Showing posts with label NUI. Show all posts
Showing posts with label NUI. Show all posts
Sunday, October 13, 2013
LINKFEST: Interactive Multimedia Technology, May through October 2013
Here are links to my Interactive Multimedia Technology posts from May 5th to October 13, 2013:
Leap Motion Update: Slow-going progress for me, at least for now!
Jay Leno's Interactive Pumpcast News: Will and Monifa Sims' 15 minutes of Karaoke Fame
Astronaut Chris Hadfield's Awesome Music Video from Space - in case you missed it!
Xbox One and Kinect 2 for the Playground of the Future
Summer of Fun and Game Development with Unity
Leap Motion and Google Earth Experiment: Cute Doggie Photo-globe Mashup
Interactive Displays and "Billboards" in Public Spaces; Pervasive Displays 2013
Stanford's "Coding Together: Developing Apps for iPhone and iPad" Cours Video Presentations on iTunesU
Drawing with Sounds, and Interactive Musical Drawing App Created with Processing
Monkeying Around with Autism Assessments: Kinect-based game by Vectorform and Kaiser Permanente therapists offers a barrel of possibilities!
The Life and Contributions of Seymour Papert: Inspiring video of a tribute panel, Interaction Design and Children Conference
Tablets at Work: AT&T video clips, other examples, in case you were wondering
Kinect Interaction to support people with disabilities: DoubleFine's Happy Action Theater/Kinect Party; OAK Air Switch and Face Switch, resources
Let's Get Visual: Visual Communication with Smartphones, Getty's Open Content, Art Everywhere and Visual Perception Research
Allison Druin and the HCIL Team Win Emmy for Nick App: Outstanding Creative Achievement in Interactive Media - User Experience and Visual Design
Eye Tribe Eye Tracker Dev Kit, $99; Open Source ITU Gaze Tracker Grows Up!
Narcolepsy Awareness Infographic, FDA's Public Meeting
Librarians as Data Scientists: Data Science for All
ACO VIRTUAL: Interactive virtual chamber orchestra, with 3D musicians
Learning to Teach through Mixed Reality: UCF's TeachLivE
VISUAL LEARNING: Emotion-Expression-Explanation Call for Papers
LUMO, by PO-Motion: Projection system for children that transforms kid's designs into interactive creations (Kickstarter)
Multitouch and Gesture Update: NUITEQ's Snowflake ABC Suite of Entertaining Educational Apps
Labels:
ACO Virtual,
autism,
data science,
eye tribe,
HCIL,
infographic,
interactive multimedia,
kinect,
Kinect Party,
Leap Motion,
librarians,
links,
LUMO,
multi-touch,
NUI,
NUITEQ,
special needs,
tablets,
Unity
Friday, May 3, 2013
Linkfest (for your tech-reading pleasure)
Here's an update of links to posts from my Interactive Multimedia Technology blog. Similar content can be found on my Pinterest boards.
OpenPilot: A Next-Gen Open Source Autopilot Approach to Aerial Videography
XBox Kinect in the OR: Kinect supports gesture interaction with 3D imaging of the patient, while operating.
Telemedicine in Schools: Promoting Health (and Mental Health)
InteractiveTV Today (ITVT): Links to information and updates about CES 2013, via Tracy Swedlow.
Gesture Markup Language (GML) for Natural User Interaction and Interfaces
CCRMA Summer Workshops: Stanford's Center for Computer Research in Music and Acoustics
Disney Research: Touche, Touch and Gesture Sensing
AirHarp for Leap Motion, a Responsive Musical Natural User Interface
Tips for Apps and the Web: Designing for Teens, Part I
Part II: Websites and Apps for Teens and Education
Designing for Touch & Gesture: Tips for Apps and the Web (Updated)
Affinity+: Semi-Structured Brainstorming on Large Displays, from Pacific Northwest National Library
Call for Papers: Human-Computer Interaction and Learning Science
Update: What's New for Kinect? Fusion, real-time 3D digitizing, design considerations, and more.
