Tuesday, November 30, 2010
Call for Participation - Large Displays in Urban Life: From Exhibition Halls to Media Facades (CHI 2011 Workshop)
Large Displays in Urban Life: From Exhibition Halls to Media Facades
CHI 2010 Workshop May 7 or 8, 2011 (final date to be announced)
Call for Participation
Large interactive displays are now common in public urban life. Museums, libraries, public plazas, and architectural facades already take advantage of interactive technologies for visual and interactive information presentation. Researchers and practitioners from such varied disciplines as art, architecture, design, HCI, and media theory have started to explore the potential and impact of large display installations in public urban settings.
This workshop aims to provide a platform for researchers and practitioners from different disciplines such as art, architecture, design, HCI, social sciences, and media theory to exchange insights on current research questions in the area. The workshop will focus on to the following topics: how to design large interactive display installations that promote engaging experiences and go beyond playful interaction, how different interaction models shape people’s experience in urban spaces, and how to evaluate their impact.
Workshop Goals & Topics
The goal of this one-day CHI 2011 workshop is to cross-fertilize insights from different disciplines, to establish a more general understanding of large interactive displays in public urban contexts, and to develop an agenda for future research directions in this area. Rather than focusing on paper presentations, this workshop aims to trigger active and dynamic group discussions around the following topics:
Beyond Playful Interaction
A number of studies found that large display installations invite for playful interaction but often fail to convey meaningful experiences related to content. This raises the following questions:
- How can we design installations that endure people’s attention past the initial novelty effect and direct the interest toward the content?
- What design strategies can be applied to promote an active individual and social exploration and discussion of the presented information?
A number of interaction techniques have been explored for large displays in public spaces ranging from interaction via cell phones, to direct-touch or full body interaction. We would like to discuss:
- How do different interaction methods shape people’s experience of large display installations in urban spaces?
- How do interaction methods differ from each other in terms of triggering interaction and engagement with the presented content?
Different quantitative and qualitative methods have been applied to evaluate people’s experience and use of large display installations in public spaces. During the workshop we would like to discuss:
- How can we evaluate the "success" of large display installations in urban spaces?
- How can particular aspects of public large display installations such as engagement be evaluated?
- What kind of evaluation methods are most effective in different progress stages (design phase/installment phase)?
For more details on the workshop please refer to our extended abstract and workshop proposal.
Submission Details
Submit a position paper (maximum 4 pages) to largedisplaysinurbanlife@gmail.com by January 14, 2011 using the CHI extended abstract format. The paper should describe experiences, works in progress, or theories around designing and/or evaluating large interactive displays in public urban settings. We plan to explore approaches and insights from different disciplines to this topic so submissions from art, architecture, design, HCI, media theory, and social science are highly encouraged. We welcome all methodological approaches and techniques centered around the topic of large interactive displays in urban life.
At least one author of each accepted position paper needs to register for the workshop and for one or more days of the CHI conference itself.
Important Dates
Submission Deadline: January 14, 2011
Notification of acceptance: February 11, 2011
Workshop: May 7 or 8, 2011 (final date to be announced)
WORKSHOP ORGANIZERS
Uta Hinrichs is a PhD candidate in computational media design at the Innovations in Visualization (InnoVis) research group of the University of Calgary, Canada, under the supervision of Sheelagh Carpendale. Her research focuses on the design and study of large display interfaces to support lightweight information exploration in walk-up-and-use scenarios
Nina Valkanova is doing her PhD at the interaction group of the Universitat Pompeu Fabra (UPF) in Barcelona, Spain under the supervision of Ernesto Arroyo. Her research interest focuses on the design of urban media facades exploring the intersections between scientific and artistic design knowledge.
Kai Kuikkaniemi is a project manager in Helsinki Institute for Information Technology. He is currently leading a national research project focusing on public displays. His earlier research has focused on exploring novel multiplayer game designs ranging from pervasive gaming to biosignal adaptive gaming.
Giulio Jacucci is a professor at the University of Helsinki at the Dept. of Computer Science and director of the Network Society Programme at the Helsinki Institute for Information Technology. He leads several interactional projects on interaction design and ubiquitous computing, and is co-founder of MultiTouch Ltd. a company commercializing products for multi-touch screens.
