Saturday, April 23, 2011
April 25th Release Date: Play and Experiment with Music on your iPad/Phone/Pod with NodeBeat iOS Music Sequencer by Affinity Blue, by Seth Sandler and Justin Windle
"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad. NodeBeat is designed to let you create a variety of rhythmic sequences and ambient melodies in an intuitive fashion. It is scheduled for release on April 25th." -Affinity Blue
NodeBeat - iOS Music Sequencer from AffinityBlue on Vimeo.
NodeBeat is a collaboration between Seth Sandler and Justin Windle. It was developed using openFrameworks, with PureData for audio synthesis. According to the NodeBeat website, "Octaves and Notes make up the two types of nodes. Octaves pulse and send messages to Notes within proximity. Each Octave is assigned a random octave and each Note, a random note; therefore, a Note will play in several octaves depending on the Octave it's connected to. Pause nodes to create your own beats or let them roam free to have them generate their own." Features include adjustable node physics, node add/remove, pitch shift, adjustable pulse rate and beat sync, adjustable echo, attack, decay, and release for creative sound sculpting, and for the iPad, audio waveform display and landscape/portrait views.
RELATED
NodeBeat website
Seth Sandler's posts about music
Seth's posts and videos about AudioTouch, and interactive multi-touch interfaces for computer music exploration and collaboration.
Soulwire (Justin Windle's blog)
Cross posted on the Interactive Multimedia Technology and TechPsych blogs.
Sunday, June 13, 2010
Smule's Virtual Glee App for iPad or iPhone: Sing with yourself in perfect harmony- or with other Gleeks around the world!
This was originally posted on the Interactive Multimedia Technology blog.
Sing with yourself and Gleeks around the world in perfect harmony:
Demo of the Glee iPhone + iPad App by Smule - "I'll Stand By You"
"Glee, for iPhone + iPad, by Smule. This impromptu, one-take performance by Smule engineer Nick late one night at HQ demonstrates how the app transforms his voice into a group of singers harmonizing with him."
This is exactly why I NEED an iPad!
Tutorial Part 1
"How To"
Tutorial Part II:
The Glee GlobeShows how you can share your Glee songs and sing with others around the globe!
RELATED
Cool iPad Digital Piano App
Sunday, August 30, 2009
Yelp has an Augmented Reality iPhone App for the iPhone 3Gs, "The Monocle" !
Thanks to Dan Saffer for the link from the Read Write Web!
Here is my partial "reblog":
"Social review service Yelp has snuck the first Augmented Reality (AR) iPhone app specifically for the US into the iTunes App Store. The undisclosed new feature allows iPhone 3Gs owners to shake their phones three times to turn on a view called "the Monocle." This view uses the phone's GPS and compass to display markers for restaurants, bars and other nearby businesses on top of the camera's view...Blogger Robert Scoble discovered the hidden feature and posted about it on FriendFeed today. "
Video (in French, but easy to understand by the demonstration)
"Both GPS and a compass are used to determine location and direction being pointed at."
Screen Shots:
I want an iPhone. Verizon, can you hear me now?!
Saturday, July 4, 2009
Haptic Tactile Feedback for the iPhone? MacRumors says, "YES!"
According to a recent MacRumors.com article written by Arnold Kim, Apple's future versions of the iPhone may offer haptic tactile feedback:
"Multi-touch display screen with localized tactile feedback"
"Apple proposes including a grid of piezoelectronic actuators that can be activated on command. By fluctuating the frequency of these actuators, the user will "feel" different surfaces as their finger moves across it. As an example, a display could include a virtual click wheel which vibrates at a different frequency as the center. Users could easily sense the difference and use the click wheel without having to look at it."
Arnold links to another patent application that will enable use fingerprint signatures to control and interact with a device. Apple will have all devices cornered, from what I can tell...
According to the description, "The present invention can be employed in any electronic device or system that permit user control, including any portable, mobile, hand-held, or miniature consumer electronic device. Illustrative electronic devices or systems can include, but are not limited to, music players, video players, still image players, game players, other media players, music recorders, video recorders, cameras, other media recorders, radios, medical equipment, calculators, cellular phones, other wireless communication devices, personal digital assistances, programmable remote controls, pagers, laptop computers, printers, computer mice, other computer accessories, cars or portions thereof, or any combination thereof. Miniature electronic devices may have a form factor that is smaller than that of hand-held devices. Illustrative miniature electronic devices can include, but are not limited to, watches, rings, necklaces, belts, accessories for belts, headsets, accessories for shoes, virtual reality devices, other wearable electronics, accessories for sporting equipment, accessories for fitness equipment, key chains, or combinations thereof."
There is a provision for multi-user interaction:
"Furthermore, while the processes described above illustratively register, detect, and respond to the fingerprints of one user per device, a device of the present invention can be configured to register, detect, and respond to the fingerprints of multiple users."
Arnold links to a third patent application:
Touch Screen RFID Tag Reader
Comment:
The US Patent Office & Trademark Patent Application Full Text and Image Database is a great place to explore if you have lots of time on your hands!
(Cross-posted on the Interactive Multimedia Technology blog.)
Saturday, January 3, 2009
Links to posts: Phenom All-in-one Watchphone; Play a Flute on your iPhone & Multimedia Resources
Here are links to a few posts from my Interactive Multimedia Technology blog that might be of interest:
Phenom's All-in-One Touch-Screen Watch Phone: A perfect observational research tool!?
Play a flute by blowing on your iPhone! (Smule's Ocarina application)
Mixing Games and Applications (Lostgarden's slides - Building a Princess Saving App; Amy Jo Kim's slides- "Putting the Fun in Functional", and more.) 
Visual Culture
Interactive Multimedia Resources
(Links to blog posts, articles, books, podcasts, blogs, and more. A work in progress.)
Monday, September 8, 2008
Multi-touch iPhone Game: Skateboarding with Your Fingers....
I came across this videoclip from Illusion Labs today and thought I'd share it:
Touch Grind
Sunday, June 15, 2008
New iPhone Interaction: Unity Technologies 3D Game Development Tool
The new iPhone has features that are ideal for a variety of applications:
Mobile learning
Mixed Reality Gaming
Context-Aware computing
Mini "brain-games" for cognitive rehabilitation, memory support
Health care- 3D medical visualizations
Organization and contact management through "push" technology
More possibilities.....
Unity Engine to Power iPhone Gaming
Monday, June 9, 2008
Verizon, can you hear me now? I want an iPhone! Live from WWDC
Verizon, can you hear me now?!!!! I want an iPhone.
For more pictures and info about iPhone apps, take a look at Ryan Block's engadget post:
Steve Jobs Keynote Live from WWDC 2008