Showing posts with label multimedia. Show all posts
Showing posts with label multimedia. Show all posts

Monday, December 24, 2012

Merry Linkfest!

Here is a long list of links to posts from the Interactive Multimedia Technology blog. Many of the posts include video clips, photos, and links to resources, including articles, scholarly publications, presentations, and in some cases, interesting open-source code.

Enjoy!


  • Interactive Tablets and Learning: One Laptop Per ...
  • Crafting Gorgeous User Interfaces: Rich Robinson, ...
  • Updated: Links and Resources for coping with (and...
  • Connecting: Exploration of the Future of Interacti...
  • This Exquisite Forest: Join this massive online, c...
  • Sharing the Holiday Meme(s) - Christmas House Ligh...
  • RP-VITA, Dr. Roboto - Remote Control Telepresence...
  • Augmented Human Conference '13 (ACM CHI) March 7th...
  • Musings about still-popular Interactive Multimedia...
  • EpiCollect: A mobile app, useful for photo + data-...
  • Quick Link: Comparison of Interactive Whiteboards...
  • LINK: Mobile's Role in a Consumer's Media Day: Sma...
  • Thinking in the 21st Century: Videos...
  • First-Person User Interface; Mobile to the Future;...
  • Interactive TV Design Discussion - David Herigstad...
  • Usability of Windows 8: Food for thought from Jako...
  • Surface Tablet vs. iPad Video, via SAY Media
  • Human Computer Interaction + Informal Science Educ...
  • Knight Digital Media Center: Election shows data i...
  • Video: Overview of Multimedia Learning Principles,...
  • Revisiting the Multi-touch Parody of CNN's Magic M...
  • Jeff Han Discusses Windows 8 for Large Displays, M...
  • Interactive Display at the Local Hyundai Dealershi...
  • CFP for Special Issue of Personal and Ubiquitous C...
  • Stantum Update: Innovative Tablet and Mobile Tech...
  • iPad3 and iPad Mini: Hands-on Side-by Side Compar...
  • Got Interactive (Multimedia) Textbooks Inside Your...
  • From a Post-WIMP Perspective: What Happens When Po...
  • More Tablets, More Mobile, More Social. On The Me...
  • Tablet and Mobile Day (or Era): Lots of upcoming n...
  • Link to "Who Works with Creative Coders", by Tim S...
  • Lenovo's Touchy-Twisty Tablet-Laptops (Video)
  • Bill Moggridge left our world in September, but hi...
  • Smartphone Use Infographic, via Pew Internet and A...
  • Interactive Video: Google Doodle Star Trek Clip -...
  • A Few Awesome RSA Animate Videos
  • SAP's new Mobility Design Center: Services Describ...
  • Digital Disruption Video (Deloitte): Nice use of a...
  • Thinking about a Kurio 7 Tablet for your kid? Her...
  • Grandson and iPad: "I did it!"
  • Mobile Design Best Practices: Joshua Mauldin's UX ...
  • Tech and Stuff shared by my FB friends.
  • Sound IS Important: Sonification, sound synthesis,...
  • LONGBOARDING FREERIDE, an HD Extreme Sports video....
  • Blast from the 2009 past: News, Videos, and Links ...
  • Men's Interest Section at Barnes and Noble: Girls ...
  • Musings about NUI, Perceptive Pixel and Microsoft,...
  • TechCrunch Charlotte Highlights, Part Two- NexTabl...
  • Your Palm as Remote Controller (Video and Links)
  • Does Scanning This QR Code Make Me Look Silly? Int...
  • Updated: SEPTRIS, A Game to Teach about Sepsis, pl...
  • 60-Minutes Segment about iPads and Autism; James W...
  • Catching up on music technology: Tornado Twins' "...
  • Cute NAO robot performs "Evolution of Dance" and i...
  • Update: Video of My PlayHome App and 19-Month-Old ...
  • Sunday, February 5, 2012

    LINK LIST!