Sheelagh Carpendale is a Professor at the University of Calgary where she holds a Canada Research Chair: Information Visualization and an NSERC/iCORE/SMART Industrial Research Chair: Interactive Technologies. She directs the Innovations in Visualization (InnoVis) research group and her research focuses on information visualization, collaborative visualization, and large interactive displays.
Ernesto Arroyo holds an associate teaching position at the Dept. of Information and Communication Technologies of the Universitat Pompeu Fabra (UPF) in Barcelona, Spain. He earned his PhD at MIT Media Lab in 2007. His research at the Interactive Technologies Group focuses on interaction design, visualization, and user-centered interfaces, enabling and preserving the fluency of user engagement.
Thanks to Uta Hinrich for sending this my way!
Sunday, November 28, 2010
Media Facades: "When Buildings Start to Twitter" video timeline, via Thomas Schielke, of arclighting, plus lots of related links!
This morning I received a message from Thomas Schielke, of arclighting about his recent work. Included in his message was a link to this awesome video, Media Facades: When Buildings Start To Twitter, which is a video timeline of this history of media facades.
Below is a description of the video, by Thomas Scheilke:
"The timeline depicts international media facades with their different artistic, social or brand messages up to interfaces like iPhone Apps or brain sensors for public participation. The movie is a shortened version of the lecture, The semiotics of media facades - When buildings start to twitter" that was presented at the Parsons The New School for Design in New York in 2010."
Luminous tweets and retweets
"During the day, façade structures with their windows and material combinations grant a specific building image to the public. However, after sunset electrical light is the medium for an architectural image. The light appearance sends an atmospheric signal to the citizens like hang on in front of an asleep structure, look at an inviting but static façade or enjoy a vivid architecture sharing short stories. In the last decade, media facades have become a widespread element for luminous tweets. They establish a network between the building owner and the citizens, sometimes driven by aesthetical debates, other times by commercial intentions to avoid traditional light advertisement."
"The pursuit of persuasion by way of big screens gives the impression that size receives a higher relevance than content, comparable with the large amount of trivial tweets in Twitter. Various media facades appear as monumental monologues repeating a fixed animation daily. A few facades use signals from the environment and transform them into a play of light and shadow. Others emerge as urban dialogues when buildings show combined moving pictures. Some even allow people to send messages to the building to receive luminous retweets. They turn the city into a community following the dialogue and with the respective Apps may possibly even gain a following community worldwide."
"The historical overview of international projects covers various lighting methods and techniques from lighting designers as ag4, Arup Lighting, blinkenlights, Fusion, LAb[au], Licht Kunst Licht, L´Observatoire International, Mader Stublic Wiermann, Okayasu Izumi, magic monkey, Matthew Tanteri, Onur Sonmez , Qosmo, realities:united, StandardVision, Urbanscreens, Uwe Belzner, Yann Kersalé and architecture like Asymptote Architecture, Frank Gehry, Jean Nouvel, O.M. Ungers, Peter Cook, Peter Marino, UN Studio, schneider + schuhmacher, Simone Giostra, WOHA architects1. Artists like Doug Aitken, Jaume Plensa, Kurt Hentschläger and Zhong Song are included in the timeline as well." -Thomas Schielke
http://www.arclighting.de
FYI: Thomas is one of the authors of the book "Light Perspectives: Between Culture and Technology". Lean back and relax to the music as you watch a related video by Schielke: Light Architecture: Luminous Walls
Related info from Schielke's YouTube site:
Luminous walls: From clerestory windows via modernist wallwashing to pixelated planes
"The movie is a shortened version of the lecture that was presented at the Cornell University in the Department of Design and Environmental Analysis in Ithaca/USA (Oct. 18th 2010) and at the Columbia University in the Graduate School of Architecture, Planning and Preservation in New York (Oct. 26th 2010)."
"Luminous walls belong to the essential repertoire of qualitative lighting design. With light, spaces can be defined and reinterpreted. Illuminated walls allow us to provide orientation and to perceive the form and dimension of space. Further, their glow and play of brilliants could bestow a space with an impressing scenography. The timeline reveals different lighting approaches: From backlit clerestory windows for spiritual enlightenment in the gothic period to modernist uniform wallwashing. Contemporary examples will open the view for pixelated colour changing planes based on LED technology. The movie with an overview of international projects covers lighting methods and techniques for luminous walls and their visual appearance. With a perception-orientated design perspective the designer could use vertical illuminance to create bright spaces and thereby also contribute to sustainable lighting solutions."