Interactive MaKey MaKey: "An Invention Kit for Everyone" - Video Preview
Google Glass and Kids- BYOGG? Quick links to MIT Tech Review Post - and more
Leap Motion: My Dev Kit Arrived - Now What? Thoughts About "NUI" Child-Computer Tech Interaction
Google Earth and Leap Motion
Quick Post/Videos: Evolving Soft Robots (Cornell's Creative Machines Lab); Leap Motion + Google Earth Experiment (PO-MO)
Little Digits Counting and Early Math App, by Cowly Owl- Chris O'Shea
Interesting Videos I Almost Missed (Future/Emerging/Creative Tech)
The Uncanny Valley is Here! Activision's real-time character demo is chilling real.
What happens when a 2-year-old wakes up to the sound of the Google Map Lady? "I CAN'T turn left right now!"
Pixel Press: Draw, create, play and share games, without code, now on Kickstarter.
Monday, December 24, 2012
Merry Linkfest!
Here is a long list of links to posts from the Interactive Multimedia Technology blog. Many of the posts include video clips, photos, and links to resources, including articles, scholarly publications, presentations, and in some cases, interesting open-source code.
Enjoy!
Interactive Tablets and Learning: One Laptop Per ...
Crafting Gorgeous User Interfaces: Rich Robinson, ...
Updated: Links and Resources for coping with (and...
Connecting: Exploration of the Future of Interacti...
This Exquisite Forest: Join this massive online, c...
Sharing the Holiday Meme(s) - Christmas House Ligh...
RP-VITA, Dr. Roboto - Remote Control Telepresence...
Augmented Human Conference '13 (ACM CHI) March 7th...
Musings about still-popular Interactive Multimedia...
EpiCollect: A mobile app, useful for photo + data-...
Quick Link: Comparison of Interactive Whiteboards...
LINK: Mobile's Role in a Consumer's Media Day: Sma...
Thinking in the 21st Century: Videos...
First-Person User Interface; Mobile to the Future;...
Interactive TV Design Discussion - David Herigstad...
Usability of Windows 8: Food for thought from Jako...
Surface Tablet vs. iPad Video, via SAY Media
Human Computer Interaction + Informal Science Educ...
Knight Digital Media Center: Election shows data i...
Video: Overview of Multimedia Learning Principles,...
Revisiting the Multi-touch Parody of CNN's Magic M...
Jeff Han Discusses Windows 8 for Large Displays, M...
Interactive Display at the Local Hyundai Dealershi...
CFP for Special Issue of Personal and Ubiquitous C...
Stantum Update: Innovative Tablet and Mobile Tech...
iPad3 and iPad Mini: Hands-on Side-by Side Compar...
Got Interactive (Multimedia) Textbooks Inside Your...
From a Post-WIMP Perspective: What Happens When Po...
More Tablets, More Mobile, More Social. On The Me...
Tablet and Mobile Day (or Era): Lots of upcoming n...
Link to "Who Works with Creative Coders", by Tim S...
Lenovo's Touchy-Twisty Tablet-Laptops (Video)
Bill Moggridge left our world in September, but hi...
Smartphone Use Infographic, via Pew Internet and A...
Interactive Video: Google Doodle Star Trek Clip -...
A Few Awesome RSA Animate Videos
SAP's new Mobility Design Center: Services Describ...
Digital Disruption Video (Deloitte): Nice use of a...
Thinking about a Kurio 7 Tablet for your kid? Her...
Grandson and iPad: "I did it!"
Mobile Design Best Practices: Joshua Mauldin's UX ...
Tech and Stuff shared by my FB friends.
Sound IS Important: Sonification, sound synthesis,...
LONGBOARDING FREERIDE, an HD Extreme Sports video....
Blast from the 2009 past: News, Videos, and Links ...
Men's Interest Section at Barnes and Noble: Girls ...
Musings about NUI, Perceptive Pixel and Microsoft,...
TechCrunch Charlotte Highlights, Part Two- NexTabl...
Your Palm as Remote Controller (Video and Links)
Does Scanning This QR Code Make Me Look Silly? Int...
Updated: SEPTRIS, A Game to Teach about Sepsis, pl...
60-Minutes Segment about iPads and Autism; James W...
Catching up on music technology: Tornado Twins' "...
Cute NAO robot performs "Evolution of Dance" and i...
Update: Video of My PlayHome App and 19-Month-Old ...
