Showing posts with label emerging technology. Show all posts
Showing posts with label emerging technology. Show all posts

Friday, May 3, 2013

Linkfest (for your tech-reading pleasure)


Here's an update of links to posts from my Interactive Multimedia Technology blog.  Similar content can be found on my Pinterest boards.


















OpenPilot: A Next-Gen Open Source Autopilot Approach to Aerial Videography

XBox Kinect in the OR: Kinect supports gesture interaction with 3D imaging of the patient, while operating.


Telemedicine in Schools:  Promoting Health (and Mental Health)


InteractiveTV Today (ITVT): Links to information and updates about CES 2013, via Tracy Swedlow.

Gesture Markup Language (GML) for Natural User Interaction and Interfaces

CCRMA Summer Workshops: Stanford's Center for Computer Research in Music and Acoustics

Disney Research: Touche, Touch and Gesture Sensing

AirHarp for Leap Motion, a Responsive Musical Natural User Interface

Tips for Apps and the Web:  Designing for Teens, Part I

Part II:  Websites and Apps for Teens and Education

Designing for Touch & Gesture:  Tips for Apps and the Web (Updated)

Affinity+: Semi-Structured Brainstorming on Large Displays, from Pacific Northwest National Library

Call for Papers:  Human-Computer Interaction and Learning Science

Update:  What's New for Kinect?  Fusion, real-time 3D digitizing, design considerations, and more.

Interactive MaKey MaKey:  "An Invention Kit for Everyone" - Video Preview

Google Glass and Kids- BYOGG?  Quick links to MIT Tech Review Post - and more

Leap Motion:  My Dev Kit Arrived - Now What?  Thoughts About "NUI" Child-Computer Tech Interaction

Google Earth and Leap Motion

Quick Post/Videos:  Evolving Soft Robots (Cornell's Creative Machines Lab); Leap Motion + Google Earth Experiment (PO-MO)

Little Digits Counting and Early Math App, by Cowly Owl- Chris O'Shea

Interesting Videos I Almost Missed (Future/Emerging/Creative Tech)

The Uncanny Valley is Here!  Activision's real-time character demo is chilling real.

What happens when a 2-year-old wakes up to the sound of the Google Map Lady? "I CAN'T turn left right now!"

Pixel Press:   Draw, create, play and share games, without code, now on Kickstarter.
















Sunday, April 10, 2011

Immersive Cocoon Interaction: "It's people who are now the interface"

"It's people who are now the interface." -Ole Bowman, cultural and architectural historian


I found the above quote from the Immersive Cocoon website and smiled.


When I first learned about the Immersive Cocoon in 2008, I thought it was just another technological fancy that probably would not come to market anytime soon.  Although it still is in the concept stage, I think it has a chance of making it, given the rapid advances in interactive technology over the past few years.

It wouldn't surprise me to see i-Cocoons finding a place in libraries, educational settings, museums, and other public spaces within the next 5-8 years, given an economic turnaround.


What is the Immersive Cocoon?
"The Immersive Cocoon is a future concept study by Tino Schaedler with design collective NAU; an idea to push the envelope and provoke a new conception of interface technology...Directed and 3D CG by Oliver Zeller. More info, behind the scenes and full credits at i-cocoon.com." -adNAU"


What is inside the cocoon?



 Photo: arch.nau.coop

Photo: arch.nau.coop
Teaser Video:


"Please play fullscreen and LOUD! ...This spec teaser reveals an evolution in computing interaction, within a setting inspired by the penultimate scene from Stanley Kubrick's 2001: A Space Odyssey...Starring that film's lead actor, Keir Dullea; "2011" was developed over a two year period. Live action was filmed multi-camera, against green screen atop a backlit plexi floor on a shoestring budget. Mr. Dullea was then integrated into an entirely digitally created CG set rendered at 1080HD."

