Saturday, September 19, 2009

The World Is My Interface: An Introduction (and some links)

A new name for this blog!

I've changed the name of this blog to reflect the direction of my thinking over the past 2-3 years.  At the time this blog was born, I didn't have the words to explain the concept any better!  The idea for the new title popped into my head after I wrote the following blog post:

The World Is My Web Browser:  Interactive Technology in Public Spaces

This blog was created when I was taking a graduate class,  Ubiquitous Computing.  I'd been using my TechPsych and Interactive Multimedia Technology blogs as drawers to my "online filing cabinet",  and thought I needed another drawer to organize my on-line stuff. At the time, was assigned readings from Adam Greenfield's book, "Everyware: The dawning age of ubiquitous computing".   I also was reading Dan Saffer's book, Designing for Interaction, which I selected for use as a reference when I was working on projects for a Human-Computer Interaction class. After the semester ended, I continued with this blog.  

(If you are new to this blog, it might be good to know that I'm a school psychologist in my day job, with training in educational and clinical psychology, special education, and social science. During my university days the first time around, I took elective courses in music, dance, and art.  I continue to dabble in these areas, focusing on digital photography, videography,  playing my electronic keyboard, and sketch-doodling. My journey into technology began in 2003,  initially inspired with a desire to create interactive multimedia games for young people for use on mobile devices as well as interactive whiteboards.)

Sample of my related posts:

Touch Screen Interaction in Public Spaces, if "every Surface is to be a computer" 

The interaction that had me at "hello world": SixthSense TED presentation by Pattie Maes, of MIT's Fluid Interfaces Group.

Technology-Supported Shopping and Entertainment User Experience at Ballantyne Village:  "A" for concept, "D" for touch-screen usability

Interactive Displays in Public Spaces

Urban Screens, Urban Interfaces, Digital Media, and the Arts in Social-Public Spaces

The Internet of Surfaces?  Microsoft's Pete Thompson discusses screens and surfaces of all sizes

The Touch Research Project, re/Touch and Near Field Communication Touch Interaction
Urban Screens in Cyberspace and Public Space on 7 Continents

Revisiting Urban Screens: 555 Kubik Facade Projection Video; Info about media facades..

Two more examples of multi-touch and gesture interaction out in public:  Accenture at O'Hare Airport;  Tac Table

Christopher Baker Revisited:  Resident Artist at Kitchen Budapest

For a smile - T-Mobile and Flash Mobs:  Dancing and Singing in the UK

LTE vs WiMax: Trying my best to understand emerging technologies 

RFID,  Mobile Devices, and Museum Interaction

The World Is My Web Browser:  Interactive Technology in Public Spaces

Locative Media and the Mobile City Blog

News about Smart Grids and Smart Kitchens


Putting People First: Ubiquitous Computing Posts
The Web Outside

(Jayne Karolow, Director of Community at locamoda

Wayfinding Through Technology  Cennydd Bowles,  Johnny Holland Magazine 9/15/09

"We are relying ever more on technology to help us out. In this article I am discussing how people form mental models of urban environments, and how technology can augment and even replace our wayfinding skills."


PurseLips Square Jaw (Ann Galloway's in-depth blog) 
"Drawing from a background in the social sciences, I am interested in connections between material, spatial and cultural practices. My current research critically investigates new technologies in terms of embodied practice and material culture."

Ann Galloway's on-line Ph.D. Dissertation

"The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design."

Space and Culture Journal

Space and Culture Bloggers

Worldchanging Interview, Vinay Venkatraman on Interaction Design Julia Levitt, 9/17/09

"Vinay Venkatraman, an interaction designer, is one of a rapidly expanding group of scholars and professionals around the world working to define the way our stuff behaves. Although it's natural for most people to understand the need for interaction with gadgets like software and mobile devices, the field is actually remarkably broad. In an increasingly interactive age, the success of systems, services and even whole corporations and organizations often comes down to an effective interface, created with human behavior in mind."

Ubiquitous Communication in an Intelligent World
Workshop, Sept. 18–19, 2009, Budapest

"In the coming years communication chips will routinely be embedded in a great number and variety of everyday objects. Also, ever more segments in the world surrounding us become tagged with digital information. In what ways, from the point of view of the social sciences and philosophy, will the pattern of life change when ubiquitous communication extends to our inanimate environment, when information exchange, and the coordination of activities, involves not only person-to-person connections, but also person-to-object, object-to-person, and indeed object-to-object ones? It is to be expected that philosophical notions like tool, agent, and even con­sciousness, will undergo radical changes. On a more pedestrian level, looking at current technological possibilities and their effects, we can assume that when tools and objects hold enough processing power to assist their human counterpart with "behaviour prediction" and have ubiquitous communication capabilities, our coexistence with devices will become smoother, more efficient, and indeed more intimate. Artificial intelligence in cars, homes, and offices may be completely redefined if the devices in those environ­ments can freely communicate with each other."

(The above workshop is part of the Communications in the 21st Century: The Mobile Information Society, a multi-year series of conferences, publications, and research co-sponsored by T-Mobile and the Hungarian Academy of Sciences.)

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