    Here is a link list to a range of posts from the Interactive Multimedia Technology blog:
    Jason Silva's multimedia review of ABUNDANCE.  Exponential Technological Progress. Less than two minutes.
    Interactive Technology:  Take a look at Corning's "Day Made of Glass 2: Unpacked" Video!
    Razorfish Gesture and Touch Platform for the "Retail Experience"
    Flight of the Fireflies, an Interactive Musical Poem/Game for the iPad, by Woolly Robot (video trailer)
    Google in Education, Updated
    iBooks Textbooks for iPads, iTunesU App- and links to info about 1:1 iPad initiatives in public schools
    Quick Post: Link to a UX Gold Mine-Official Usability, User Experience, and User Interface Guidelines from Companies
    GeekDad's Post: The Changing Nature of App Design for Kids
    How to use game dynamics in the classroom, with good links, via Edudemic (Jeff Dunn)
    Immersive Learning for Math using DimensionU Games- new "Play, Learn and Earn" with an allowance component.
    Off-topic:  "Communication technology for human-dog interaction" and "The secret life of my dog: design and evaluation of a paw tracker concept"....and my dog.
    You Know You've Secretly Wanted to Learn to Code! (Info, links, video)
    3D Plug-in for SMARTBoard Notebook (Video)
    "Kinect-based Telepresence with Room Sized 3D Capture and Life Sized Display, Includes Behind-the-Scene "how-to" (UNC Chapel Hill)
    Near-Field Communication in Education? Arts? Wayfinding?
    iPads for every student in an elementary school in NC, Smartboards in the classrooms, and one awesome principal
    Christian Bannister's Interactive Multi-touch  and Gesture-based Bubcycle Project. Use your hands to shape sound, create, and manipulate music. Wow!!
    UPDATE:  EIST Call for Papers/Presentations
    Kinect in Education! (kinectEDucation)
    Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work and Learn, an awesome book from Cathy "HASTAC" Davidson
    Near Field Communication (NFC) for Smartphones at the Museum of Londun, related video, and NFC links.
    Quick Link:  The Remote - Death by Voice Control?
    46 Seconds of Steve Job's Wisdom-Vision
    MozoCam Video Demos: Great for virtual field trips, awesome HD + fluid movement
    FlatFrog Multi-touch Videos: Point Separation, Multi-input, Multi-user input
    Starbucks Cup Magic:  Augmented Reality App for iPhone and Android!
    Revisiting Good Blogs:  User Interface Engineering (Albrecht Schmidt, University of Stuttgart)
    Revisiting Good Blogs: Eager Eyes (Robert Kosara, UNC-Charlotte)
    TWINE video and the Supermechanical Blog:  Moving Towards the Web of People and Things!
    Revisiting Good Blogs:  Nathan Yau's FlowingData

    Thursday, November 24, 2011

    Update: Links from Interactive Multimedia Technology!