Here are some previous videos about the iCocoon concept:




RELATED
Immersive Cocoon Concept Website
Designers developing virtual-reality 'Cocoon'
Mark Tutton, 9/12/08, Telepresence Options /Human Productivity Lab
Immersive Cocoon-Facebook
"NAU is an international, multidisciplinary design firm, spanning the spectrum from architecture and interior design to exhibitions and interactive interfaces. As futurists creating both visual design and constructed projects, NAU melds the precision of experienced builders with the imagination and attention to detail required to create innovative exhibits, public events and architecture."
FYI:
Concerning interactive technology, things have changed a bit in my corner of the world - as I write this post, there is a Kinect beckoning me to dance in my bonus room. The Kinect was something that came to market much sooner than I expected.  I'll have an iPad2 sometime in the near future- another example of how rapidly things are evolving. I skim the news by touch/swiping my now-outdated HTC Incredible.  My 88-year-old aunt, has used Skype more than once to "chat" with her baby great-nephew across the miles.


I use a Wii at work at least once a week to support social interaction skills with some students who have moderate-to-severe autism. Every classroom in the main school I serve has a huge, immersive, interactive whiteboard that relies on touch and kinesthetic interaction-my colleagues can't imagine going back to teaching without them.  


Cross-posted on the Interactive Multimedia Technology blog.

Sunday, April 3, 2011

INTERACTIVE TABLETOPS AND SURFACES 2011 CALL FOR PAPERS AND NOTES (6th Annual ACM ITS 2011 - Nov. 13-16)

Thanks to Johannes Schöning for sharing this information!

CALL FOR PAPERS AND NOTES
6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011
ITS 2011
November 13-16, 2011
Portopia Hotel, Kobe, Japan
The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications.

Building on their success in previous years, ITS again features Papers and Notes presentations, as well as tutorials, posters, demonstrations tracks and a doctoral symposium. ITS 2011 will also include workshops.

ITS 2011 will bring together top researchers and practitioners who are interested in both the technical and human aspects of ITS technology. On behalf of the conference organizing committee, we invite you to begin planning your submissions and participation for this year's conference!

CALL FOR PARTICIPATION: PAPERS AND NOTES
The use of interactive surfaces is an exciting and emerging research area. Display technologies, such as projectors, LCD and OLED flat panels, and even flexible display substrates, coupled with input sensors capable of enabling direct interaction, make it reasonable to envision a not-so-distant future in which many of the common surfaces in our environment will function as digital interactive displays. ITS brings together researchers and practitioners from a variety of backgrounds and interests, such as camera and projector based systems, new display technologies, multi-touch sensing, user interface technologies, augmented reality, computer vision, multimodal interaction, novel input and sensing technologies, computer supported cooperative work (CSCW), and information visualization.

The intimate size of this single-track symposium provides an ideal venue for leading researchers and practitioners to exchange research results and experiences. We encourage submissions on (but not limited to) the following topic areas as they relate to interactive tabletops and surfaces:

* Gesture-based interfaces
* Multi-modal interfaces
* Tangible interfaces
* Novel interaction techniques
* Data handling/exchange on large interactive surfaces
* Data presentation on large interactive surfaces
* Software engineering methods
* Computer supported collaborative work
* Middleware and network support
* Virtual reality and augmented reality
* Social protocols
* Information visualizations
* Hardware, including sensing and input technologies with novel capabilities
* Human-centered design & methodologies
* Applications

CONFERENCE COMMITTEE
Conference Co-Chairs
Jun Rekimoto, The University of Tokyo / SonyCSL, Japan
Hideki Koike, University of Electro-Communications, Japan
Kentaro Fukuchi, Meiji University, Japan

Program Co-Chairs
Yoshifumi Kitamura, Tohoku University, Japan
Daniel Wigdor, University of Toronto, Canada

SUBMISSIONS
Papers/Notes: We invite paper submissions of two kinds: Papers (10 pages) and Notes (4 pages). Papers must present original, highly innovative, prospective and forward-looking research, possibly in one or more of the themes given above. Notes must also report novel and complete research, but where the scope and scale of the contribution is more focused and succinct than papers. Submissions must be submitted as a single PDF file in the ACM format through the submission system. A template for submissions can be found on the ITS

All accepted submissions will be presented at ITS 2011 and appear in the ITS digital proceedings and be archived in the ACM digital library.

IMPORTANT DATES
Paper/Note Submissions: June 30, 2011
Paper/Note Author Notifications: September 2, 2011
Paper/Note Camera-Ready Deadline: October 21, 2011

The calls for the posters, demos, tutorials, workshops and the doctoral symposium will be published soon, please check our website for further information.