"The overview of international projects from architects like Antonio Gaudi, Mies van der Rohe, Frank Lloyd Wright, Louis Kahn, Jean Nouvel, Peter Zumthor, Raffael Moneo, Toyo Ito, Christoph Ingenhoven and Karim Rashid or light artists as Peter Kogler and Erwin Redl covers various lighting methods and techniques for luminous walls and their visual appearance. Note: The image for 1814 needs to be reassigned to Bergisel Panorama in Innsbruck/Austria painted in 1897."
RELATED
Previous posts:
Revisiting Urban Screens: 555 Kubik Facade Projection Video; Info about Media Facades
More Urban Screens and Outdoor 3D Media Facades
Urban Screens, Urban Scenes, Media Facades: Obscura Digital's Outdoor iGoogle Artist Themes Launch in NYCU
Other LinksBook: Media Facades: History, Technology, and Content (M. Hank Haeusler)30+ Dazzling and Interactive Media Facades
Media Facades Festival 2010
Media Architecture Institute
International Urban Screens Association
Urban Screens
"URBAN SCREENS a project by Urban Media Research Berlin, investigates how the currently commercial use of outdoor screens and related infrastructure for digital moving images in urban space can be broadened with cultural content. We address cultural fields as digital media culture, urbanism, architecture and art. We want to network and sensitise all engaged parties for the possibilities of using the digital infrastructure for contributing to a lively urban society, binding the screens more to the communal context of the space and therefore creating local identity and engagement. The integration of the current information technologies support the development of a new integrated digital layer of the city in a complex merge of material and immaterial space that redefine the function of this growing infrastructure of digital moving images."
Urban Screens Video Channel
3d Projections on Buildings: A distinctive Way of Communicating
Communicating Through Architecture: Media Facades and the Digital Infrastructure The Rathous (Contains an assortment of videos and pictures)
Art and Commerce Meet on Building's Interactive Media Facades Kelsey Keith, Fast Company, 10/2/2009
Cross-posted on the Interactive Multimedia Technology blog.
Sunday, December 20, 2009
Urban Screens Conference & Exhibition: Call for Interactive Media and Video Art (2010, Toronto, Sept. 24-30) Cross Post
I've been fascinated by urban screens for a while, and this is a passion that is shared by a growing number of people who come to the "screenspace" from a wide range of disciplines. I received an email this morning about a call for interactive media and video art for the 2010 Urban Screens conference and exhibition that will be held in Toronto between September 24th-30th 2010. This is a great reason to plan ahead for a trip to that fantastic city!
Below is a description of the urban screens concept, the details for potential conference and exhibition partipation, and a section of links and resources related to this topic.
The theme of the conference is "I am here; what can we do?"
"Public screens – or rather large screens situated in public space – are proliferating in cities all over the world. How should we understand the emergence of the electronic screen from the domestic interior onto the streetscape of contemporary cities? What are the implications of the merging of screens with architecture, which turns the surface into a communication resource? How will the overlap between streetscape and datascape shape public space in the future?
– Scott McQuire, “Mobility, cosmopolitanism and public space in the media city” (2009).
"Urban screens are digital displays and visual interfaces situated in urban public spaces. They include LED screens and signs, plasma screens, projections, information terminals as well as intelligent architectural surfaces and media facades. They support the idea of using public space as a platform for creation and cultural exchange, strengthening the local economy and encouraging public interaction and discussion." - Urban Screens Association
Call for Interactive Media And Video Art
The exhibition “I am here; what can we do?” is part of Urban Screens Toronto 2010, an international urban screens conference and exhibition taking place between September 24th-30th 2010; produced in collaboration with the International Urban Screens Association (IUSA).
Urban Screens Toronto 2010 will promote a multifaceted approach to exploring the growing appearance of moving images in urban space and the global transformation of public culture in the context of networked forms of urban screens. It will build on the successful events held in Amsterdam, Manchester, and Melbourne and will be the first international Urban Screens conference held in North America.
Through an integrated program of keynote lectures, panel sessions, workshops, curated screenings and multimedia projects, it will bring together leading Canadian and international artists and curators, architects and urban planners, designers, ad agencies and brand managers, screen operators and content providers, academics, activists, policymakers, technology manufacturers, software developers and more.
I am here; what can we do?
Public Call For:
New or existing experimental, interactive artwork suitable for urban screens.