    Revisiting Good Blogs:  Innovative Interactivity (II) - A Digital Watering Hole for Multimedia Enthusiasts
    Mind/Shift Blog Post:  Read, Hear or Create a Story: Apps for Traveling with Kids - and great related links!
    Camera-less Tabletop Computing with Samsung SUR40 for Microsoft Surface with PixelSense
    Is the answer Voronoi?  Looking for possible solutions to an art+dance+music+tech idea from a recurring dream.
    Art+Tech: The work of Aparna Rao and Soren Pors - a TedTalk worth watching!
    Revisiting Good Blogs:  IDEUM update
    Link to a great rant about interaction design.  It is all about the hands, screens and surfaces, not so much!?
    Revisiting Good Blogs - Web of Things: "Architecting the Web of Things for Tinkerers and Hackers"
    Visiting New (to me) Blogs:  Learning WebGL
    Revisiting Good Blogs:  Space and Culture
    Quick Link:  68 interesting ways to use an iPad in education
    Building Interfaces for the New Decade
    Google Chrome Web Store!
    Le Chal:  Smart shoes for the Visually Impaired
    Call for Papers:  Educational Interfaces, Software, and Technology, a workshop at CHI 2012
    Interactive Large Displays in Urban Spaces:  Communicating Energy Usage through Duke Energy's "Smart Energy Now" Project
    Quick Link: iPads and Autism - 60 Minutes Segment
    What would it be like if pens were "banned" from classrooms every Wednesday?  Video clip by Mick Waters, not just for teachers and students!
    Make and Share Your Games Online!  Update: Game Creator and the Cartoon Network Website
    T(ether): Next-Gen Data Gloves + iPad:  Just what I needed for the colder weather!
    Google Labs RIP
    RENCI Update:  Combining Gaming and Visualization
    Hacking Autism:  Touch Technology for Young People with Autism Spectrum Disorders
    Stantum's Multi-Modal, Multi-Touch Technology: Looks Great for 21st Century Learners; Supports Creative, Collaboraitve Knowledge-Sharing


    Friday, April 22, 2011

    Pervasive Retail Part I: Web UX Meets Retail CX - Screens Large and Small at the Mall, Revisited

    If you follow my blog(s), you know that I have a passion for interactive displays in public spaces, and that I enjoy watching how various technologies converge, jump across platforms and devices, inter-operate, and re-purpose over time.  


    The best places for watching this unfold, in my opinion, are airports, malls, shopping districts,  and larger "big box" establishments, where the Web meets Digital Out of Home (DOOH), old-fashioned kiosks morph into multi-touch screens and gesture-based windows, and visual merchandising meets technology, digital culture, architecture, and consumer metrics.  At the center of it all is the user/consumer - regular people, moms, dads, kids, teens, the elderly, the disabled, the hurried and the worried. Adding to the complexity is that an increasing number of people who are out-and-about are tethered to various mobile devices.


    In scholarly tech circles, the concept of DOOH is known "Pervasive Retail".  The explosion of mobile devices and ubiquitous screens has fueled the fire for research, and is the focus of the current issue of IEEE's Pervasive and Ubiquitous Computing.   


    Despite the influx of technology, no-one is exactly sure how to do it quite right.  (I have some ideas, which I'll save for a future post.)


    If you are interested in learning more about concepts related to "pervasive retail", the Retail Customer Experience website is a treasure trove of information related to DOOH, digital signage, multi-channel retailing, in-store media, kiosks, interactive touch screens and windows, related metrics, and more, with stories about real-life technology implementation.


    The following video, taken with my handy HTC Incredible, provides a quick sampling of the screens I encountered during a recent visit to South Park Mall, in Charlotte, N.C.  The last screens in the clip were taken in the Brookstone store, and will be included in another clip that focuses solely on all of the screens that were scattered about the retail space.  




    I have a hunch that some of the smaller displays in the Brookstone store were iPads.  iPads and tablets have great potential for use for shelf-level in-store interactive visual merchandising deployments, given the right apps and mounting systems. (See iPads as Cheap Digital Signage, by Tony Hymes of DOOHSocial and the video about Premier's iPad mounts, for more information.)

    Much of what you'll see in the following video, taken at the same mall in December of 2009, wasn't around during my most recent trip:
    Screens Large and Small at the Mall



    Interactive Coke Machine and Kid at the Mall

























    I was sad to see that the interactive screen on the Coke machine  had been replaced by an ordinary one.  Part of the problem, I think, is that the interactive display was too busy and as a consequence, made the goal getting a quick drink a bit too complicated for the average thirsty customer, as seen in the video below:



    Touch Screen Coke Machine at the Mall: 90 seconds to get a coke!


    RELATED


    Previous Posts:
    What is DOOH and Why Should We Care?