RELATED
ITS 2010 Awards

Best Paper:Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg
Best Note:MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by  Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Poster:A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt
Best Demo:MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Paper:Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg
Best Note:MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Poster:A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt
Best Demo:MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers




Who's Who
ITS 2010Conference General Chairs 
Johannes Schöning, DFKI GmbH
Antonio Krüger, DFKI GmbH 

ITS 2010 Organization Committee

Daniel Wigdor, one of the ITS 2011Program Co-chairs, co-authored the following book with Dennis Wixon. The book has not yet been released.
 
Brave NUI World: Designing User Interfaces for Touch and Gesture

Description: Description: Book Cover


Note: This post includes links, please let me know of anything I should correct.

TOUCH THE WEB 2011: 2nd International Workshop on Web-Enabled Objects Call For Papers


CALL FOR PAPERS: Touch the Web 2011
2nd International Workshop on Web-Enabled Objects
The workshop will be held on June 20-24, 2011 in Paphos, Cyprus, in conjunction with the:
The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. With the addition of novel communications capabilities and identification means such as RFID, systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and operations through short-range communication. When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical elements. In addition, the new generation of mobile phones enables a true mobile Internet experience. These phones are today’s ubiquitous information access tool, and the physical token of our "Digital Me“. These meshes of things and “Digital Me” will become the basis upon which future smart living, working and production places will be created, delivering services directly where they are needed.

The fundamental questions in this workshop are:
How do we apply the lessons learned in Web Engineering to the Internet of Things?
What kind of Web-based interaction patterns for embedded devices (streaming, eventing, etc.) can we identify?
Applications, deployments, prototypes and evaluations of Web of things systems.
Human-things interaction models and paradigms (mobile interfaces, etc.)
User-oriented, context-aware discovery and dynamic search for the real world.
Compositions of Things and Meshes of Things.
What kind of interfaces, business models and scenarios these smart things will create, address and modify?
How can the services in the surroundings be composed and orchestrated?

The research areas involved are many, including Web Engineering, Ubiquitous Computing, Product Engineering, Distributed Systems, Human Computer Interaction, Economics, Artificial Intelligence, and many more. We look forward in this workshop to bring together different areas of expertise to help us shape a vision of creating living and working surrounded by meshes of web-enabled things.

Workshop format
Expected number of participants is no more than 20, for a full-day workshop. A tentative program (to be adjusted following the number of participants) is organized as follows:
A short (15 min) opening session by the workshop organizers
Two full paper presentation sessions (each session with 3 papers, 20 min presentation each)
Lunch break
One short paper presentation session (up to 6 papers, 5 min presentation each)
Discussion session. A specific agenda to discuss and provide feedback upon will be proposed and the organizers will moderate the discussion.
The last session will be devoted to consolidate and present the results of the discussions. The workshop organizers will write a workshop summary and publish it as part of the workshop proceedings.

Sunday, February 20, 2011

BLUR Conference: Human Computer Interaction is Changing the World (Omni Orlando Resort, Feb 22-23)

Tuesday, February 22, 2011 at 8:00 AM - Wednesday, February 23, 2011 at 5:00 PM (ET) Omni Orlando Resort, 1500 Masters Blvd. 
 ChampionsGate, Florida 33896 Phone: (407) 390-6664
Blur Conference

ABOUT BLUR 
(from the conference website)

"It’s easy to forget that the computer mouse is over 45 years old."

"What’s not as easy to forget is that we’re now collectively getting used to interacting with computers via means and interfaces that have moved way beyond the keyboard and the mouse — the iPhone and Wii being the most prominent examples."

"The truth is that we stand on the verge of a major revolution in the models of Human Computer Interaction (HCI). A revolution that will fly right past academic and into a world of retail, medical, gaming, military, public event, sporting, personal and marketing applications."

"From multi-touch to motion capture to spatial operating environments, over the next 10 years, everything we know about HCI will change."

"Blur is the only conference that is exploring the line of interaction between computers and humans in a substantive, real-world and hands-on way."

"At Blur, vendors, strategists, buyers and visionaries assemble to not only discuss the larger issues of HCI, but also to lay their hands on the latest in HCI technology. Blur is the only forum for a focused, hands-on exploration of the varied technologies evolving in the HCI."

