Showing posts with label web of things. Show all posts
Showing posts with label web of things. Show all posts

Sunday, February 5, 2012

LINK LIST!

Here is a link list to a range of posts from the Interactive Multimedia Technology blog:
Jason Silva's multimedia review of ABUNDANCE.  Exponential Technological Progress. Less than two minutes.
Interactive Technology:  Take a look at Corning's "Day Made of Glass 2: Unpacked" Video!
Razorfish Gesture and Touch Platform for the "Retail Experience"
Flight of the Fireflies, an Interactive Musical Poem/Game for the iPad, by Woolly Robot (video trailer)
Google in Education, Updated
iBooks Textbooks for iPads, iTunesU App- and links to info about 1:1 iPad initiatives in public schools
Quick Post: Link to a UX Gold Mine-Official Usability, User Experience, and User Interface Guidelines from Companies
GeekDad's Post: The Changing Nature of App Design for Kids
How to use game dynamics in the classroom, with good links, via Edudemic (Jeff Dunn)
Immersive Learning for Math using DimensionU Games- new "Play, Learn and Earn" with an allowance component.
Off-topic:  "Communication technology for human-dog interaction" and "The secret life of my dog: design and evaluation of a paw tracker concept"....and my dog.
You Know You've Secretly Wanted to Learn to Code! (Info, links, video)
3D Plug-in for SMARTBoard Notebook (Video)
"Kinect-based Telepresence with Room Sized 3D Capture and Life Sized Display, Includes Behind-the-Scene "how-to" (UNC Chapel Hill)
Near-Field Communication in Education? Arts? Wayfinding?
iPads for every student in an elementary school in NC, Smartboards in the classrooms, and one awesome principal
Christian Bannister's Interactive Multi-touch  and Gesture-based Bubcycle Project. Use your hands to shape sound, create, and manipulate music. Wow!!
UPDATE:  EIST Call for Papers/Presentations
Kinect in Education! (kinectEDucation)
Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work and Learn, an awesome book from Cathy "HASTAC" Davidson
Near Field Communication (NFC) for Smartphones at the Museum of Londun, related video, and NFC links.
Quick Link:  The Remote - Death by Voice Control?
46 Seconds of Steve Job's Wisdom-Vision
MozoCam Video Demos: Great for virtual field trips, awesome HD + fluid movement
FlatFrog Multi-touch Videos: Point Separation, Multi-input, Multi-user input
Starbucks Cup Magic:  Augmented Reality App for iPhone and Android!
Revisiting Good Blogs:  User Interface Engineering (Albrecht Schmidt, University of Stuttgart)
Revisiting Good Blogs: Eager Eyes (Robert Kosara, UNC-Charlotte)
TWINE video and the Supermechanical Blog:  Moving Towards the Web of People and Things!
Revisiting Good Blogs:  Nathan Yau's FlowingData

Thursday, November 24, 2011

Update: Links from Interactive Multimedia Technology!

Revisiting Good Blogs:  Innovative Interactivity (II) - A Digital Watering Hole for Multimedia Enthusiasts
Mind/Shift Blog Post:  Read, Hear or Create a Story: Apps for Traveling with Kids - and great related links!
Camera-less Tabletop Computing with Samsung SUR40 for Microsoft Surface with PixelSense
Is the answer Voronoi?  Looking for possible solutions to an art+dance+music+tech idea from a recurring dream.
Art+Tech: The work of Aparna Rao and Soren Pors - a TedTalk worth watching!
Revisiting Good Blogs:  IDEUM update
Link to a great rant about interaction design.  It is all about the hands, screens and surfaces, not so much!?
Revisiting Good Blogs - Web of Things: "Architecting the Web of Things for Tinkerers and Hackers"
Visiting New (to me) Blogs:  Learning WebGL
Revisiting Good Blogs:  Space and Culture
Quick Link:  68 interesting ways to use an iPad in education
Building Interfaces for the New Decade
Google Chrome Web Store!
Le Chal:  Smart shoes for the Visually Impaired
Call for Papers:  Educational Interfaces, Software, and Technology, a workshop at CHI 2012
Interactive Large Displays in Urban Spaces:  Communicating Energy Usage through Duke Energy's "Smart Energy Now" Project
Quick Link: iPads and Autism - 60 Minutes Segment
What would it be like if pens were "banned" from classrooms every Wednesday?  Video clip by Mick Waters, not just for teachers and students!
Make and Share Your Games Online!  Update: Game Creator and the Cartoon Network Website
T(ether): Next-Gen Data Gloves + iPad:  Just what I needed for the colder weather!
Google Labs RIP
RENCI Update:  Combining Gaming and Visualization
Hacking Autism:  Touch Technology for Young People with Autism Spectrum Disorders
Stantum's Multi-Modal, Multi-Touch Technology: Looks Great for 21st Century Learners; Supports Creative, Collaboraitve Knowledge-Sharing


