Tuesday, January 6, 2009
Rocky Roconova demonstrates his company's TouchTable on Wired Science TV
The video on this post provides a basic overview of interaction of a touch table, demonstrated by Rocky Roccanova, the CEO of TouchTable.
According to Roccanova, his company's touch table was originally developed as a tool for teaching children geography. In the video, you'll see interaction with Google Earth, as well as a GISESRI application from . Roccanova goes on to demonstrate a flight tracking application that depicts the airspace around the very busy Chicago O'Hare airport, a crime analysis system that can map of crime data incidents and clusters moving around a city over time, and even a pool game.
Although this particular table was $59,000.00 at the time the video was filmed (in late 2007), Roccanova mentioned that the company intends to have this technology available in the schools sometime in the future.
RELATED
Giant LCD that's Way Cooler than an iPhone Wired Science 11/14/07
Why "new" ways of interaction?
Why "new" ways of interaction?
Jonathan Brill, of Point & Do, has several video clips that explain the basics of multi-touch and gesture interaction. He is currently leading a book study of Dan Saffer's "Designing Gestural Interfaces" and is one of a small (and growing) group of people who are looking at ways technology can support human interaction and activities in a more natural, enjoyable, and intuitive manner.
"Mouse-based thinking simply doesn't work here....WIMP best practices slow users down, confuse them, and make multi-touch applications difficult to learn...a new class of applications....make it easier for groups of users to interact with complex information.
In the video clip below, Brill discusses the need to escape from the WIMP mindset. (Windows, Icons, Mouse & Point, the current way most people interact with computers and related devices.)
Here is a transcript of key points from the video:
"It has been 25 years since the first rich multi-touch system was publicly shown. That's a lot of research for a shocking lack of progress. By contrast, 25 years after the demo of the mouse, GUI (graphical user interface)had evolved into Windows, MS Office, Mosaic, Lan, and the Apple Newton, the basis for today's business productivity tools."
"The mouse was successful because early engineers developed a simple, clear interaction framework that everyone could follow. It was called WIMP: Windows, Icons, Menus, & Pointers. WIMP worked. It was cool, and it increased usability and solved key technology issues of the day:"
- Windows were a way to manage content on small displays
- Icons were a space-efficient way to point and click on commands
- Menus hid irrelevant content
- Pointers visually tracked mouse interaction
"Multi-touch needs an analogue to WIMP that makes it easy to use, across platforms. At Point & Do, we think we've found it. It is what we call PATA:
Places
Lighting, focus, and depth, simplified searching and effecting hyperlinked content
Animation
Using animation to subtly demonstrate what applications do and how to use them is a better solution than using icons. Animations makes apps easier to learn.
Things
Back in the days of floppy disks, objects helped us organize our content. This limitation was forced by arcane technology, but it did have one huge advantage. We used our spatial memory to help us navigate content. Things will help us organize content and manipulate controllers across a growing variety of devices.
Auras
Auras will help us track what we are tracking and when an interaction has been successful."
Here are a few more videos from Jonathan Brill:
Multi-touch Design Techniques Part 1 of 3
Multi-touch Design Techniques Part 2 of 3
RELATED:
"Surface and Tangible Computing, and the "Small" Matter of People and Design" (pdf) -Bill Buxton, ISSCC 2008
Designing for Interaction -Dan Saffer
The Computer for the 21st Century Mark Weiser, Scientific American, 09, 1991
(Note: I read this article when I was on a plane from Charlotte to Detroit, years ago, and never forgot about it. If you are just beginning to learn about HCI or ubiquitous/pervasive computing, or off-the desktop interaction design or application development, it is well worth the read!)
Monday, January 5, 2009
IKEA's Interactive Dancing and Musical Website "Welcome to the Closet", via Kinetic Interface (cross-post )
Doug Fox, of the Kinetic Interface blog (part of Great Dance), shared IKEA's new promotional site that allows for tons of multimedia interaction. The website features a series of rooms to highlight various products.
Visit Come into the Closet!