Enjoy!
Labels:
coding,
creative,
digital media,
dooh,
Human-Computer Interaction,
interactive,
iPad,
large displays,
mobile,
multimedia,
NUI,
surface,
tablets,
technology,
usability,
user-centered,
UX
Thursday, November 24, 2011
Update: Links from Interactive Multimedia Technology!
Revisiting Good Blogs: Innovative Interactivity (II) - A Digital Watering Hole for Multimedia Enthusiasts
Mind/Shift Blog Post: Read, Hear or Create a Story: Apps for Traveling with Kids - and great related links!
Camera-less Tabletop Computing with Samsung SUR40 for Microsoft Surface with PixelSense
Is the answer Voronoi? Looking for possible solutions to an art+dance+music+tech idea from a recurring dream.
Art+Tech: The work of Aparna Rao and Soren Pors - a TedTalk worth watching!
Revisiting Good Blogs: IDEUM update
Link to a great rant about interaction design. It is all about the hands, screens and surfaces, not so much!?
Revisiting Good Blogs - Web of Things: "Architecting the Web of Things for Tinkerers and Hackers"
Visiting New (to me) Blogs: Learning WebGL
Revisiting Good Blogs: Space and Culture
Quick Link: 68 interesting ways to use an iPad in education
Building Interfaces for the New Decade
Google Chrome Web Store!
Le Chal: Smart shoes for the Visually Impaired
Call for Papers: Educational Interfaces, Software, and Technology, a workshop at CHI 2012
Interactive Large Displays in Urban Spaces: Communicating Energy Usage through Duke Energy's "Smart Energy Now" Project
Quick Link: iPads and Autism - 60 Minutes Segment
What would it be like if pens were "banned" from classrooms every Wednesday? Video clip by Mick Waters, not just for teachers and students!
Make and Share Your Games Online! Update: Game Creator and the Cartoon Network Website
T(ether): Next-Gen Data Gloves + iPad: Just what I needed for the colder weather!
Google Labs RIP
RENCI Update: Combining Gaming and Visualization
Hacking Autism: Touch Technology for Young People with Autism Spectrum Disorders
Stantum's Multi-Modal, Multi-Touch Technology: Looks Great for 21st Century Learners; Supports Creative, Collaboraitve Knowledge-Sharing
Mind/Shift Blog Post: Read, Hear or Create a Story: Apps for Traveling with Kids - and great related links!
Camera-less Tabletop Computing with Samsung SUR40 for Microsoft Surface with PixelSense
Is the answer Voronoi? Looking for possible solutions to an art+dance+music+tech idea from a recurring dream.
Art+Tech: The work of Aparna Rao and Soren Pors - a TedTalk worth watching!
Revisiting Good Blogs: IDEUM update
Link to a great rant about interaction design. It is all about the hands, screens and surfaces, not so much!?
Revisiting Good Blogs - Web of Things: "Architecting the Web of Things for Tinkerers and Hackers"
Visiting New (to me) Blogs: Learning WebGL
Revisiting Good Blogs: Space and Culture
Quick Link: 68 interesting ways to use an iPad in education
Building Interfaces for the New Decade
Google Chrome Web Store!
Le Chal: Smart shoes for the Visually Impaired
Call for Papers: Educational Interfaces, Software, and Technology, a workshop at CHI 2012
Interactive Large Displays in Urban Spaces: Communicating Energy Usage through Duke Energy's "Smart Energy Now" Project
Quick Link: iPads and Autism - 60 Minutes Segment
What would it be like if pens were "banned" from classrooms every Wednesday? Video clip by Mick Waters, not just for teachers and students!
Make and Share Your Games Online! Update: Game Creator and the Cartoon Network Website
T(ether): Next-Gen Data Gloves + iPad: Just what I needed for the colder weather!