    Interactive Visual Merchandising, Interactive Window-Shopping at Nordstrom, Downtown Seattle:  "Writing with Light"
    Window Shopping in the Web Outside:  Interactive Window Displays (videos and links)
    Close Encounter with "Best Buy On": Example of a multi-channel marketing approach using in-store media and an online magazine 
    Video: Gesture Interactive Window Display at Repetto Store in France, by the Marcel Agency
    The World Is My Web Browser: Interactive Technology in Public Spaces


    References and Resources (Partial List)
    Fujitsu's Pervasive Retailing (pdf)
    Ron Brunt, InTouch with Retailing Whitepaper, 1/15/06
    When all the world is a screen
    Brian Monahan, IPG Emerging Media Blog, 4/15/11
    When all the world is a screen (The video is worth taking the time to watch.)

    Narayanswami, C.,  Kruger, A.,  Marmasse, N. Pervasive Retail, IEEE Pervasive Computing
    April-June 2011 (Vol. 10, No. 2) pp. 16-18 1536-1268/11/$26.00 © 2011 IEEE 
    References from the Pervasive Retail article:
    Mobile Retail Blueprint, Nat'l Retail Federation; www.nrf.commodules.php?name=Pages&op=viewlive&sp_id=1268 .
    G. Belkin, Pervasive Retail Business Intelligence, Aberdeen Group, Apr. 2010; www.slideshare.net/AxiomConsultingAustralia pervasive-retail-business-intelligence .
    R. Wasinger, A. Krüger, and O. Jacobs, "Integrating Intra and Extra Gestures into a Mobile and Multimodal Shopping Assistant,"Proc. 3rd Int'l Conf. Pervasive Computing (Pervasive), Springer, 2005, pp. 297–314.
    A. Meschtscherjakov et al., "Enhanced Shopping: A Dynamic Map in a Retail Store," Proc. 10th Int'l Conf. Ubiquitous Computing(UbiComp 08), ACM Press, 2008, pp. 336–339.
    C. Stahl and J. Haupert, "Taking Location Modelling to New Levels: A Map Modelling Toolkit for Intelligent Environments," Proc. Int'l Workshop Location- and Context-Awareness (LoCA), LNCS 3987, Springer, 2006, pp. 74–85.

    Sunday, April 3, 2011

    Recent Interactive Multimedia Blog Post Links

    Interactive Tabletops and Surfaces: Call for Papers and Notes (6th Annual ACM ITS 2011 November 13-16)
    Call for Papers: Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects
    Links:  Web of Things, Web Patterns and the EPC Cloud, Windows 8 Rumors, Human Centered Service Design
    Virtual History of Rome for the iPad, Created with Unity
    Program - CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy







    http://www.nuiteq.com/images/menu01.png 

    FYI: If you are new to this blog, my main blog is Interactive Multimedia Technology (IMT).  I update this blog with links to posts on the IMT blog every month or so.   I will resume this blog in this once I reduce my current workload.

    If you are interested in technology, psychology, and education, take a look at my TechPsych blog.

    Saturday, January 22, 2011

    Close Encounter with Best Buy On, an example of a multi-channel approach that includes "in-store digital media" and an on-line magazine

    (Cross-posted on the Interactive Multimedia Technology blog.)
    Over the next 9 months or so,  I'll be in the market for a computer, an iPad or something similar, a Kinect, and maybe a mid-size Internet-enabled HDTV.  As a consequence,  I turned in to  a Best Buy on my way home from work Friday to see what I could find.  I didn't want to spend much time at the store, since I'm the type of shopper who goes in, finds the desired item(s), and leaves.  


    During this trip to Best Buy, my shopping habits were broken, at least temporarily.  I found myself wandering around, looking at the numerous displays of all sizes located about the store.  The displays distracted me from my intended mission.  


    I spend more time in the store than I'd planned, and I left the store empty-handed.  But that is OK, since I think that this strategy, in the long run, will have the power to entice me back to the store and leave knowing that I've made an informed purchase.