"Come play, investigate, learn and apply at Blur — where we’re changing how you interact with computers forever." -Blur




BLUR Conference Agenda
(Note:   I added the links to conference participants and/or their organizations. Feel free to leave a comment if you know of any corrections or better links!)
Keynotes:

Neuroergonomics: How an Understanding of the Brain is Changing the Practice of Human Factors Engineering - Dr. Kay Stanney, Design Interactive
When Computers Feel: Understanding Human Emotional Measurement  - Hans Lee, EmSense
A Quick Hit on Mobility and HCI - Juan Pons, Swype
Panel Discussion: Haptics- The Beginnings and Future of Touch  - Nimish Mehta
Why HCI will lead the biggest tech revolution yet - Andrew Tschesnok, Organic Motion
Location as a Primary Interface Input - Matt Galligan, SimpleGeo; Nick Brachet, Skyhook Wireless
Robotics, Gaming and The Future of Entertainment- Paul Berberian, Orbotix
Virtual Coaches in Healthcare: A Vision of the Future - Dan Siewiorek, Carnegie Mellon University
10 reasons to be happy about giving computers emotion sensing - Dr. Rosalind Picard, MIT
Commercializing HCI Technology - Dr. Paul Kedrosky, Ewing Marion Kauffman Foundation and Dr. Gerry Barnett


Breakout Sessions:
Human Instrumentation - James Park, FitBit; Ben Rubin, Zeo; Jason Jacobs, RunKeeper;
Steve Larsen, moderator

New Museum Experiences: Learning from Multitouch and Multiuser Installations - Jim Spadacinni, Ideum
Kinect Hacks - Jonathan C. Hall; Lonergan Harrington; Jim Spadacinni, Sean Kean, moderator
Interactive Ads and Consumer Experiences - Alessio Signorini, Immersive Labs; Jon Fox, Helios Interactive
Augmented Reality - Ready for Primetime? - Vikas Reddy, Occipital; Carlin Getliffe, Omniar; Edwin Rivera, Credelis; Dan Rua, moderator
Building an Interface for Endangered Language Learners - Finn Thye and Kelson Adams, Univ of Colorado - Boulder
Alternative Interface Inputs - Gary Clayton, Nuance; Nick Langdale-Smith, Seeing Machines; RJ Auburn, Voxeo; Steve Larsen, moderator
Ewing Marion Kauffman Foundation "Idea Hack" - Commercializing HCI Technology: A Discussion - led by Paul Kedrosky
Building Natural User Interfaces - Thomas Peterson, SoftKinetic; Ohad Shvueli, Prime Sense; David Minnen, Oblong
3D Interactive Design for the Human Body - Albert Hwang
Panel: Will the Kinect Change the HCI Industry Forever? A Group Discussion
HCI in the 21st Century:  Technologies for Extending and Amplifying the Human Experience (pdf) - Dr. Charlie Hughes, UCF; Dr. David Pratt; Dr. Joseph LaViola;  moderated by Steve Fiore, UCF


Some Videos of HCI/Tech featured at Blur 2011 
360 Panorama occipitalhq


"Illuminous" Eric Gradman



"Standard Gravity" Eric Gradman, OpenKinect (libfreenect/python)


Organic Motion Markerless Motion Capture


Advisory:
Steve Fiore, University of Central Florida
Bob Allen, Disney R&D
Kay Stanney, Design Interactive
Capt. Dylan Schmorrow, USN






Cross-posted on the Interactive Multimedia Technology blog.

Sunday, November 28, 2010

Media Facades: "When Buildings Start to Twitter" video timeline, via Thomas Schielke, of arclighting, plus lots of related links!

This morning I received a message from Thomas Schielke, of arclighting about his recent work.  Included in his message was a link to this awesome video, Media Facades: When Buildings Start To Twitter, which is a video timeline of this history of media facades. 

Below is a description of the video, by Thomas Scheilke:
"The timeline depicts international media facades with their different artistic, social or brand messages up to interfaces like iPhone Apps or brain sensors for public participation. The movie is a shortened version of the lecture, The semiotics of media facades - When buildings start to twitter" that was presented at the Parsons The New School for Design in New York in 2010." 

