Showing posts with label workshop. Show all posts
Showing posts with label workshop. Show all posts

Friday, November 4, 2011

CALL FOR PAPERS: Educational Interfaces, Software, and Technology, ACM CHI 2012

CALL FOR PAPERS
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
3rd Workshop on UI Technologies and Educational Pedagogy
May 5-6 2012
in conjunction with ACM-CHI 2012, Austin, Texas

This will be our third annual workshop in conjunction with CHI 2012.

One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.






Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years
We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. 
Topics of interest include:
  • Gestural input, multitouch, large displays
  • Mobile Devices, response systems (clickers)
  • Tangible, VR, AR & MR, Multimodal interfaces
  • Console gaming, 3D input devices
  • Co-located interaction, presentations
  • Educational Pedagogy, learner-centric, Child Computer Interaction
  • Empirical methods, case studies
  • Multi-display interaction
  • Wearable educational media
Submission:  The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.
Website: http://smarttech.com/eist2012
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com
Workshop Organizers: https://sites.google.com/site/eist2012/home/organizers
Important Dates: https://sites.google.com/site/eist2012/home/dates

Saturday, May 30, 2009

Pervasive Computing and Advertising: Will the World Become A Space for Giant Banner and Pop-up Ads?!

My biggest fear about pervasive computing is that the world will become one giant space for intrusive banner and pop-up ads! Hopefully this will not be the case, since Pervasive Advertising is now a topic of scholarly interest:

"Pervasive Advertising Workshop: Building a community to forecast and create the upcoming era of advertising in pervasive information environments". (pdf)

Info from the Pervasive Advertising Website:

"The workshop seeks to bring together researchers, developers, practitioners and students from academia and industry who are concerned with envisioning, creating, and implementing future advertising systems. The workshop will provide a venue to present novel research in this field and to discuss ideas and problems on the topic."

Primary Topics

  • Digital Signage Advertising
  • Mobile Advertising
  • Location and context-based advertising
  • Tracking technologies for advertising (GPS, RFID, GSM, Bluetooth, sensors, vision)
  • Techniques for assessing sensor data
  • Advertising in electronic news papers and e-books
  • Assessing the effectiveness of advertisements in the real world (e.g. counting impressions, audience measurement, see-to-buy ratio, scan-to-buy ratio etc.)
  • Mixing content with advertisement
  • New pervasive computing technologies that are applicable to advertising
  • Dealing with limited attention (SPAM prevention in the real world)
  • Privacy and pervasive advertisements

Additional Topics:

  • What creates attraction and what pulls attention?
  • Use cases and experience reports of pervasive advertisement
  • Social impact of new technologies for advertisement
  • Business models and ownership models for future advertising systems
  • Integration of social networks with pervasive advertising
  • New context-sensitive advertising spaces (e.g. clothes, accessories, cars, etc.)
  • Experience with deployment of new advertising systems (e.g. lack of attention)
  • Coupling private displays with public displays for split content display. i.e. Generic advert elements in public for all to see with personalized/private elements remaining in ones private device.
  • Interactive surfaces as a means to get active engagement with advertising, moving from a passive viewing experience to an interactive everywhere experience.

PERVASIVE 2009
The Pervasive Advertising Workshop was held at the Pervasive 2009 conference, May 11-14, in Nara, Japan.
The keynote speaker was Toshiuo Iwai, who presented on the topic "Expanding Media Art- from Flipbooks to TENORI-ON".

RELATED

Prior to the conference was the Location and Context Awareness 4th International Symposium, "LoCa 2009", held in Tokyo, Japan, May 7-8, 2008.



Location and Context Awareness

4th International Symposium, LoCA 2009 Tokyo, Japan, May 7-8, 2009 Proceedings
Series: Lecture Notes in Computer Science
Subseries: Information Systems and Applications, incl. Internet/Web, and HCI , Vol. 5561
Choudhury, T.; Quigley, A.; Strang, Th.; Suginuma, K. (Eds.)
2009, VIII, 283 p., Softcover
ISBN: 978-3-642-01720-9