Friday, May 3, 2013
Linkfest (for your tech-reading pleasure)
Here's an update of links to posts from my Interactive Multimedia Technology blog. Similar content can be found on my Pinterest boards.
OpenPilot: A Next-Gen Open Source Autopilot Approach to Aerial Videography
XBox Kinect in the OR: Kinect supports gesture interaction with 3D imaging of the patient, while operating.
Telemedicine in Schools: Promoting Health (and Mental Health)
InteractiveTV Today (ITVT): Links to information and updates about CES 2013, via Tracy Swedlow.
Gesture Markup Language (GML) for Natural User Interaction and Interfaces
CCRMA Summer Workshops: Stanford's Center for Computer Research in Music and Acoustics
Disney Research: Touche, Touch and Gesture Sensing
AirHarp for Leap Motion, a Responsive Musical Natural User Interface
Tips for Apps and the Web: Designing for Teens, Part I
Part II: Websites and Apps for Teens and Education
Designing for Touch & Gesture: Tips for Apps and the Web (Updated)
Affinity+: Semi-Structured Brainstorming on Large Displays, from Pacific Northwest National Library
Call for Papers: Human-Computer Interaction and Learning Science
Update: What's New for Kinect? Fusion, real-time 3D digitizing, design considerations, and more.
Interactive MaKey MaKey: "An Invention Kit for Everyone" - Video Preview
Google Glass and Kids- BYOGG? Quick links to MIT Tech Review Post - and more
Leap Motion: My Dev Kit Arrived - Now What? Thoughts About "NUI" Child-Computer Tech Interaction
Google Earth and Leap Motion
Quick Post/Videos: Evolving Soft Robots (Cornell's Creative Machines Lab); Leap Motion + Google Earth Experiment (PO-MO)
Little Digits Counting and Early Math App, by Cowly Owl- Chris O'Shea
Interesting Videos I Almost Missed (Future/Emerging/Creative Tech)
The Uncanny Valley is Here! Activision's real-time character demo is chilling real.
What happens when a 2-year-old wakes up to the sound of the Google Map Lady? "I CAN'T turn left right now!"
Pixel Press: Draw, create, play and share games, without code, now on Kickstarter.
Saturday, April 23, 2011
April 25th Release Date: Play and Experiment with Music on your iPad/Phone/Pod with NodeBeat iOS Music Sequencer by Affinity Blue, by Seth Sandler and Justin Windle
"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad. NodeBeat is designed to let you create a variety of rhythmic sequences and ambient melodies in an intuitive fashion. It is scheduled for release on April 25th." -Affinity Blue
NodeBeat - iOS Music Sequencer from AffinityBlue on Vimeo.
NodeBeat is a collaboration between Seth Sandler and Justin Windle. It was developed using openFrameworks, with PureData for audio synthesis. According to the NodeBeat website, "Octaves and Notes make up the two types of nodes. Octaves pulse and send messages to Notes within proximity. Each Octave is assigned a random octave and each Note, a random note; therefore, a Note will play in several octaves depending on the Octave it's connected to. Pause nodes to create your own beats or let them roam free to have them generate their own." Features include adjustable node physics, node add/remove, pitch shift, adjustable pulse rate and beat sync, adjustable echo, attack, decay, and release for creative sound sculpting, and for the iPad, audio waveform display and landscape/portrait views.
RELATED
NodeBeat website
Seth Sandler's posts about music
Seth's posts and videos about AudioTouch, and interactive multi-touch interfaces for computer music exploration and collaboration.
Soulwire (Justin Windle's blog)
Cross posted on the Interactive Multimedia Technology and TechPsych blogs.
Sunday, April 3, 2011
Recent Interactive Multimedia Blog Post Links
Call for Papers: Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects
Links: Web of Things, Web Patterns and the EPC Cloud, Windows 8 Rumors, Human Centered Service Design
Virtual History of Rome for the iPad, Created with Unity
Program - CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy

FYI: If you are new to this blog, my main blog is Interactive Multimedia Technology (IMT). I update this blog with links to posts on the IMT blog every month or so. I will resume this blog in this once I reduce my current workload.
If you are interested in technology, psychology, and education, take a look at my TechPsych blog.
Wednesday, November 25, 2009
352 Media Group: Creating a Microsoft Deep Zoom Silverlight Wall: Great idea, could use some optimization for touch or IWB interaction.
Ever since I explored the Hard Rock Cafe Memorabilia website on my HP TouchSmart PC, I've been on the look-out for other great touch-friendly applications created with Microsoft's Deep Zoom and Sliverlight. Today, I came across an example that holds some promise, although it needs some tweaking before it is truly touch-ready.
Note: I tried this in three browsers on my HP TouchSmart PC, Google Chrome, Internet Explorer, and Firefox. At the top of the viewing box, it says, "Click inside to zoom in". Clicking the picture or touching my touch screen did not activate the zoom. However, it did enable me to zoom in the wall through scrolling with my mouse.
If you touch the picture with your finger, you can move it around, and you can do this with your mouse as well. At the upper left-hand corner of the frame, there are tiny icons that will allow you to zoom in or out. If the icons were just a little bit larger, with just a little bit more space between them, it would be easy to activate the zoom feature with my finger.
RELATED
Windows User Experience Interaction Guidelines: Touch
Windows 7 Touch
Microsoft Silverlight Deep Zoom
Information from Microsoft Live Labs about Sliverlight Deep Zoom
Autostitch
This was the program used to help stitch together the pictures on the wall into a format that could be used with Deep Zoom.
Cross posted on the Interactive Multimedia Technology blog.
Sunday, November 16, 2008
Every Surface a Computer: "Scratch" - Capturing Finger Input on Surfaces using Sound. (Chris Harrison and Scott Hudson's Video - UIST '08)
Chris Harrison and Scott Hudson, from the Human-Computer Interaction Group at Carnegie-Mellon University, presented their latest research at the UIST '08 conference. Take a look at the video below to see how gestures that result in sounds can can transformed on unpowered finger input surfaces, using a stethoscope sensors and filters:
Yes, every surface is a computer!
(Even your pants...)
For detailed information, read the paper presented at UIST '08 by Chris Harrison and Scott E. Hudson:
Scratch Input: Creating Large, Inexpensive, Unpowered, and Mobile Finger Input Surfaces
RELATED:
The Best Paper Award at UIST '08 was "Bringing Physics to the Surface", by Andrew Wilson, of Microsoft Research, and Ahahram Izadi, Otmar Hilliges, Armando Garcia-Mendoza, and David Kirk, of Microsoft Research, Cambridge.
Here is the abstract:
"This paper explores the intersection of emerging surface technologies, capable of sensing multiple contacts and of-ten shape information, and advanced games physics engines. We define a technique for modeling the data sensed from such surfaces as input within a physics simulation. This affords the user the ability to interact with digital objects in ways analogous to manipulation of real objects. Our technique is capable of modeling both multiple contact points and more sophisticated shape information, such as the entire hand or other physical objects, and of mapping this user input to contact forces due to friction and collisions within the physics simulation. This enables a variety of fine-grained and casual interactions, supporting finger-based, whole-hand, and tangible input. We demonstrate how our technique can be used to add real-world dynamics to interactive surfaces such as a vision-based tabletop, creating a fluid and natural experience. Our approach hides from application developers many of the complexities inherent in using physics engines, allowing the creation of applications without preprogrammed interaction behavior or gesture recognition."
Preparation for the Internet of Surfaces & Things?