Friday, June 17, 2011

LINKS AND UPDATES: Emerging and interactive technologies/apps, related posts




    Calming Technologies Research, Stanford University

    Sunday, April 3, 2011

    Recent Interactive Multimedia Blog Post Links

    Interactive Tabletops and Surfaces: Call for Papers and Notes (6th Annual ACM ITS 2011 November 13-16)
    Call for Papers: Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects
    Links:  Web of Things, Web Patterns and the EPC Cloud, Windows 8 Rumors, Human Centered Service Design
    Virtual History of Rome for the iPad, Created with Unity
    Program - CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy







    http://www.nuiteq.com/images/menu01.png 

    FYI: If you are new to this blog, my main blog is Interactive Multimedia Technology (IMT).  I update this blog with links to posts on the IMT blog every month or so.   I will resume this blog in this once I reduce my current workload.

    If you are interested in technology, psychology, and education, take a look at my TechPsych blog.

    TOUCH THE WEB 2011: 2nd International Workshop on Web-Enabled Objects Call For Papers


    CALL FOR PAPERS: Touch the Web 2011
    2nd International Workshop on Web-Enabled Objects
    The workshop will be held on June 20-24, 2011 in Paphos, Cyprus, in conjunction with the:
    The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. With the addition of novel communications capabilities and identification means such as RFID, systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and operations through short-range communication. When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical elements. In addition, the new generation of mobile phones enables a true mobile Internet experience. These phones are today’s ubiquitous information access tool, and the physical token of our "Digital Me“. These meshes of things and “Digital Me” will become the basis upon which future smart living, working and production places will be created, delivering services directly where they are needed.

    The fundamental questions in this workshop are:
    How do we apply the lessons learned in Web Engineering to the Internet of Things?
    What kind of Web-based interaction patterns for embedded devices (streaming, eventing, etc.) can we identify?
    Applications, deployments, prototypes and evaluations of Web of things systems.
    Human-things interaction models and paradigms (mobile interfaces, etc.)
    User-oriented, context-aware discovery and dynamic search for the real world.
    Compositions of Things and Meshes of Things.
    What kind of interfaces, business models and scenarios these smart things will create, address and modify?
    How can the services in the surroundings be composed and orchestrated?

    The research areas involved are many, including Web Engineering, Ubiquitous Computing, Product Engineering, Distributed Systems, Human Computer Interaction, Economics, Artificial Intelligence, and many more. We look forward in this workshop to bring together different areas of expertise to help us shape a vision of creating living and working surrounded by meshes of web-enabled things.

    Workshop format
    Expected number of participants is no more than 20, for a full-day workshop. A tentative program (to be adjusted following the number of participants) is organized as follows:
    A short (15 min) opening session by the workshop organizers
    Two full paper presentation sessions (each session with 3 papers, 20 min presentation each)
    Lunch break
    One short paper presentation session (up to 6 papers, 5 min presentation each)
    Discussion session. A specific agenda to discuss and provide feedback upon will be proposed and the organizers will moderate the discussion.
    The last session will be devoted to consolidate and present the results of the discussions. The workshop organizers will write a workshop summary and publish it as part of the workshop proceedings.