED

    Learning and creating designs with African Fractals

    Ron Eglash's Website

    SOMEWHAT RELATED

    Friday, December 11, 2009

    Participatory Design Conference 2010 + Reflections about participatory design and usability...

    Cross posted from Interactive Multimedia Technology:


    I really want to go to Australia next year and attend this conference! Below are links to the conference, along with an excerpt from the conference description:

    11th Biennial Participatory Design Conference:  Participation :: The Challenge (pdf)
    PDC2010 Conference Website
    PDC2008 Conference Website

    "Participation is the complex, contested, changing, creative and celebratory core of participatory design. We invite you to explore what participation can and needs to mean in the design contexts where we are working now and those we are likely to encounter soon. While current ‘best practice’ in many areas of interactive technology design now at least pays lip service to people’s participation, how is this participation being negotiated and defined, and by whom? And if Participatory Design methods developed some 20 years ago are claimed to have become standard design practice, how do we go about developing the methods that will define standard design practice 20 years from now?"


    REFLECTION
    Judging from what I've experienced as a consumer/user,  there are many things that are floating around in the form of electronics, software, and related gadgets that are examples of the absence of participatory design.

    My daily pet peeve is the remote control for my entertainment set-up, which includes DVR and a small but growing number of interactive TV channels.  Another pet peeve is the usability of productivity software, including the software I must use for work.

    At any rate, below are links to some of my thoughts related to usability topics that might be of interest to people who are thinking about or practicing participatory design or user-centered design.

    2007 Letter to the Editor, Pervasive Computing
    Useful Usability Studies (pdf)

    2007 Blog Post
    Usability/Interaction Hall of Shame (In a Hospital)

    2008 Blog Posts
    Interactive Touch-Screen Technology, Participatory Design, and "Getting It"
    An Example of Convergence: Interactive TV: uxTV 2008

    2009 Blog Posts
    Microsoft: Are You Listening?  Cool Cat Teacher (Vicki Davis) Tries out Microsoft's Multi-touch Surface Table
    Haptic/Tactile Interface:  Dynamically Changeable Physical Buttons
    The Convergence of TV, the Internet, and Interactivity:  Update
    UX of ITV:  The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)
    ElderGadget Blog: Useful Tech and Tools

    Thursday, October 8, 2009

    Mobile Art && Code Workshop, November 6-8, Carnegie Mellon University.

    The following information is from the MOBILE ART CODE Ning social network.

    Art & & Code is an event series and online community dedicated to the democratization of computer programming for artists, young people, and the rest of us.

    This November 6-8, we continue our successful workshop/lecture series with MOBILE ART & & CODE: Mobile Media and Interactive Arts - a symposium on the aesthetic and tactical potentials of mobile, networked and locative media. The three-day event will feature intimate, practical, arts-oriented programming workshops for popular mobile platforms (such as the iPhone, Android, Nokia Smartphones, Arduino, SMS, and Asterisk PBX systems) along with an all-day series of free lecture presentations that contextualizes the use of these technologies in a variety of contemporary critical, artistic and design practices.

    MOBILE ART && CODE is made possible by a generous grant from Microsoft Research, with oversight by the Center for Computational Thinking at CMU. The ART && CODE symposium series is a project of the CMU STUDIO for Creative Inquiry, directed by Golan Levin. If you have questions or concerns about MOBILE ART && CODE, please email Golan Levin at golan@andrew.cmu.edu.

    MOBILE ART && CODE is a symposium on the artistic and tactical potential of mobile, networked and locative media: November 6-8, 2009 at CMU!

    Conference Schedule
    6 Nov (Fri): Three-Hour Workshops, 9am-Noon and 2pm-5pm ($75/ea.)
    7 Nov (Sat): Free All-Day Artist Presentations + Evening Performances 
    8 Nov (Sun): Three-Hour Workshops, 9am-Noon and 2pm-5pm ($75/ea.)


    Workshop Schedule for MOBILE ART  CODE:

    WORKSHOPS
    Instructors
    Friday 11/6
    AM (9am-12)
    Friday 11/6
    PM (2-5pm)
    Sunday 11/8
    AM (9am-12)
    Sunday 11/8
    PM (2-5pm)
    Introduction to Arduino
    Gaye
    $75 + 75m
    $75 + 75m


    Design Tech. for Mobiles
    Bleecker
    $75
    $75


    FlashLite on Mobiles
    Kam et al.
    $75

    $75

    iPhone + openFrmwks.
    Akten & Gage
    $75

    $75

    Interactive SMS
    Evans
    $75


    $75
    Python + Nokia
    Scheible

    $75
    $75

    Interactive Telephony
    Van Every

    $75
    $75

    Android + Arduino
    Anderson & Marlinspike

    $75 + $120m

    $75 + $120m
    Scrapyard Challenge!
    Brucker-Cohen & Moriwaki


    $75 + $50m. Note: 6 hours.
    Master's Seminar
    Behrendt, Paulos et al.


    $75
    $75
    iPhone + Pure Data
    Steiner


    $75
    $75
    How to Make Ringtones
    Foley



    $25


    Some of the workshops do not require any programming experience, and only two (iPhone + OpenFrameworks and Android + Arduino) recommend that participants have some programming experience.

    Cross-posted on the Interactive Multimedia Technology blog.