Luminous tweets and retweets 
"During the day, façade structures with their windows and material combinations grant a specific building image to the public. However, after sunset electrical light is the medium for an architectural image. The light appearance sends an atmospheric signal to the citizens like hang on in front of an asleep structure, look at an inviting but static façade or enjoy a vivid architecture sharing short stories. In the last decade, media facades have become a widespread element for luminous tweets. They establish a network between the building owner and the citizens, sometimes driven by aesthetical debates, other times by commercial intentions to avoid traditional light advertisement."

"The pursuit of persuasion by way of big screens gives the impression that size receives a higher relevance than content, comparable with the large amount of trivial tweets in Twitter. Various media facades appear as monumental monologues repeating a fixed animation daily. A few facades use signals from the environment and transform them into a play of light and shadow. Others emerge as urban dialogues when buildings show combined moving pictures. Some even allow people to send messages to the building to receive luminous retweets. They turn the city into a community following the dialogue and with the respective Apps may possibly even gain a following community worldwide."
"The historical overview of international projects covers various lighting methods and techniques from lighting designers as ag4, Arup Lighting, blinkenlights, Fusion, LAb[au], Licht Kunst Licht, L´Observatoire International, Mader Stublic Wiermann, Okayasu Izumi, magic monkey, Matthew Tanteri, Onur Sonmez , Qosmo, realities:united, StandardVision, Urbanscreens, Uwe Belzner, Yann Kersalé and architecture like Asymptote Architecture, Frank Gehry, Jean Nouvel, O.M. Ungers, Peter Cook, Peter Marino, UN Studio, schneider + schuhmacher, Simone Giostra, WOHA architects1. Artists like Doug Aitken, Jaume Plensa, Kurt Hentschläger and Zhong Song are included in the timeline as well."  -
Thomas Schielke
http://www.arclighting.de
FYI: Thomas is one of the authors of the book  "Light Perspectives: Between Culture and Technology". Lean back and relax to the music as you watch a related video by Schielke: Light Architecture: Luminous Walls

Related info from Schielke's YouTube site:
Luminous walls:  From clerestory windows via modernist wallwashing to pixelated planes
"The movie is a shortened version of the lecture that was presented at the Cornell University in the Department of Design and Environmental Analysis in Ithaca/USA (Oct. 18th 2010) and at the Columbia University in the Graduate School of Architecture, Planning and Preservation in New York (Oct. 26th 2010)."
"Luminous walls belong to the essential repertoire of qualitative lighting design. With light, spaces can be defined and reinterpreted. Illuminated walls allow us to provide orientation and to perceive the form and dimension of space. Further, their glow and play of brilliants could bestow a space with an impressing scenography. The timeline reveals different lighting approaches: From backlit clerestory windows for spiritual enlightenment in the gothic period to modernist uniform wallwashing. Contemporary examples will open the view for pixelated colour changing planes based on LED technology. The movie with an overview of international projects covers lighting methods and techniques for luminous walls and their visual appearance. With a perception-orientated design perspective the designer could use vertical illuminance to create bright spaces and thereby also contribute to sustainable lighting solutions."
"The overview of international projects from architects like Antonio Gaudi, Mies van der Rohe, Frank Lloyd Wright, Louis Kahn, Jean Nouvel, Peter Zumthor, Raffael Moneo, Toyo Ito, Christoph Ingenhoven and Karim Rashid or light artists as Peter Kogler and Erwin Redl covers various lighting methods and techniques for luminous walls and their visual appearance. Note: The image for 1814 needs to be reassigned to Bergisel Panorama in Innsbruck/Austria painted in 1897."