IKEA Interactive Multimedia Game
Unlike most static, or even flash-based websites, the user has control over many dimensions of experience:
- Simply watch the dancers and listen to the music, navigating from room to room
- Control the dancers by tapping on your computer's keyboard
- Control the dancers by clapping, singing, or making other noises
- Combine tapping your keys while watching and listening
- Upload your own Mp3's and watch the dancers dance
Here is a video preview of some of the dance interaction in the site:
Duncan, of the Inspiration Room, also posted credit information regarding the IKEA website:
The following credits were posted by Duncan on the Inspiration Room Daily:
"The site was developed at Forsman Bodenfors, Sweden by web director Mathias Appelblad, copywriter Fredrik Jansson, art director Anders Eklind, designers Anton Robsarve and Christoffer Persson, agency producers Peter Gaudiano, Charlotte Most, Asa Jansson, account director Philip Mascher."
"An earlier version of the site was developed in 2006, winning a Yellow Pencil at the DandDs, and can be viewed online at Forsman Bodenfors."
"Web development was done at Kokokaka, Gothenburg."
"Filming was shot by director Amir Chamdin via Chamdin & Stöhr, Stockholm, with director of photography Gosta Reiland."
"Music is by Dead Mono."
Cross-posted from the Interactive Multimedia Technology blog.
Sunday, January 4, 2009
Screens of All Sizes: Nielson Wire Report: Television, Internet and Mobile Usage in the US (3rd Quarter 2008)
Those of you who regularly follow this blog know that I'm obsessed with off-the desktop technology, including screens of all sizes, used in various situations and settings. On this blog, as well as the Interactive Multimedia Technology blog, I've noted how various disciplines and industries have been converging over time, often right in front of my eyes as I travel, shop, attend events, or hang out at home and elsewhere, by myself, with family, or with friends & colleagues.
Via Nielsen wire and The Web Outside blog:
Graphic from The Nielsen Company
(I will take this graphic down if requested.)
Although I've documented trends related to screen-based technologies at personal level, I haven't come across much hard data to support my hunches and observations. For this reason, I was happy to come across the report, Television, Internet, and Mobile Usage in the U.S., published the Nielsen Company. Here are some facts from the report, confirming what I've known in my bones for a while:
Summarized from page 4 of the report:
- Television remains the dominant screen for watching video, and time spent watching television has increased over the past year.
- People who watch recorded television, known in the industry as "timeshifted TV" also watch video online, but on average, but half as much.
- Men are likely to watch video on their mobile phones, and women are more likely to watch video on the Internet.
- During the third quarter of 2008, there was much online video content related to sports, politics, and finance, and online video use grew over the quarter.
Of course, television producers have made efforts to engage audiences across screens. For example, American Idol fans can vote with their cell phones, and people can visit sites related to their favorite television programs via their mobile devices (i.e. iPhones) when they are out and about. Web addresses are often flashed across the television screen, and CNN encourages viewers to share their video clips of news as it happens via "iReport".
The impulse to "cross-screen"** has carried over to movie theaters. On a recent visit to the theater, I noticed a sign forbidding texting during the show. Too many people were texting during the movies, I guess. Or maybe they were on-line, looking at movie trailers?
Television, Internet, and Mobile Usage in the US: A2/M2 Three Screen Report 3rd Quarter 2008 (pdf)
RELATED
A good resource for information about the Internet is the Pew Internet & American Life Project website. Here are a few good articles and reports, along with a few quotes from the sources:
Seeding the Cloud: What Mobile Access Means for Usage Pattens and Online Content (pdf)(John B. Horrigan)
"Our recent research shows that 62% of American adults have either accessed the internet wirelessly or used non-voice data applications, such as texting, emailing, taking a picture, or recording video, with a handheld. On the average day, 42% of those with cell phones or other wireless-enabled handhelds use the devices for at least one non-voice data application."
Mobile Access to Data and Information (pdf) (John B. Horrigan)
Networked Families (pdf) (Tracy L.M. Kennedy, Aaron Smith, Amy Tracy Wells, Barry Wellman)
"The internet enables shared "Hey, Look at this!" experiences."