Short-format video works relevant for presentation on urban screens.
Interactive design & advertising works created for urban screens including past commercial interactive work from advertising agencies and designers.
Student work interactive and video work by students from any institution worldwide.
Themes include, but are not limited to: The meeting point of the real and the virtual; work that incorporates media technology and contemporary building/architectural technology; user-generated content; multi-site, networked projects; work that addresses public spaces and civic engagement.
IMPORTANT INFORMATION:
Submission deadline: MARCH 1 2010
Submission format: Please submit PDF files only, no larger than 3 MB.
Proposals should include:
1) Brief 50-word summary of your artwork
2) Full proposal or description of the project (maximum 2 pages)
3) Maximum 10 images and URL where work can be found online if applicable
4) Documentation of this work if it has previously be exhibited, or of another exhibited work by the artist.
3) Detailed list of technical requirements
4) Curriculum Vitae (maximum 3 pages)
Fees: There is no entry fee. Reasonable presentation fees will be paid, for new and existing interactive work and videos. Fees will not be paid for design & advertising work. Students will not receive a fee, but will be automatically considered for a prize. Please note that we cannot fund the creation of new work.
Submit; In the subject line please write URBAN SCREENS PROPOSAL
Email to JURY at: urbanscreenstoronto@gmail.com
The jury will be comprised of Toronto Urban Screens committee members Michelle Kasprzak, Janine Marchessault, Gabe Sawhney, Suzanne Stein and Sharon Switzer.
Notification: April 1, 2010
RELATED
International Urban Screens Association
Urban Screens Blog
Urban Screens' Resources
Urban Screens '09 Videos "The City as Interface"
Urban Screens' Blogroll
Digital Urban
Infosthetics
Interactive Architecture
Luminapolis
The Mobile City
Urban Projection
Visual Foreign Correspondents
We make money not art
Urban Screens Reader
I'm re-visiting all of the above blogs and will share what I find after I surface from the digital rabbit-hole!
Friday, December 4, 2009
More Urban Screens and 3D Media Facades
Maybe this will sprout up on outdoor building walls in a city near you!
There's more to life than a Volvo - Frankfurt 2009
"3D projection and production by NuFormer in coorporation with Saatchi & Saatchi"
RELATED
3D Projections on Buildings: A distinctive way of communicating
Communicating Through Architecture: Media Facades and the Digital Infrastructure The Rathous
Contains an assortment of videos and pictures)
Art and Commerce Meet on Building's Interactive Media Facades
Kelsey Keith, Fast Company, 10/2/209
Book:
Media Facades: History, Technology and Content, M.Hank Haeusler
International Urban Screens Association
"Urban Screens are dynamic digital displays and visual interfaces located within urban public spaces. They include LED screens and signs, plasma screens, information terminals and projection surfaces as well as intelligent architectural surfaces and media facades."
"Urban Screens transform the capacity of public spaces to serve as a platform for user-generated civic and cultural expression, community building, multiculturalism and public engagment in issues related to social, cultural and environmental sustainability."
"Through networking, content sharing and joint broadcasting, they constitute a rapidly expanding and still largely experimental global multimedia infrastructure for commercial and cultural exchange."
"The IUSA aims to inform and support the ‘worldwide Urban Screens movement’: the expanding use of dynamic digital displays in public spaces; their considerate and sustainable integration in the urban landscape; and the ability for screen communities to collaborate in the digital space to share content, experience, ideas, innovations and emerging possibilities."
Saturday, October 31, 2009
Martijn de Waal's Blog: The Mobile City - Locative & Mobile Media/Urban Culture/Identity, his post about Towards the Sentient City
I subscribe to Martijn de Waal's blog, The Mobile City: Locative & Mobile Media/Urban Culture/Identity, partly because of my interest in ubiquitous/pervasive computing (specifically how technology can support interaction and collaboration between people across screens of all sizes in public spaces), and partly because I am interested in looking at the ways different disciplines adopt, adapt, and transform emerging interactive technologies.
Martijn is a writer and a researcher who co-founded The Mobile City conference and blog with Michiel de Lange. He is working on a Ph.D. in new media and urban culture, as part of the New Media, Public Sphere and Urban Culture research in Groningen. Martijn spent some time as a visiting scholar at MIT between March and June of this year (2009).