    According to Gail Chiasson in her Daily DOOH post,"Best Buy's New In-Store Network", Best Buy established an internal advertising and editorial team in 2009, and officially launched a multichannel network called Best Buy On, which extends the in-store network of displays, to the online magazine, also called Best Buy On .   Best Buy On focuses on different theme each month. This month's theme featured all of the cool things that were unveiled at the recent Consumer Electronics Show. 


    The bottom line is that customers are provided with with enhanced information about various products in each department, and can access additional information on-line.  In turn, this might lead to better sales and happier repeat customers in the long run.


    There is room for improvement.  It would be nice if the in-store network of displays was less disjointed.  I was puzzled by the somewhat inconvenient placement of some of the displays.  The content running on the screens also could be better focused on the needs of the customers in specific departments, including the needs of customers from all age groups. For example, my 80-year-old mother needs a new laptop and would also like to find an eReader that is suitable for someone her age.  I'm not sure what she'd make of the displays that run animated comments about products from Facebook fans!


    Although there is room for improvement, the Best Buy On approach is a start.   I would like to see more touch-enabled displays as part the in-store network, given the fact that Best Buy sells touch-screen gadgets, tablets, and all-in-one PCs.  They also need to get the Kinect demo up and running!


    RELATED
    Below is a slideshow of the pictures I snapped as I wandered about Best Buy:


    FAR OUT 1/9/11 (Best Buy On video about products at CES)
    video platform video management video solutions video player
    What is Best Buy On?  (Description of on-line magazine)
    Best Buy Addresses High-Tech Obsolescence
    Shirley Brady, Brand Channel, 1/18/11
    Buy Back Program from Best Buy Helps "Future-Proof" Today's CE Purchases
    Jeremy Baier, Best Buy, 1/10/11
    "Best Buy CEO Brian Dunn describes the consumer electronics retailer's just-launched Buy Back program as "a game-changer." The goal: to help customers embrace new technology with greater confidence."

    Sunday, November 28, 2010

    Media Facades: "When Buildings Start to Twitter" video timeline, via Thomas Schielke, of arclighting, plus lots of related links!

    This morning I received a message from Thomas Schielke, of arclighting about his recent work.  Included in his message was a link to this awesome video, Media Facades: When Buildings Start To Twitter, which is a video timeline of this history of media facades. 

    Below is a description of the video, by Thomas Scheilke:
    "The timeline depicts international media facades with their different artistic, social or brand messages up to interfaces like iPhone Apps or brain sensors for public participation. The movie is a shortened version of the lecture, The semiotics of media facades - When buildings start to twitter" that was presented at the Parsons The New School for Design in New York in 2010." 

    Luminous tweets and retweets 
    "During the day, façade structures with their windows and material combinations grant a specific building image to the public. However, after sunset electrical light is the medium for an architectural image. The light appearance sends an atmospheric signal to the citizens like hang on in front of an asleep structure, look at an inviting but static façade or enjoy a vivid architecture sharing short stories. In the last decade, media facades have become a widespread element for luminous tweets. They establish a network between the building owner and the citizens, sometimes driven by aesthetical debates, other times by commercial intentions to avoid traditional light advertisement."

    "The pursuit of persuasion by way of big screens gives the impression that size receives a higher relevance than content, comparable with the large amount of trivial tweets in Twitter. Various media facades appear as monumental monologues repeating a fixed animation daily. A few facades use signals from the environment and transform them into a play of light and shadow. Others emerge as urban dialogues when buildings show combined moving pictures. Some even allow people to send messages to the building to receive luminous retweets. They turn the city into a community following the dialogue and with the respective Apps may possibly even gain a following community worldwide."
    "The historical overview of international projects covers various lighting methods and techniques from lighting designers as ag4, Arup Lighting, blinkenlights, Fusion, LAb[au], Licht Kunst Licht, L´Observatoire International, Mader Stublic Wiermann, Okayasu Izumi, magic monkey, Matthew Tanteri, Onur Sonmez , Qosmo, realities:united, StandardVision, Urbanscreens, Uwe Belzner, Yann Kersalé and architecture like Asymptote Architecture, Frank Gehry, Jean Nouvel, O.M. Ungers, Peter Cook, Peter Marino, UN Studio, schneider + schuhmacher, Simone Giostra, WOHA architects1. Artists like Doug Aitken, Jaume Plensa, Kurt Hentschläger and Zhong Song are included in the timeline as well."  -
    Thomas Schielke
    http://www.arclighting.de
    FYI: Thomas is one of the authors of the book  "Light Perspectives: Between Culture and Technology". Lean back and relax to the music as you watch a related video by Schielke: Light Architecture: Luminous Walls