Google Labs RIP
RENCI Update: Combining Gaming and Visualization
Hacking Autism: Touch Technology for Young People with Autism Spectrum Disorders
Stantum's Multi-Modal, Multi-Touch Technology: Looks Great for 21st Century Learners; Supports Creative, Collaboraitve Knowledge-Sharing
Labels:
autism,
CHI 2012,
digital media,
game creator,
interactive technology,
iPad,
le chal,
mind/shift,
multimedia,
new media,
NUI,
RENCI,
Samsung SUR40,
stantum,
web of things
Tuesday, April 19, 2011
Gesture + Multitouch Interactive Media Wall, Wisconsin Institutes for Discovery, 2011 Award of Excellence, Digital Screenmedia Association
Below is a video of an interactive media wall at the Wisconsin Institutes for Discovery, the winner of the 2011 Award of Excellence from the Digtal Screenmedia Association in the category of Best Government/Education/Non-Profit Agency Deployment.
Detailed information about the Discovery Wall, including an overview of the technology, objectives of the deployment, and the positive outcomes of his project can be found on the Digital Screenmedia website.
"Float4 Interactive is a creative technology company that develops interactive systems for entertainment, advertising and design applications."
Credits
Interactive technology: Float4 Interactive
Content: Zebra Dog
AV Integration: R2W
Concept: Sensory Interactive
DISCOVERY WALL: 10 X 4 Christie MicroTiles
5496 X 1650 resolution
Gesture + MultiTouch Interaction
2 X RealMotion Servers
ENTRANCE PORTAL 17 X 2 Christie MicroTiles
9824 X 866 resolution
Multi-Zone Gesture Interaction
2 X RealMotion Servers
RELATED/SOMEWHAT RELATED
Wisconsin Institutes for Discovery: 2011 Excellence Award, Architainment
Live Design, 3/21/10
Architainment Examples
Christie MicroTiles Drive Fan Experience at new Nascar Hall of Fame
Nascar Hall of Fame (I live in the Charlotte area, so I'll visit the Nascar Hall of Fame soon and check out the Christie MicroTiles display soon!)
Miami Dolphins Choose Montreal's Arsenal Media and Float4 Interactive for Fan-Focused Interactive Wall at SunLife Stadium (BuzzWall) Arsenal Media, 12/16/10
Detailed information about the Discovery Wall, including an overview of the technology, objectives of the deployment, and the positive outcomes of his project can be found on the Digital Screenmedia website.
"Float4 Interactive is a creative technology company that develops interactive systems for entertainment, advertising and design applications."
Credits
Interactive technology: Float4 Interactive
Content: Zebra Dog
AV Integration: R2W
Concept: Sensory Interactive
DISCOVERY WALL: 10 X 4 Christie MicroTiles
5496 X 1650 resolution
Gesture + MultiTouch Interaction
2 X RealMotion Servers
ENTRANCE PORTAL 17 X 2 Christie MicroTiles
9824 X 866 resolution
Multi-Zone Gesture Interaction
2 X RealMotion Servers
RELATED/SOMEWHAT RELATED
Wisconsin Institutes for Discovery: 2011 Excellence Award, Architainment
Live Design, 3/21/10
Architainment Examples
Christie MicroTiles Drive Fan Experience at new Nascar Hall of Fame
Nascar Hall of Fame (I live in the Charlotte area, so I'll visit the Nascar Hall of Fame soon and check out the Christie MicroTiles display soon!)
Miami Dolphins Choose Montreal's Arsenal Media and Float4 Interactive for Fan-Focused Interactive Wall at SunLife Stadium (BuzzWall) Arsenal Media, 12/16/10
Sunday, April 10, 2011
Immersive Cocoon Interaction: "It's people who are now the interface"
"It's people who are now the interface." -Ole Bowman, cultural and architectural historian
I found the above quote from the Immersive Cocoon website and smiled.
When I first learned about the Immersive Cocoon in 2008, I thought it was just another technological fancy that probably would not come to market anytime soon. Although it still is in the concept stage, I think it has a chance of making it, given the rapid advances in interactive technology over the past few years.
It wouldn't surprise me to see i-Cocoons finding a place in libraries, educational settings, museums, and other public spaces within the next 5-8 years, given an economic turnaround.
What is the Immersive Cocoon?
"The Immersive Cocoon is a future concept study by Tino Schaedler with design collective NAU; an idea to push the envelope and provoke a new conception of interface technology...Directed and 3D CG by Oliver Zeller. More info, behind the scenes and full credits at i-cocoon.com." -adNAU"
What is inside the cocoon?