I posted about Towards the Sentient City, an exhibit taking place in NYC from 9/17 through 11/7/09 in NYC, a few weeks ago: Towards the Sentient City: The Intersection of Ubicomp and Architecture, and....? I was planning to write another post about my reflections about the exhibit, but I think Martijn's reflections reach beyond anything I could have imagined.
Below is a link to Martijn's recent post about his reflections about Towards the Sentient City, along with a quote:
Three philosophical questions about the "sentient city" - a response to the exhibition Towards the Sentient City
"At certain points in the history of architecture and urban planning, the internal debate on how to apply new technologies surpasses the boundaries of the discipline. At those times, the hopes and fears found in the disputes between architects, policy makers, engineers and planners are extended to a broader discussion about urban and societal change. Then, the central issue is not merely how to solve a specific spatial problem with the help of new technology. Rather, the debate starts to revolve around its possible impact on urban society at large. What does this new technology mean for urban culture, what impact does it have on how we shape our identities and live together in the city?"
Martijn's three questions form the framework for even more questions, all very important:
Who are we and who is acting?
What can we know?
How should we live together in the City?
At the end of his post, Martijn concludes, "Toward the Sentient City thus doesn't give us any emphatic leads about which way the technology will take us. It succeeds in bringing up many important questions and diverting the discussion on the sentient city from a path of technological determinism to an open ended affair, a concern not just for engineers, planners and architects but for all of us."
Martijn's links at the end of his post are worth a look if this is an area that interests you:
(1) Ann Galloway's PhD thesis A Brief History of the Future of Urban Computing and Locative Media is highly informative in giving insight in different discourses around urban computing
(2) See Manuel de Landa A new Philosophy of Society for a theory of assemblage.
(3) In Smart Mobs, Howard Rheingold has also written about technology and the organization of a commons
Some of Martijn's interesting blog posts:
Picnic 09 Report 2: The City as and Interaction Platform
Storytelling with Locative Media: Michael Epstein's take on "terratives"
Digital Cities 6: urban media/urban informatics and different notions of public space
Mediated Space. Or: How to translate the logic of media into architecture
Handbook of Research on Urban Informatics: a matter of "U-City" or "U-Citizens?"
(Refers to the book, Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City Marcus Foth, Institute for Creative Industries and Innovations, Queensland University of Technology, Australia)
The Mobile City website has additional information and links:
About the Mobile City
About Locative Media
The Mobile City Conference '08
(On the site you'll find links to videos and slides from the keynote speakers and additional resources.)
Conference: Connectivity @ IABR (NAi Rotterdam, November 5-12 2009)
The Mobile City's Recommended Readings:
The Architectural League of New York | Publications / situated_technologies publication urban_computing
e-cultuur weblog» Weblog Archief » report: gRig seminar on research in new media (Oslo)
The ghost in the field – Blog – BERG
Beautiful visualization of the active field in which an RFID chip can be read near a transponder
Digital cities highlights by Anne Galloway / digital_city wired
Wired special: "Digital Cities" / digital_city wired urban_design
Total Immersion and the “Transfigured City:” Shared Augmented Realities, the “Web Squared Era,” and Google Wave | UgoTrade / augmented_reality
jnd: An emergent vocabulary of form for urban screens « Adam Greenfield’s Speedbird / urban_screens
Martijn also is interested in Digital Media Storytelling and New Media Journalism, topics that I hold close to my heart. I use these techniques in my work with young who have special needs, and also incorporate digital media in my blogs.
Thursday, October 8, 2009
A Nokia n900 and an Interactive Urban Screen at the 2009 onedotzero Festival
Interactive Urban Screen
The interactive urban screen installation, also known as the 2009 onedotzero identity, was made interactive by a Nokia n900 mobile phone, as shown in the pictures and video clips below.
onedotzero interactive identity powered by Nokia N900 from onedotzero on Vimeo.
Nokia n900 onedotzero Installation- Behind the Scenes
Onedotzero - Watch the interaction with an urban screen with a Nokia n900 (Story behind the scenes story).
RELATED
N900 to appear in London next week!
(JBC, Nokia Conversations, 9/4/009)
According to the article, the application for the installation was developed by digital artists/computational designers Karsten Schmidt and Gary Birkett. (I think the ad agency Wieden + Kennedy London was also involved with this project, since Nokia is their client.)