RELATED
Previous posts:
Revisiting Urban Screens:  555 Kubik Facade Projection Video; Info about Media Facades 
More Urban Screens and Outdoor 3D Media Facades

Urban Screens, Urban Scenes, Media Facades: Obscura Digital's Outdoor iGoogle Artist Themes Launch in NYCU 

Other Links
Book:  Media Facades:  History, Technology, and Content (M. Hank Haeusler)30+ Dazzling and Interactive Media Facades
Media Facades Festival 2010
Media Architecture Institute
International Urban Screens Association
Urban Screens
"URBAN SCREENS a project by Urban Media Research Berlin, investigates how the currently commercial use of outdoor screens and related infrastructure for digital moving images in urban space can be broadened with cultural content. We address cultural fields as digital media culture, urbanism, architecture and art. We want to network and sensitise all engaged parties for the possibilities of using the digital infrastructure for contributing to a lively urban society, binding the screens more to the communal context of the space and therefore creating local identity and engagement. The integration of the current information technologies support the development of a new integrated digital layer of the city in a complex merge of material and immaterial space that redefine the function of this growing infrastructure of digital moving images."
Urban Screens Video Channel
3d Projections on Buildings: A distinctive Way of Communicating
Communicating Through Architecture:  Media Facades and the Digital Infrastructure  The Rathous (Contains an assortment of videos and pictures)
Art and Commerce Meet on Building's Interactive Media Facades Kelsey Keith, Fast Company, 10/2/2009


Cross-posted on the Interactive Multimedia Technology blog.

Sunday, October 24, 2010

Augmented Realty Eyeglasses: I AM geeky enough to make this fashion statement!

THE AR WALKER, from NTT DoCoMo

AR-walker
Jason Sosa tweeted about the latest trend, the AR Walker, augmented reality for your glasses. This technology from NTT DoCoMo allows you to instantly access location-based information about the things around you. This would be very convenient for people walking about in urban areas, or for tourists. The system also provides easy access to other kinds of information. For example, if you look up towards the sky, you'll get weather information...beyond what you'd figure out on your own.

Of course, the fashionable get-up is in the prototype stage, so you won't be able be seen in public with the newest type of shades anytime soon. For more information, see the video below:


AR WALKER


RELATED
Total Immersion's Partner Success Story: Demo Reel of AR&Co in Indonesia

Cross-posted on the Interactive Multimedia Technology blog.

Saturday, September 18, 2010

Links to posts, videos, and pics related to interactivity and technology...

I've been busy lately, so here are some links to recent posts from my Interactive Multimedia Technology and TechPsych blogs that might be of interest:

Osmosis: Multi-touch systems for... everywhere!

Interactive 360-Degree Glass-less 3D Video Display with Gesture Sensor: Demo of Sony's RayModeler

Bill Buxton's Presentation Video:  "A Little Tale about Touch" (Microsoft Worldwide Partner Conference, 2010)

Will the iPad rejuvenate journalism and sustain the growth of "slow media"? (Video via ZDNet)

Laying the Groundwork for Interactive Video Activities for Students with Special Needs:  Community Road Trip






For Multi-Touch Techies and the Tech Curious: Touch and Retouch article, with code samples, by Charles Petzold

"The World Is Open: How Web Technology is Revolutionizing Education" - by Curtis J. Bonk

Almost missed this:  "MSI Announces Availability of the World's First 3D Multi-touch All-in-one in America"

For the iPad:  Reactable Multi-touch Mobile (also contains links to similar iPad applications)

Off Topic: Ad with 100 cute cats and kittens roaming free around IKEA (plus 2 video clips of cute kittens and 1 of "dancing" dogs)

For Techies and the Tech-Curious:  A Few Links- IEEE Multimedia Innovations, Surface Computing, Usability, and Computer Education Research

A few interesting links- Innovative Interactivity on Google's "Life In A Day"; rb.trends "Mind Music"; Strombergs Blog "The Future of TV, Augmented and Social"

iPad Apps:  Supporting Communication for Young People with Autism (& Links to Moms with Apps)

Planet in Action's 3D Sound in Google Earth:  Part of the Interactive, Touchable 3D Picture (and thoughts about how this might play out on interactive whiteboards in education)

Video Experiments: Sea Life Medley-Extended Version with Music

Propellerheads' Gigantic Outdoor Drum Machine:  Another "Playful Interface" and Media Facade - Using Phidgets!

Update & Links about the Interface Culture Exhibition at the 2010 Ars Electronica Festival, via Martin Kaltenbrunner

iRiS Interaction at the Playful Interface Cultures Exhibition & Ars Electronica Festival (video, short post, and links)

I wish I could go to the Playful Interface Exhibition at the Ars Electronica Festival!