Photo: arch.nau.coop

Photo: arch.nau.coop
Teaser Video:
Here are some previous videos about the iCocoon concept:
RELATEDI found the above quote from the Immersive Cocoon website and smiled.
When I first learned about the Immersive Cocoon in 2008, I thought it was just another technological fancy that probably would not come to market anytime soon. Although it still is in the concept stage, I think it has a chance of making it, given the rapid advances in interactive technology over the past few years.
It wouldn't surprise me to see i-Cocoons finding a place in libraries, educational settings, museums, and other public spaces within the next 5-8 years, given an economic turnaround.
What is the Immersive Cocoon?
"The Immersive Cocoon is a future concept study by Tino Schaedler with design collective NAU; an idea to push the envelope and provoke a new conception of interface technology...Directed and 3D CG by Oliver Zeller. More info, behind the scenes and full credits at i-cocoon.com." -adNAU"
What is inside the cocoon?

Photo: arch.nau.coop

Photo: arch.nau.coop
Teaser Video:
Immersive Cocoon "2011" | 1080HD from adNAU on Vimeo.
"Please play fullscreen and LOUD! ...This spec teaser reveals an evolution in computing interaction, within a setting inspired by the penultimate scene from Stanley Kubrick's 2001: A Space Odyssey...Starring that film's lead actor, Keir Dullea; "2011" was developed over a two year period. Live action was filmed multi-camera, against green screen atop a backlit plexi floor on a shoestring budget. Mr. Dullea was then integrated into an entirely digitally created CG set rendered at 1080HD."
Immersive Cocoon Concept Website
Designers developing virtual-reality 'Cocoon'
Mark Tutton, 9/12/08, Telepresence Options /Human Productivity Lab
Immersive Cocoon-Facebook
"NAU is an international, multidisciplinary design firm, spanning the spectrum from architecture and interior design to exhibitions and interactive interfaces. As futurists creating both visual design and constructed projects, NAU melds the precision of experienced builders with the imagination and attention to detail required to create innovative exhibits, public events and architecture."
FYI:
Concerning interactive technology, things have changed a bit in my corner of the world - as I write this post, there is a Kinect beckoning me to dance in my bonus room. The Kinect was something that came to market much sooner than I expected. I'll have an iPad2 sometime in the near future- another example of how rapidly things are evolving. I skim the news by touch/swiping my now-outdated HTC Incredible. My 88-year-old aunt, has used Skype more than once to "chat" with her baby great-nephew across the miles.
I use a Wii at work at least once a week to support social interaction skills with some students who have moderate-to-severe autism. Every classroom in the main school I serve has a huge, immersive, interactive whiteboard that relies on touch and kinesthetic interaction-my colleagues can't imagine going back to teaching without them.
Cross-posted on the Interactive Multimedia Technology blog.
Sunday, April 3, 2011
Recent Interactive Multimedia Blog Post Links
Interactive Tabletops and Surfaces: Call for Papers and Notes (6th Annual ACM ITS 2011 November 13-16)
Call for Papers: Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects
Links: Web of Things, Web Patterns and the EPC Cloud, Windows 8 Rumors, Human Centered Service Design
Virtual History of Rome for the iPad, Created with Unity
Program - CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy

FYI: If you are new to this blog, my main blog is Interactive Multimedia Technology (IMT). I update this blog with links to posts on the IMT blog every month or so. I will resume this blog in this once I reduce my current workload.
If you are interested in technology, psychology, and education, take a look at my TechPsych blog.
Call for Papers: Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects
Links: Web of Things, Web Patterns and the EPC Cloud, Windows 8 Rumors, Human Centered Service Design
Virtual History of Rome for the iPad, Created with Unity
Program - CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy

FYI: If you are new to this blog, my main blog is Interactive Multimedia Technology (IMT). I update this blog with links to posts on the IMT blog every month or so. I will resume this blog in this once I reduce my current workload.
If you are interested in technology, psychology, and education, take a look at my TechPsych blog.
