Showing posts with label educational technology. Show all posts
Showing posts with label educational technology. Show all posts

Friday, November 4, 2011

CALL FOR PAPERS: Educational Interfaces, Software, and Technology, ACM CHI 2012

CALL FOR PAPERS
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
3rd Workshop on UI Technologies and Educational Pedagogy
May 5-6 2012
in conjunction with ACM-CHI 2012, Austin, Texas

This will be our third annual workshop in conjunction with CHI 2012.

One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.






Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years
We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. 
Topics of interest include:
  • Gestural input, multitouch, large displays
  • Mobile Devices, response systems (clickers)
  • Tangible, VR, AR & MR, Multimodal interfaces
  • Console gaming, 3D input devices
  • Co-located interaction, presentations
  • Educational Pedagogy, learner-centric, Child Computer Interaction
  • Empirical methods, case studies
  • Multi-display interaction
  • Wearable educational media
Submission:  The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.
Website: http://smarttech.com/eist2012
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com
Workshop Organizers: https://sites.google.com/site/eist2012/home/organizers
Important Dates: https://sites.google.com/site/eist2012/home/dates

Tuesday, November 2, 2010

More links to posts, videos, and pics about interactivity, NUI, HCI, interactive infoviz, multitouch, UX...

Below are links to some of my recent posts about natural user interaction and interfaces (NUI), table-top and surface computing, human-computer interaction (HCI),  user experience/ interaction design, educational technology, games, and more.  Most of the posts contain pictures, videos, and/or interesting links.


Enjoy!

EyeTube for YouTube! Eye-gaze interaction software, free and downloadable from GazeGroup

Open-source Eye-tracking: The ITU Gaze Tracker 2.0 Beta, Via Martin Tall, NUI Group Member

3D Browser-based Science Games from Muzzy Lane: T...



Links to posts, videos, and pics related to interactivity and technology

Wednesday, February 18, 2009

The Smart Table is now available for purchase!



Here is the plug:

"The world's first multitouch, multiuser table for primary education - the SMART Table - is now available for purchase.Order the SMART Table"

"As a collaborative learning center, the SMART Table enables engaging and motivating small-group learning experiences. Up to eight students can use their fingers intuitively to sweep, slide and spin objects on the interactive screen. The SMART Table's ready-made activities help primary students gain and further their skills in areas like counting and reading."

"The SMART Table also makes an ideal complement to whole-class activities on the SMART Board™ interactive whiteboard. It helps reinforce concepts in a small-group setting and ensures students can participate in interactive and creative learning experiences".

(Cross-posted on the TechPsych and Interactive Multimedia Technology blogs.)

Sunday, June 15, 2008