"25% of online adults say that the internet has decreased the amount of time they spend watching television."
Adults and Video Games (pdf)
(Amanda Lenhart, Sydney Jones, Alexandra Rankin Macgill)
"More than half - 53% - of all American adults play video games of some kind, whether on a computer, on a gaming console, on a cell phone or other handheld device, on a portable gaming device, or online."
Demographics of Internet Users
Daily Internet Activities
Total Internet Activities
People are accessing the Internet more and more when not at home or at work, usually with their own device, and not a public screen or web-based interface.
This is changing, I think. Bill Gates says that every surface will be a computer, and we all know that computers = Internet. We are living in the dawning of the age of the Internet of Things, or should we say, the Internet of Screens?
Somewhat Related
Example of "cross-screen" interaction:
Fast-food operator serves up digital signage (via Self Service & Kiosk Association)
Saturday, January 3, 2009
TED 2009 "The Great Unveiling"
I love TED.
I you haven't heard of TED, the first thing you need to understand that TED isn't a guy.
Saturday, February 7th.TED 2009, "The Great Unveiling" will be held from Wednesday, February 4, 2009, through People from all walks of life and disciplines will be presenting a wealth of new information worth thinking about for more than a few moments!
The program schedule looks awesome.
Here is a list of the types of people involved in TED 2009:
Futurist, philanthropist, a capella ensemble, military analyst, ensemble, inventor, researcher, sustainable businessman, software executive, marketer and author, producer, photographer, singer-songwriter, neurological antrhopologist, sculptor of light and space, visual storyteller, experimental audio-visual artist, writer, food and argriculture expert, newspaper designer, anthropologist, figurer, architect, green auto pioneer, roboticist, biologist, polymorphic playwright, astronomer, oceanographer, maestro, curator, psychologist, tree researcher, molecular biologist, virus hunter, artist, therapist and coach, high-rise farmer, conservationist, statistitian, economist, political scientist, behavioral economist, jazz revitalizer, college presidence, psychologist.
They all have TED in common!
TED website
From the "About TED" web-page:
"TED stands for Technology, Entertainment, Design. It started out (in 1984) as a conference bringing together people from those three worlds. Since then its scope has become ever broader."
Our mission: Spreading ideas.
"We believe passionately in the power of ideas to change attitudes, lives and ultimately, the world. So we're building here a clearinghouse that offers free knowledge and inspiration from the world's most inspired thinkers, and also a community of curious souls to engage with ideas and each other. This site, launched April 2007, is an ever-evolving work in progress, and you're an important part of it. Have an idea? We want to hear from you."
Links to posts: Phenom All-in-one Watchphone; Play a Flute on your iPhone & Multimedia Resources
Here are links to a few posts from my Interactive Multimedia Technology blog that might be of interest:
Phenom's All-in-One Touch-Screen Watch Phone: A perfect observational research tool!?
Play a flute by blowing on your iPhone! (Smule's Ocarina application)
Mixing Games and Applications (Lostgarden's slides - Building a Princess Saving App; Amy Jo Kim's slides- "Putting the Fun in Functional", and more.) 
Visual Culture
Interactive Multimedia Resources
(Links to blog posts, articles, books, podcasts, blogs, and more. A work in progress.)
Friday, January 2, 2009
Multi-touch and gesture interaction out and about: 1. Accenture's Touch Wall at the Chicago Airport; 2. Photos and Videoclip from TacTable
Accenture's Touch Wall at O'Hare Airport
Note: Also posted on the Interactive Multimedia Technology blog.
From the New York Times, photographed by Yana Paskova
| "The Accenture Interactive Network recently installed a large interactive screen at Chicago's O'Hare International Airport. The plan is ultimately to create a network of interactive, wall-sized screens that deliver a variety of information via touch screen to thousands of users." |
Video and Photos from TacTable
The following video shows some applications developed by TacTable. As you can see, many of the applications look like they'd be useful in public spaces, including airports and museums.
Below are some pictures from the TacTable website:
Where Did Language Come From? Liberty Science Center, N.J.