About onedotzero
"Onedotzero is a contemporary, digital arts organisation with a remit to promote innovation across all forms of moving image and motion arts, activities encompass public events, artist + content development, publishing projects, education, production, creative direction, and related consultancy services ... onedotzero was conceived at the start of the desktop digital revolution in the mid-1990s out of a desire to explore moving image across single screen, interactive and live audio-visual work. today, onedotzero remains committed to providing a home for visionary moving image experimentation and contemporary creative collisions."
Monday, October 5, 2009
Adam Greenfield's Encounter with Fashionable Urban Screens: "jnd: An emergent vocabulary of form for urban screens"
If you follow Adam Greenfield, you know that he's the go-to guy when it comes to off-the-desktop, ubiquitous technologies. He has his doubts about street-level screens, but I think he has changed his mind.
Curious?
Take a look at Adam's recent post, jnd: An emergent vocabulary of form for urban screens and watch the two videos Adam posted, which I've embedded below:
If you take the time to read Greenfield's entire post, you'll appreciate his thoughts. Here's a quote that echo's the late Mark Weiser's vision of "calm technology":
"I found myself paying the H&M ads an inordinate amount of attention. Because the images’ figural elements evolve so glacially against a stable background, they’d found my cognitive sweet spot, that precise interval at the threshold of visual perception that makes you ask yourself: Wait, did that just change? What part of it? And I minded not at all. (In fact, I found it kind of calming. There’s a word you certainly don’t hear every day in the context of advertising.)"
Be sure to read the comments posted on Adam Greenfield's blog.
RELATED
Clear Channel has the contract for the Helsinki Screens
Hot Clear Channel Screens In Cold Helsinki - DailyDOOH
Clear Channel Outdoor Renews Long-Term Contract To Provide Outdoor Advertising For City of Helsinki
Speedbird (Adam Greenfield's blog)
Adam Greenfield is Nokia's head of design direction for user interface and services. He's the author of Everyware: The dawning age of ubiquitous computing (one of my most favorite textbooks ever).
Designing Calm Technology (Mark Weiser, John Seely Brown, 12/21/95)
SOMEWHAT RELATED
The Computer for the 21st Century" - Scientific American Special Issue on Communications, Computers, and Networks, September, 1991
Thursday, September 24, 2009
Urban Screens, Urban Scenes, Media Facades: Obscura Digital's Outdoor iGoogle Artist Themes Launch in NYCU
The event took place over a year ago, but I thought it was worth re-visiting, given the theme of this blog. For more pictures, visit the photo gallery of the event on the BizBash New York website.
"Google wanted to make a big impression for the debut of its iGoogle Artist Themes. Obscura Digital delivered by transforming New York City’s MeatPacking district into a massive outdoor art gallery for three nights. Using sixteen projectors perched atop three rooftops at the intersection of Little West 12th, 9th Avenue, and Gansevoort, we projected the artist themes onto the exteriors of ten buildings in a synchronized, animated display complete with audio. Many of the 70 participating artists—including architect Michael Graves, artist Jeff Koons, designer Marc Ecko, and photographer Anne Geddes—came out to see their work writ large. In spite of the rainy night, the brightness of 30,000-lumen projectors was hard to miss and people on the street stopped to take in the spectacle"
Tuesday, August 4, 2009
Revisiting Urban Screens: 555 Kubik Facade Projection Video; info about media facades...
555 KUBIK | facade projection | from urbanscreen on Vimeo.
Take a look at the Urban Screen video channel on Vimeo!
About Urban Screens.com (Germany):
"On one hand urbanscreen is a group of free media artists and architects, dealing with research and development of experimental media installations with the aim to stage urban areas. On the other hand urbanscreen acts as a professional agency which translates the creative potential of this current art form onto the dialogue between commerce and art.
"We are interested in getting in touch with anyone working in the field of experimental motion graphics and new media art to establish interesting cooperations as well as getting new inspiration. Please contact us with any question or idea."
For more background information about this concept, read my previous related to Urban Screens.
Additional information about the Urban Screen movement can also be found on the Urban Screens.org website:
"URBAN SCREENS investigates how the currently commercial use of outdoor screens and related infrastructure for digital moving images in urban space can be broadened with cultural content. We address cultural fields as digital media culture, urbanism, architecture and art. We want to network and sensitise all engaged parties for the possibilities of using the digital infrastructure for contributing to a lively urban society, binding the screens more to the communal context of the space and therefore creating local identity and engagement. The integration of the current information technologies support the development of a new integrated digital layer of the city in a complex merge of material and immaterial space that redefine the function of this growing infrastructure of digital moving images."