Labels:
CFP,
CHI 2011,
displays,
dooh,
eyetracking,
gesture,
interaction,
iPad,
ITS 2011,
kinect,
multimedia,
multimodal,
NUI,
NUITEQ,
surface computing,
touch,
UI,
UX,
web of things
INTERACTIVE TABLETOPS AND SURFACES 2011 CALL FOR PAPERS AND NOTES (6th Annual ACM ITS 2011 - Nov. 13-16)
6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011
ITS 2011
November 13-16, 2011
Portopia Hotel, Kobe, Japan
The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications.
Building on their success in previous years, ITS again features Papers and Notes presentations, as well as tutorials, posters, demonstrations tracks and a doctoral symposium. ITS 2011 will also include workshops.
ITS 2011 will bring together top researchers and practitioners who are interested in both the technical and human aspects of ITS technology. On behalf of the conference organizing committee, we invite you to begin planning your submissions and participation for this year's conference!
CALL FOR PARTICIPATION: PAPERS AND NOTES
The use of interactive surfaces is an exciting and emerging research area. Display technologies, such as projectors, LCD and OLED flat panels, and even flexible display substrates, coupled with input sensors capable of enabling direct interaction, make it reasonable to envision a not-so-distant future in which many of the common surfaces in our environment will function as digital interactive displays. ITS brings together researchers and practitioners from a variety of backgrounds and interests, such as camera and projector based systems, new display technologies, multi-touch sensing, user interface technologies, augmented reality, computer vision, multimodal interaction, novel input and sensing technologies, computer supported cooperative work (CSCW), and information visualization.
The intimate size of this single-track symposium provides an ideal venue for leading researchers and practitioners to exchange research results and experiences. We encourage submissions on (but not limited to) the following topic areas as they relate to interactive tabletops and surfaces:
* Gesture-based interfaces
* Multi-modal interfaces
* Tangible interfaces
* Novel interaction techniques
* Data handling/exchange on large interactive surfaces
* Data presentation on large interactive surfaces
* Software engineering methods
* Computer supported collaborative work
* Middleware and network support
* Virtual reality and augmented reality
* Social protocols
* Information visualizations
* Hardware, including sensing and input technologies with novel capabilities
* Human-centered design & methodologies
* Applications
CONFERENCE COMMITTEE
Conference Co-Chairs
Jun Rekimoto, The University of Tokyo / SonyCSL, Japan
Hideki Koike, University of Electro-Communications, Japan
Kentaro Fukuchi, Meiji University, Japan
Program Co-Chairs
Yoshifumi Kitamura, Tohoku University, Japan
Daniel Wigdor, University of Toronto, Canada
SUBMISSIONS
Papers/Notes: We invite paper submissions of two kinds: Papers (10 pages) and Notes (4 pages). Papers must present original, highly innovative, prospective and forward-looking research, possibly in one or more of the themes given above. Notes must also report novel and complete research, but where the scope and scale of the contribution is more focused and succinct than papers. Submissions must be submitted as a single PDF file in the ACM format through the submission system. A template for submissions can be found on the ITS
website (http://its2011.jp/).
All accepted submissions will be presented at ITS 2011 and appear in the ITS digital proceedings and be archived in the ACM digital library.
IMPORTANT DATES
Paper/Note Submissions: June 30, 2011
Paper/Note Author Notifications: September 2, 2011
Paper/Note Camera-Ready Deadline: October 21, 2011
RELATED
ITS 2010 Awards
| Best Paper: | Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg | |
| Best Note: | MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by Yvonne Jansen, Thorsten Karrer, Jan Borchers | |
| Best Poster: | A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt | |
| Best Demo: | MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers |
| Best Paper: | Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg |
| Best Note: | MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by Yvonne Jansen, Thorsten Karrer, Jan Borchers |
| Best Poster: | A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt |
| Best Demo: | MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers |
ITS 2010Conference General Chairs
ITS 2010 Organization Committee
Daniel Wigdor, one of the ITS 2011Program Co-chairs, co-authored the following book with Dennis Wixon. The book has not yet been released.
Brave NUI World: Designing User Interfaces for Touch and Gesture
Daniel Wigdor, one of the ITS 2011Program Co-chairs, co-authored the following book with Dennis Wixon. The book has not yet been released.
Brave NUI World: Designing User Interfaces for Touch and Gesture
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