Accenture Welcome Wall, London, England
Sprint Studio Digital Lounge Table
Related:
TacTable Contacts:
USA:
Henry Kaufman
henry@tactable.com
Tinsley Galyean
tinsley@tactable.com
UK:
Graham Cosier
graham@tactable.com
"Clients include Sprint, Accenture, Cirque du Soleil, New York Museum of Modern Art (MoMA), Liberty Science Center, Detroit Institute of Art, Georgia Aquarium, London's Millenium Dome, Boston Museum of Science, Chicago Museum of Science and Industry, Chicago Mercantile Exchange, Warner Brothers, Discovery, Disney, British Telecom Retail, and many others."
New Accenture Technology Lands at O'Hare International Airport
Flight Delays Radiate from Chicago and Atlanta
Tuesday, December 30, 2008
Death and Taxes 2009 from Wall Stats
FYI
Here's the embedded version of Wall Stats' Death And Taxes 2009:
"Create the world, the interface will follow" - Link to article by Adaptive Path's Paula Wellings
Paula Welling's article, "Create the world, the interface will follow", draws from her observations as an experience designer at Adaptive path and her previous work as a creator of imaginary game worlds. She points out that it is possible for user-centered designers to focus so much on people, via persona development and contextual inquiring, that the role of the real-world environment is not fully explored.
Wellings asks experience designers to look at the bigger picture.
"How can we move from a purely descriptive representation of the people themselves to an approach that explicitly recognizes design as facilitating participation in particular worlds?"
Here is a quote from the article:
"Like the worlds of video games, our real world is a possibility space* that gives depth and context to our interactions. For the most part, people live their lives in environments that provide structure to activities, relationships and opportunities. Changes of environment reveal the power of the world to enable and diminish our possibilities. Both dramatic environment changes such as living in a foreign country, going to jail, and surviving a natural disaster as well as small changes such as moving from a sunny climate to a rainy one can affect people in powerful ways."
As an observer of human-world interaction, I agree with Wellings' point of view.
Sunday, December 28, 2008
How to Find the HP TouchSmart Website: Another Example for the Usability Hall of Shame
I came across the following post about HP's marketing snafu regarding the SmartTouch on the LandorCom blog:
"I saw a commercial for HP’s new multi-touch computer. It looked cool, so I tried to look it up on HP.com. Instead I was treated to a marketing disaster of biblical proportions."
I don't know the author of LandorCom, but I'll have to agree with the comments! If you go to HP's home page, as pictured above, there is no hint that the TouchSmart PC exists.
If you do a search for "HP TouchSmart", you will find a link to the following page:
A quick glance at this page certainly doesn't give the user a feeling of what the HP TouchSmart is all about, which is a sharp contrast to the HP TouchSmart interactive webpage, which takes more time to find.
Link to TouchSmart TV ad videoclip. If you look carefully, you will find a link below the videoclip to the HP TouchSmart interactive website. From there, you can link to the TouchSmart Community site.
If you dig even deeper, you'll find some videoclips about the TouchSmart. It would be great if these videos could be easily accessed from the first pages a user might come across after doing a search for the PC!
Note: Although the videoclips have an embed feature, the clips would not embed into this blog post!
Sunday, December 21, 2008
Travel Technology






Note: This post will be updated soon. I'm on vacation, with limited Internet access.
From a previous vacation: Information Display with No Information
Technology and Travel: Blurred Cellphone Camera Shot of Unruly Man on US AIR flight from Charlotte to Miami, December 20, 2008
I had just settled into my seat on a flight from Charlotte to Miami and stowed my cellphone away. At the time, I was thinking about taking a few pictures of airport technology once I arrived in Miami.
Most people would probably be anticipating the beautiful Caribbean scenes they'd like to capture, but not me. I like taking pretty pictures, but whenever I have the opportunity to capture technology out in the wild, my geeky streak takes over.
At that very moment, a very loud, bespectacled older man came barreling down the aisle. As I had an aisle seat, I got the full frontal view, and it wasn't pretty.