    Related info from Schielke's YouTube site:
    Luminous walls:  From clerestory windows via modernist wallwashing to pixelated planes
    "The movie is a shortened version of the lecture that was presented at the Cornell University in the Department of Design and Environmental Analysis in Ithaca/USA (Oct. 18th 2010) and at the Columbia University in the Graduate School of Architecture, Planning and Preservation in New York (Oct. 26th 2010)."
    "Luminous walls belong to the essential repertoire of qualitative lighting design. With light, spaces can be defined and reinterpreted. Illuminated walls allow us to provide orientation and to perceive the form and dimension of space. Further, their glow and play of brilliants could bestow a space with an impressing scenography. The timeline reveals different lighting approaches: From backlit clerestory windows for spiritual enlightenment in the gothic period to modernist uniform wallwashing. Contemporary examples will open the view for pixelated colour changing planes based on LED technology. The movie with an overview of international projects covers lighting methods and techniques for luminous walls and their visual appearance. With a perception-orientated design perspective the designer could use vertical illuminance to create bright spaces and thereby also contribute to sustainable lighting solutions."
    "The overview of international projects from architects like Antonio Gaudi, Mies van der Rohe, Frank Lloyd Wright, Louis Kahn, Jean Nouvel, Peter Zumthor, Raffael Moneo, Toyo Ito, Christoph Ingenhoven and Karim Rashid or light artists as Peter Kogler and Erwin Redl covers various lighting methods and techniques for luminous walls and their visual appearance. Note: The image for 1814 needs to be reassigned to Bergisel Panorama in Innsbruck/Austria painted in 1897."

    RELATED
    Previous posts:
    Revisiting Urban Screens:  555 Kubik Facade Projection Video; Info about Media Facades 
    More Urban Screens and Outdoor 3D Media Facades

    Urban Screens, Urban Scenes, Media Facades: Obscura Digital's Outdoor iGoogle Artist Themes Launch in NYCU 

    Other Links
    Book:  Media Facades:  History, Technology, and Content (M. Hank Haeusler)30+ Dazzling and Interactive Media Facades
    Media Facades Festival 2010
    Media Architecture Institute
    International Urban Screens Association
    Urban Screens
    "URBAN SCREENS a project by Urban Media Research Berlin, investigates how the currently commercial use of outdoor screens and related infrastructure for digital moving images in urban space can be broadened with cultural content. We address cultural fields as digital media culture, urbanism, architecture and art. We want to network and sensitise all engaged parties for the possibilities of using the digital infrastructure for contributing to a lively urban society, binding the screens more to the communal context of the space and therefore creating local identity and engagement. The integration of the current information technologies support the development of a new integrated digital layer of the city in a complex merge of material and immaterial space that redefine the function of this growing infrastructure of digital moving images."
    Urban Screens Video Channel
    3d Projections on Buildings: A distinctive Way of Communicating
    Communicating Through Architecture:  Media Facades and the Digital Infrastructure  The Rathous (Contains an assortment of videos and pictures)
    Art and Commerce Meet on Building's Interactive Media Facades Kelsey Keith, Fast Company, 10/2/2009


    Cross-posted on the Interactive Multimedia Technology blog.