Settlers of Catan Game by Vectorform Game Studio, on a Microsoft Surface

Interactive:  Mirror Fun and Diamonds Alchemy Game, by Playbat

Saturday, September 5, 2009

The World is My Web Browser: Interactive Technology in Public Spaces

Off-the desktop Interactive technologies are spreading quickly, across many platforms.   It seems that within the next 3-5 years we will be able to have instant access to a social and dynamic web, with information and entertainment at our fingertips, anywhere we go. 


The "world-as-web-browser" concept is one I've touched upon in the past.  I'd like to focus on this topic in future posts.

I came across some of the information in this post on the Future of Media Blog,maintained by the folks at
the Interpublic Emerging Media Lab, based in California. This blog is a must-read!


The Saatchi & Saatchi ad agency in the UK created interactive games that provide people waiting in bus shelters the opportunity to pass the time by bashing digital falling eggs.


A more utilitarian approach to interactive touch screens is the EyeStop bus stop, a concept created by researchers MIT's SENSEable City Lab, along with the city of Florence and the city's transit service:


http://senseable.mit.edu/eyestop/01.jpg
MIT



MIT researchers unveil the EyeStop: "Bus stop of the future" can sense its surroundings (pdf)



SOMEWHAT RELATED

IPG Future of Media Blog

(Cross-posted on the Interactive Multimedia Technology blog.)

Thursday, July 30, 2009

Singularity University? What about a Singularity Community College, with a mobile/distance learning option?

After I posted David Orban's presentation about the Internet of Things and Spime Design, which was part of the 2009 Singularity University, I took a deeper look at the Singularity University website. There are 3-day and 10-day programs geared for executives, and a 9-week Graduate Studies Program.

The Singularity University, held at the NASA Ames Research Center, "aims to assemble, educate and inspire a cadre of leaders who strive to understand and facilitate the development of exponentially advancing technologies and apply, focus and guide these tools to address humanity’s grand challenges."


The tuition for the 9-week program of study at the Singularity University is $25,000.00. It is not an inclusive environment, from what I can tell from the description of the ideal Singularity University student:

1. "We are looking for students who are creative, intelligent, and driven-for-excellence from around the world."
2. "Experts in one of the 10 track areas, and have a passion to learn about other tracks."
3. "They are proven leaders and entrepreneurs. We are looking for the next generation of CEPs, University Deans/Presidents and Government leaders."
4. "We are looking for internationalists: people who are bilingual or multilingual with a strong command of English (the language used to teach SU courses) and people who have traveled widely.
5. "They are interested in understanding and addressing the world's grand challenges."

The following tracks offered by the Singularity University include the following:


What the world REALLY needs is a Singularity Community College, with the same faculty as the University version. The community college version would also provide a ubiquitous learning option for those of us too busy to attend courses in person.

Nine weeks, $250.00 a student. Transformation? Priceless.


For your convenience, below is some information about the movers and shakers affiliated with the Singularity University . The information is from the Singularity University website.


Faculty & Advisors


Here is the list of the 2009 Singularity University students:


More from the Singularity University website:

"The following companies and organizations are working in partnership with Singularity University. Their contributions and credibility are critical to the growth of this institution"

Corporate

  • 23andMe
  • AppJet Inc.
  • ePlanet Ventures
  • Corporate Games
  • Google
  • IDEO
  • LinkedIn
  • Wordpress.com
  • X-Prize

Academic

  • Cushing Academy
  • International Space University

Media

  • KurzweilAI
  • Singularity Hub
  • The Conversation Group

More:

Founders’ Circle

"The Founders Circle is composed of those individuals and companies who provided the start-up capital to establish Singularity University. Their contributions and credibility are critical to the Founding of this institution."

Corporate Founders ($250K+)

Associate Founders ($100K+)

Supporters ($5K – $100K)

The Singularity University is a non-profit organization. The term "Singularity" was adopted from Ray Kurzweil's book, "The Singularity is Near". According to information on Ray Kurzweil's website,

"The Singularity" is a phrase borrowed from the astrophysics of black holes. The phrase has varied meanings; as used by Vernor Vinge and Raymond Kurzweil, it refers to the idea that accelerating technology will lead to superhuman machine intelligence that will soon exceed human intelligence, probably by the year 2030. The results on the other side of the "event horizon," they say, are unpredictable. We'll try anyway."