The man was naked! He promptly squeezed himself into a seat two rows ahead, right next to a baby, shocking the parents and those of us who had boarded the plane up until that point.
There was a flurry of commotion. Several men came out of nowhere and managed to get the man out of the seat, up the aisle through the first class section, and out of the plane. The flurry of commotion was not limited to the "rescue team". Much of the commotion came from the passengers who were looking for their cell phones and cameras to take pictures or video clips of the scenario.
The man bellowed loudly, "YOU... WILL.... NOT....PREVAIL!"
The passengers? "I'll put this on YouTube!" "I'll post this to Flickr". Some of the passengers traded their photos via phone messages.
Technology Supported Human World Interaction, right in front of my eyes.
I'll never make it as a CNN iReporter, given the results of my cell-phone photography skills:
I DID manage to get some shots of the paramedics. Pretty boring.


I'll post more pictures related to airport and cruise travel technology soon.
Friday, December 19, 2008
More for the Interactive Usability Hall of Shame: BMW Features (Via Roland Smart, Adaptive Path); Solution: MX 2009
Roland Smart, of Adaptive Path, recently posted an article about his experience attending at the BMW performance driving school, where he had a chance to see how BMW uses the Microsoft Surface in the showroom. (See my previous post, BMW and Surface Computing: Video of Tabletop Interaction, on the Interactive Multimedia Technology blog).
Later in his post, Smart discusses the problems he encountered with the BMW iDrive, a computer system that combines an LCD panel on the dashboard and a controller knob on the center console.
Smart cited information from James G. Cobb's article “Menus Behaving Badly“ (NY Times, '02), regarding his user-experience with a couple of features of the BMW 744i:
Unanticipated Headrest Action
"...A block away, I adjust the seat forward. The electric head restraint rises, inexplicably, to its highest position. I readjust the headrest and move the seat again. Again, the headrest zips up, as if programmed with the wisdom that tall people have short legs.
My beagle, whose job description is ''scan roadsides for squirrels,'' is in the back, moving from one side window to the other. Each time he shifts, sensors in the seat take note, and the right rear headrest whirrs up as the left one whirrs down. For the next two hours, the headrests dance in tandem, as if trying to provide comfort for restless spirits."
Dangerous Radio Station Control While Driving: The iDrive Controller Menu
"Pull the iDrive knob back to select the ''entertainment'' menu.
Scroll to the bottom of the screen and click ''memory.''
Scroll to the top of the next menu and highlight ''M FM.''
Scroll to the right and click ''manual.''
Twist the knob to tune in a station.
Click ''memory'' -- twice -- to store it.
In a lesser car, you might simply twist a knob. In the 745i, tuning the radio is an interactive experience at 75 m.p.h. After a bit of this, you may wonder what's the fuss over handheld cellphones."
Smart also pointed to Jasper van Kuijk 's (12/24/07) post on the Uselog.com product usability weblog, “More iDrive Reviews; the Evolution of a Bad Idea“. Here are some excerpts:
The Truth About Cars: BMW iDrive Editorial (Robert Fargo)
"...If BMW believed that iDrive was the intuitive future of driver control, why did they equip the new Seven with two CD players? Maybe it's because the dash-mounted single CD can be operated manually, while the six-stack system requires iDrive."
Technoride: Mid-Course Correction for BMW's iDrive (Bill Howard)
"...This third variant adds the function buttons, much like programmable PC function keys (they can be programmed, you know, just that no one does anymore) or radio buttons on your car audio system, to the four-way iDrive controller."
Mobile Experience: BMW iDrive Really Sucks
"The iDrive is so freaking useless..." (My quote from the van Kuijik's source, Andy, author of the The Mobile Experience blog)
Related
Driving It: Car Interfaces and Usability (Wayne Cunningham, CNET)
Discusses Jacob Neilson's basic principles of usability and how they can be applied to car interfaces. Touches on BMW's iDrive, Audi's Multimedia Interface (MMI), the Mercedes-Benz Cockpit Management and Navigation Device (COMAND), and touchscreen LCD's.
Although Cunningham reports that he most usable interfaces he's seen in cars are touch screen LCD's, I beg to differ, given my experience with my Honda's navigation system! (I'm saving that one for another post.)
(Picture of the iDrive, from Cunningham's post)
MX 2009
For those of you interested in the managment of user experience, Adaptive Path is putting together a conference that addresses the business side of the UX equation:
MX San Francisco: Managing Experience through Creative Leadership March 1-3, 2009
Speakers:
Sara Beckman, Co-Director of the Management of Technology Program, Haas School of Business
Margaret Gould Stewart, Manager, User Experience, Google
Margret Schmidt, VP, User Experience Design & Research, TiVo
Bruce Temkin, Forrester Research
Marty Neumeier, President of Neutron
Khoi Vinh, Design Director for NYTimes.com
Dan Roam, founder of Digital Roam
David Butler, VP, Design, The Coca-Cola Company
Sunday, December 14, 2008
Jonathan Brill's Point & Do: "Your Guide to Natural User Interfaces"
Jonathan Brill consults on multi-touch product strategy and is the author of the Point & Do blog/website that is full of interesting applications, demos, links, and comments related to natural user interface applications.
Here are a few of the videos he's posted:
(You can visit his website for additional information, including how to participate in the Multi-touch Book Club discussion of Dan Saffer's book, Designing Gestural Interfaces.)
Infusion's Multi-touch Applications
David Smith's Raptor: Building Games with a Tabletop Computer
Raptor: Building Games with a Tabletop Computer from David Smith on Vimeo.
Prototype 3D Media Viewer for Surface
Prototype 3D Media Viewer for Surface from Clarity Consulting on Vimeo.
Prototype T-Shirt Designer for Surface
Prototype T-Shirt Designer for Surface from Clarity Consulting on Vimeo.
Snowboard Designer
Surface Promo from IdentityMine on Vimeo.
Prototype Whiteboard for Surface
Prototype Whiteboard for Surface from Clarity Consulting on Vimeo.
More from lm3labs: Ubiq'window & Reactor.cmc's touch-screen shopping catalog, AUDI's touch-less interactive showroom screen, and the DNP Museum Lab
Lm3labs has been involved with innovative, creative interactive applications for quite some time. I came across the following items during recent visit to the company's news blog:
Catalog Browsing in Japanese Streets:
Video:
Touchless Sapporo from Nicolas Loeillot on Vimeo.
I get tired of shopping if I can't quickly find what I'm looking for, so this display, or something similar, would be quite helpful to me, especially if it was linked to both the shopping opportunities nearby as well as good bargains online.
This concept is a big improvement over the static maps I find in most malls and shopping centers. It would also be quite helpful to me when I'm out shopping with my daughters, as we could plan out our shopping trip more efficiently.
With the present economy, people who are considering the purchase of an automobile have many options. To assist in the decision-making process, an Audi dealership in Singapore used a large-size interactive holography, based on Lm3lab's touchless Ubiq'window 200:
Audi goes Touchless from Nicolas Loeillot on Vimeo.
(Mosaic Solutions coordinated the interactivity project.)
Lm3labs has been involved in the museum industry, and recently collaborated with the Louvre-DNP museum lab to create an exhibit in Tokyo, Japan.
From the Museum Lab website:
"The Louvre - DNP Museum Lab is a special experimental space in which the Musée du Louvre exhibits works and provides an in-depth explanation of them. In an exceptional atmosphere, visitors can take time for the leisurely viewing and appreciation of artworks from the world's largest museum."
"A circuit with a wealth of multimedia mediation devices draws visitors into the history and analysis of the works, letting them follow in the footsteps of the artists in question and affording an insight into the details concealed. This ground-breaking feature al lows visi tors to discover the hidden face of some of the museum's masterpieces."
"New works are presented at Museum Lab every six months in an entirely novel approach to artworks."
According to information from the Lm3lab's website, " LM#LABS has built a series of solutions to serve the museum and culture industry. Interactive solutions are based on computer vision and have the common point to be easy to deploy and manage. LM3LABS' solutions are highly engaging and easy to use....they create on natural interaction with digital content...people use their fingers to interact and discover."
Slide Share by Lm3labs:
Outdoor Ad: The Future is Interactive (Asia Outdoor Advertising 2007)
Saturday, December 13, 2008
Usability of a Remote Control
My New DISH Network Remote Control
In order to learn how to use this sleek buttony device, we received free lessons and a handbook from the DISH Network installation guy!
Too many buttons!
So I did a search and found Chris McEvoy's website page devoted to the topic:
Usability of a Remote Control
The pictures below are from McEvoy's site, and demonstrate a remote-control "re-do" by Apogee, a usability research and consulting services provider.
The remote control on the left is the "Engineering-Centered" version, typical of most remote controls. The remote control on the right is the "Human-Centered" version.
Unfortunately, human-centered remote controls seem to function only when traveling in packs of 2 or 3. Isolated from the pack, they are not helpful in controlling everything found in a home entertainment center!
Sunday, December 7, 2008
Urban Screens: Streaming Museum in Cyberspace and Public Space on 7 Continents
Streaming Museum is "a new hybrid Museum for the 21st Century that presents real-time exhibitions in cyberspace and public spaces on seven continents". Some of the recent events/exhibits have been played out on urban screens.
"Conceived as a source of free cultural content and public service messaging created by artists on the environment, education, and health...Enables interconnectivity of a diverse global community focused on culture, and gives artists the vehicle to act as cultural ambassadors as their work crosses the geographic divide..Invites visitors at each venue to upload pictures via cell phone or email to the Streaming Museum website"
From the Streaming Museum website:
"Artists and Innovators for the Environment" Part Two: (December 3 to February 3)
"December 3 - February 3 Andrea Ackerman, Cedar Lake Contemporary Ballet, Agnes Denes, Jaap Drupsteen, Ben Edwards, Buckminster Fuller, David Jr. & One-Eyed Doll, Emanuel Dimas de Melo Pimenta, Marty St. James, Robert Snyder, James Tunick, Jacob Ter Veldhuis, Stephen Vitiello, Julia Wolfe, and other visionary creators."
Details about the public spaces supporting the exhibit
Link to schedule of exhibitions in public spaces in various countries
Links to on-demand viewings in cyberspace:
Streaming Museum website: http://www.streamingmuseum.org
Second Life; Ars Virtua New Media Center:
http://slurl.com/secondlife/Butler/244/13/72
Youtube, Blip.TV, Facebook, MySpace, iTunes, Twitter, RSS, email subscribers
Part 1: Artists and Innovators for the Environment (October-December 2008)
"October 3 to December 3 John Cage, Cedar Lake Dance, Agnes Denes, Jaap Drupsteen, Buckminster Fuller, Brian Mackern, James Nachtwey, Nunatak, Emanuel Dimas de Melo, Pimenta, Anni Rapinoja, Huang Ruo, Gustavo Santaolalla, Robert Snyder, Jacob ter Veldhuis, and innovative designs for environmental sustainability by Chuck Hoberman and others."
Related:
Nina Colosi, Founder & Creative Director of Streaming Museum
Urban Screens Melbourne 08
Monday, December 1, 2008
Usability & User Experience, A work in Progress: "Ubicomp is like a 5-year-old wishing for a pink pony"; "Ubiquitous Computing and UX Design"
I came across a post from the Near Future Laboratory's blog:
Ubicomp is like a 5-year-old wishing for a pink pony -Julian Bleeker
"Complete Ubicomp fail. I mean..they can't even get this most simple of scenarios straightened out and they want to put my refrigerator and toaster oven on the network?"
The author of the post was a guest at an upscale hotel room that featured sensors that turned on the lights. Unfortunately, the lights turned on at random times, resulting in a sleepless night, and a grumpy, resentful blogger. A great example for the Usability Hall of Shame.
Via Thomas Purves: "Apparently no one really wants to reboot their socks."
To learn more about about UX and ubiquitous computing, see Mike Kuniavsky's post, "Ubicomp UX Design at Dansk-IT" and the link to his keynote presentation, "Ubiquitous Computing User Experience Design".