Here is the International Urban Screens Association (IUSA) spin on Urban Screens:
"Urban Screens are dynamic digital displays and visual interfaces located within urban public spaces. They include LED screens and signs, plasma screens, information terminals and projection surfaces as well as intelligent architectural surfaces and media facades."
"Urban Screens transform the capacity of public spaces to serve as a platform for user-generated civic and cultural expression, community building, multiculturalism and public engagement in issues related to social, cultural and environmental sustainability."
"Through networking, content sharing and joint broadcasting, they constitute a rapidly expanding and still largely experimental global multimedia infrastructure for commercial and cultural exchange"
"The IUSA aims to inform and support the ‘worldwide Urban Screens movement’: the expanding use of dynamic digital displays in public spaces; their considerate and sustainable integration in the urban landscape; and the ability for screen communities to collaborate in the digital space to share content, experience, ideas, innovations and emerging possibilities." -IUSA
RELATED:
Sunday, December 7, 2008
Urban Screens: Streaming Museum in Cyberspace and Public Space on 7 Continents
Streaming Museum is "a new hybrid Museum for the 21st Century that presents real-time exhibitions in cyberspace and public spaces on seven continents". Some of the recent events/exhibits have been played out on urban screens.
"Conceived as a source of free cultural content and public service messaging created by artists on the environment, education, and health...Enables interconnectivity of a diverse global community focused on culture, and gives artists the vehicle to act as cultural ambassadors as their work crosses the geographic divide..Invites visitors at each venue to upload pictures via cell phone or email to the Streaming Museum website"
From the Streaming Museum website:
"Artists and Innovators for the Environment" Part Two: (December 3 to February 3)
"December 3 - February 3 Andrea Ackerman, Cedar Lake Contemporary Ballet, Agnes Denes, Jaap Drupsteen, Ben Edwards, Buckminster Fuller, David Jr. & One-Eyed Doll, Emanuel Dimas de Melo Pimenta, Marty St. James, Robert Snyder, James Tunick, Jacob Ter Veldhuis, Stephen Vitiello, Julia Wolfe, and other visionary creators."
Details about the public spaces supporting the exhibit
Link to schedule of exhibitions in public spaces in various countries
Links to on-demand viewings in cyberspace:
Streaming Museum website: http://www.streamingmuseum.org
Second Life; Ars Virtua New Media Center:
http://slurl.com/secondlife/Butler/244/13/72
Youtube, Blip.TV, Facebook, MySpace, iTunes, Twitter, RSS, email subscribers
Part 1: Artists and Innovators for the Environment (October-December 2008)
"October 3 to December 3 John Cage, Cedar Lake Dance, Agnes Denes, Jaap Drupsteen, Buckminster Fuller, Brian Mackern, James Nachtwey, Nunatak, Emanuel Dimas de Melo, Pimenta, Anni Rapinoja, Huang Ruo, Gustavo Santaolalla, Robert Snyder, Jacob ter Veldhuis, and innovative designs for environmental sustainability by Chuck Hoberman and others."
Related:
Nina Colosi, Founder & Creative Director of Streaming Museum
Urban Screens Melbourne 08
Monday, October 27, 2008
Media Facades Festival, Berlin October 16 through December 12, 2008
Here is the link:
Media Facades Festival Berlin 2008: Myths and Potentials of Media Architecture and Urban Screens"The MEDIA FACADES FESTIVAL BERLIN 2008 is an innovative project, engaging a wide range of stakeholders with distinctive interests in the public space. Through round tables, a workshop, panel sessions, lectures, urban screenings on media facades and an architecture exhibition the event will promote a multi-disciplinary action research approach to technology, architecture and media art in modern cities."
"Media façades can combine aspects of lighting and graphics in formats determined by the architecture, these might differ fundamentally in format, resolution and dimension from the rectilinear media image. Moving imagery has increasingly become interactive and emergent and often have to work without sound, so they question narrative storytelling known from other traditional media. Content can be synthesised from or driven by information from the environment, whether it be from within the building or from the outside world, or through channels such as the internet.
In connection with locative and mobile media, new forms of content production can develop that create through participatory approaches new relations between the imagery and the surrounding urban space and its citizen." - from the introduction
Pictures from the Media Facades Festival Site and other related pictures from Media Architecture: