Sunday, May 23, 2010


Here is the press release!


CAMPBELL, Calif. and AUSTIN, Texas, May 11, 2010 - While 3D movies are breaking box office records, few people have seen other types of 3D content such as sports, gaming, documentaries and TV programs, which are more likely to drive 3D TV sales. As a result, the upcoming Future of TVs Conference (part of the Market Focus Conference Series being held on May 26-27 in Seattle during the Society for Information Display's annual Display Week) is a must-see event as it will be showcasing exactly that kind of content. Produced by IMS Conferences, a division of IMS Research, the event will feature a 3D Theater and will show the following content:
  • Sports
    • Boxing
    • ESPN
    • Sony Classic Golf Tournament
    • NHL Hockey Winter Classic
    • NASCAR
  • Movies /Concerts
    • U23D
    • Kenny Chesney
    • Phil Driscoll
    • Despicable Me Movie Trailer
  • Documentaries
    • Over Kauai
    • Yellowstone
  • TV Programs and Commercials
    • Chuck
    • SoBe
    • Toyota
  • Gaming
    • Avatar Video Game
    • Other PC games
3D technology sponsors include NEC, which is providing the 3D projector; RealD, which is providing 3D glasses and a silver screen; and Strong Ballantyne, which is managing the integration. Content is being provided by 3ality, ESPN, Mitsubishi Digital Electronics America, NVIDIA and Sony. Content will be played at both 24fps and 60fps, depending on the content.
In addition to the 3D Theater, another highlight of the event is a panel session on 3D content delivery with an elite group of executives representing all aspects of 3D content creation and delivery. The panel will address:
  • Challenges associated with capturing different types of content in 3D including. Attendees will also hear from the front lines of setting up ESPN's FIFA World Cup coverage on what kind of shots are most effective
  • The costs associated with capturing and creating content in 3D
  • The status of 3D broadcast standards
  • How TVs need to change to maximize 3D performance
  • How much 3D content is coming via broadcast and packaged media
  • If STBs will change and how will service providers roll out 3D content/services
  • What role will console and PC gaming play in 3D adoption
Panel participants include:
  • Peter Ludé - Senior Vice President, Solutions Engineering at Sony Electronics.
    Mr. Ludé oversees Sony's US-based engineering efforts for digital cinema systems, software development and other professional media solutions, which includes image capture and transmission. He is a 25-year veteran of the broadcast and media industries, having started his career at several television stations prior to founding an independent Systems Integration and consulting firm in San Francisco. That firm - Ludé Broadcast Engineering - was subsequently acquired by Sony to form the nucleus of the systems integration business in North and South America. Mr. Ludé has been involved in the design and construction of hundreds of large scale media facilities, including digital cable headends, DBS satellite facilities and high-definition production centers. He holds a patent in the area of datacasting, serves as Editorial Vice President for SMPTE, is an active member of SBE and IEEE and is a graduate of the College of San Mateo.
  • Jon Shapiro - Emmy-winning Film, Television and Music Producer and Chairman of the 3D@Home Consortium Content Creation CommitteeJon Shapiro has been involved in the conception, development and production of mainstream entertainment in virtually every professional music, film or TV medium including animation, digital 3D, HDTV, 35mm and IMAX 15p/70mm film, and 5.1 Direct Stream Digital surround audio. After producing mainstream family entertainment such as feature film "Richie Rich" and the "Curious George" TV & Movie franchise, Mr. Shaprior has, for nearly a decade, played a leadership role in the establishment and explosive growth of next-generation digital stereoscopic 3D movies and TV. He is a co-founder and board member of 3ality Digital, the world's preeminent digital 3D live-action technology and production company. Since its inception in 2006, 3ality Digital has developed and delivered technical and creative solutions for 3D filmed and live broadcast entertainment -- from feature films to commercials, from live sporting events and concerts to network TV shows. Mr. Shapiro was producer of the acclaimed motion picture, "U2 3D", the first ever live-action film produced and exhibited in digital 3D; and he is co-founder and partner in a new 3DTV channel debuting in 2011 that will help ignite and sustain the rollout of next-generation stereoscopic TV into the home. He is also Chair of the 3D@Home Consortium Content Creation Committee which oversees an industry-wide effort to speed the commercialization of 3D into homes worldwide and provide the best possible viewing experience by facilitating the development of standards, roadmaps and education for the entire 3D industry - from content, hardware and software providers to consumers.
  • Faisal Ishtiaq - Distinguished Member of the Technical Staff, Motorola
    Faisal Ishtiaq is a Distinguished Member of the Technical Staff at Motorola researching the next generation of video technologies and experiences. Faisal has been instrumental within Motorola as it develops solutions to bring 3DTV to the home. He led a cross functional and organizational team to assess the various overlapping technologies and standards for 3DTV distribution that have culminated in the much highlighted Motorola's leadership in the 3DTV distribution space. Faisal is also working with the 3D@Home consortium to address the issues of bringing the highest quality 3D video over the Cable and IPTV infrastructures and to assess additional technologies that would be necessary.
  • Rambo Jacoby - Display Marketing Manager, NVIDIA
    Rambo is responsible for maintaining NVIDIA's display roadmap, alignment with partners and strategic display initiatives. He has also played a key role in the launch of NVIDIA's 3DTV Play software that enables consumers to connect their NVIDIA-based PCs to their 3D TV and play over 400 PC games along with streaming 3D content from the internet and PC-based Blu-ray players. Prior to this position, he led the development of NVIDIA's highest end notebook graphics modules from an engineering and design standpoint.
In addition to 3D content and content delivery, The Future of TVs Conference will also address 3D TVs, merchandising 3D TVs in retail, wireless, remote control advances, implications of internet connected TVs for service providers and content developers, outlook for OLED TVs, advances in LED TVs and an industry/financial analyst panel session.
Zoran is a Silver Sponsor of the event. For more information about the Future of TVs Conference, which has one-day or two-day registration options, or other Market Focus Conference events on Lighting and Touch, please visit
About Display Week
The 48th SID International Symposium, Seminar and Exhibition, or Display Week 2010, will take place May 23-28, 2010, at the Washington State Convention Center in Seattle. Display Week is the premier international gathering of scientists, engineers, manufacturers and users in the field of electronic-information displays. For more information on Display Week 2010, visit, become a fan on Facebook or follow us on Twitter at @DisplayWeek. Share Display Week-related tweets using the hash tag #SID2010.
About SID
The Society of Information Display (SID) is the only professional organization focused on the display industry. In fact, by exclusively focusing on the advancement of electronic-display technology, SID provides a unique platform for industry collaboration, communication and training in all related technologies while showcasing the industry's best new products. With more than 6,000 members worldwide, the organization's members are professionals in the technical and business disciplines that relate to display research, design, manufacturing, applications, marketing and sales. To promote industry and academic technology development, while also educating consumers on the importance of displays, SID hosts more than ten conferences a year, including Display Week, which is the premier international gathering of scientists, engineers, manufacturers and users in the field of electronic information displays. For more information, visit
About IMS Conferences
IMS Conferences is focused on the organization of international summits and conferences that explore the real world implementations of leading-edge technologies. Its events bring together international executives from technology companies, content & service providers, operators, policy & standard makers, distributors, analysts and retailers. The conferences comprise a mix of keynote speeches, case studies, panel debates and networking sessions, and are known for their high caliber of content and speakers. As a division of IMS Research, a leading global electronics market research company with over 80 analysts worldwide, IMS Conferences is able to draw on a wealth of analyst experience and industry contacts to ensure that its summits and conferences address the key issues facing each industry. IMS' client base includes most leading global electronics companies active in markets such Consumer Electronics, Displays, Lighting & LEDs, Communications & Wireless, Semiconductors, Automotive & Transportation, Factory Automation, Medical Electronics, Power & Energy and Security.

Friday, May 14, 2010

Post Wimp Links

Someone visited my Interactive Multimedia Technology blog after entering "Post Wimp" in a search box.  According to my StatCounter stats, here are the links that were found:

The original Google search: wimp&hl=de&client=firefox-a&hs=BAa&rls=com.frontmotion:en-US:unofficial&prmd=v&start=10&sa=N

Then linked to my post:

And then some more: blogspot%2FrGno %28Interactive Multimedia Technology%29 OR multi-touch OR multi-touch blogspot%2FrGno %28Interactive Multimedia Technology%29

Saturday, May 8, 2010

Facebook and Privacy Issues: Reflections about the ever-changing interfaces of Facebook and the growing number of Facebook-connected websites.....

I first joined Facebook in 2007 when I was taking a graduate HCI-oriented course about privacy and security.  Heather Lipford, the professor,  and some of my classmates were working on a study about Facebook and privacy, so I agreed to participate as a subject. What I quickly learned is that even graduate IT students can be puzzled about Facebook privacy settings. Facebook has made numerous changes to the way it handles privacy settings, and this has fueled research on this topic for the past few years (see links below).

Too many "regular" folks are unknowingly sharing things they do not want to share with the world, and it is difficult for most of us, including myself, to keep up with these rapid changes.   For example,  last month I came across a video of Mark Zuckerburg (founder of Facebook), announcing Open Graph which is a way of making "connected, mapped web that is more "social, personalized, smarter, and semantically aware."  Zuckerburg's keynote presentation at the f8 conference was delivered on April 21st, yet on the day I posted about it, only a handful of people had viewed the video. 

As of this post, only about 731 people had viewed the presentation, yet the key points that were reviewed will impact how the information we provide Facebook is used, stored, and perhaps shared by third-party web-based applications.  

With over 400,000,000 people on Facebook, this is an open invitation for those "in the know" to manipulate things in a way that many of us may not understand.  

In the video below, Zuckerburg mentions that Facebook's  policy for applications integrated with Facebook prohibited the storage or caching of  data and information from the user for more than 24 hours. The rationale for the rule was to protect the privacy of Facebook users.  

At about 4:58 in the video, Zuckerburg discusses this policy, and announces that it has been changed. He then goes on to say, "We're going ahead and getting rid of this policy."  (5:09) This made the audience very happy (about 5:10):

Zucherburg introduces the "One Step Permission" feature that provides third-party websites a simple means for users who have Facebook accounts to connect with the site.  The hitch is that the user can't move forward and access what they'd like to access on the site unless they make the quick decision to give up quite a bit of their Facebook information. This will now give the host application your information, and store it forever, I assume.

Here is a screenshot of the single permissions dialog from the video at about 4:16:
Zucherburg's words:
"Now, if a person comes to your site, and gives you permission to access their information, you can store it. That means no more having to make the same API calls day after day. No more having to build different code paths just to handle information that Facebook users are (unwittingly?) sharing with you. We think that this step is going to make building with Facebook platform a lot simpler." 

I knew there was a BIG problem with Facebook's privacy settings when Nathan Yau, author of the Flowing Data blog, tweeted about his discovery of information that Facebook somehow shared without his knowledge. Nathan's recent post, "Evolution of Facebook Privacy Policies", contains a interesting visualization, created by Matt McKeon of the Visual Communication Lab at IBM, that provides an interesting look at Facebook's privacy policies from 2005 on.

The Evolution of Privacy on Facebook (Interactive graphic with options for viewing an animation or an image-based version.)

The blue area represents the default settings regarding the availability of your personal data. As you can see, the default settings allow a large set of personal information to be shared among your Facebook connections as well as the outside world.  As a member of Facebook, you must manually change your settings to make sure you have your preferred level of privacy. Don't assume this is taken care of for you by the application!

Privacy bog causes Facebook to disable chat
Caroline McCarthy, CNET News 5/7/10
Video: Major Facebook Security Hole Lets You View Your Friends' Live Chats
Steve O'Hear, TechCrunch 5/5/2010

Nathan Yau and Flowing Data

f8 2010 Breakout Session Videos

Previous Post:  Mark Zuckerburg's Recent Keynote at f8: Facebook's OpenGraph

HCI Lab at UNC-Charlotte:
"At the Human Computer Interaction Lab (HCILab) at UNC Charlotte, we investigate novel ways for people to interact with computers, and through computers with their environments. Our research covers a broad range of areas within Human Computer Interaction, such as Novel Interaction and Multimedia, Privacy, Creativity, and Visual Analytics. We collaborate with researchers in a number of areas related to HCI, such as visualization, gaming, art, and psychology. We also study interaction in a variety of domains such as intelligent information systems, information privacy and security, image processing and graphics, and intelligence analysis."

UNC-C's HCI Facebook Research Articles
Lipford, H. R., Besmer, A., and Watson, J. "Understanding Privacy Settings in Facebook with an Audience View." In the Proceedings of the USENIX Workshop on Usability,
Psychology, and Security (UPSEC 2008), April 14, 2008. pdf
Lipford, H.R.,  Hull,G.  Latulipe, C., Besmer,A.,  Watson, J. Visible Flows: Contexual Integrity and the Design of Privacy Mechanisms in Online Social Networking. In Proceedings of the Workshop on Security & Privacy in Online Social Networking, August 2009. pdf
Lipford, H.R., Watson, J., Whitney, M., Froiland, K., and Reeder, R.W. "Visual vs. Compact: A Comparison of Privacy Policy Interfaces. In Proceedings of CHI'10. Atlanta, Georgia, USA. April 2010. pdf
Strater, K., and Lipford, H.R. "Strategies and Struggles with Privacy in an Online Social Networking Community". In the Proceedings HCI 2008, Liverpool, UK. 2008. pdf
Watson, J., Whitney, M., and Lipford, H.R. "Configuring Audience-Oriented Privacy Policies." In the Proceedings of the Workshop on Assurable and Usable Security Configuration, ACM CCS, November 2009. (abstract)

IBM's Visual Communication Lab is behind the Many Eyes website, which I used as a resource during when I was taking a course in information visualization and visual communication. At the time, I was looking at data related to the high-school drop-out problem in the US. I loved how the on-line Many Eyes application provided me with a variety of ways of looking at the data I had collected for my team's project. Since then, thousands of other people have utilized the Many Eyes website. Warning: If you are interested in data, stats, and information visualization, be prepared to spend a while exploring. It is an enticing rabbit hole!
Many Eyes: For Shared Visualization and Discovery

Cross Posted on Interactive Multimedia Technology