Showing posts with label surface. Show all posts
Showing posts with label surface. Show all posts

Monday, December 24, 2012

Merry Linkfest!

Here is a long list of links to posts from the Interactive Multimedia Technology blog. Many of the posts include video clips, photos, and links to resources, including articles, scholarly publications, presentations, and in some cases, interesting open-source code.

Enjoy!


  • Interactive Tablets and Learning: One Laptop Per ...
  • Crafting Gorgeous User Interfaces: Rich Robinson, ...
  • Updated: Links and Resources for coping with (and...
  • Connecting: Exploration of the Future of Interacti...
  • This Exquisite Forest: Join this massive online, c...
  • Sharing the Holiday Meme(s) - Christmas House Ligh...
  • RP-VITA, Dr. Roboto - Remote Control Telepresence...
  • Augmented Human Conference '13 (ACM CHI) March 7th...
  • Musings about still-popular Interactive Multimedia...
  • EpiCollect: A mobile app, useful for photo + data-...
  • Quick Link: Comparison of Interactive Whiteboards...
  • LINK: Mobile's Role in a Consumer's Media Day: Sma...
  • Thinking in the 21st Century: Videos...
  • First-Person User Interface; Mobile to the Future;...
  • Interactive TV Design Discussion - David Herigstad...
  • Usability of Windows 8: Food for thought from Jako...
  • Surface Tablet vs. iPad Video, via SAY Media
  • Human Computer Interaction + Informal Science Educ...
  • Knight Digital Media Center: Election shows data i...
  • Video: Overview of Multimedia Learning Principles,...
  • Revisiting the Multi-touch Parody of CNN's Magic M...
  • Jeff Han Discusses Windows 8 for Large Displays, M...
  • Interactive Display at the Local Hyundai Dealershi...
  • CFP for Special Issue of Personal and Ubiquitous C...
  • Stantum Update: Innovative Tablet and Mobile Tech...
  • iPad3 and iPad Mini: Hands-on Side-by Side Compar...
  • Got Interactive (Multimedia) Textbooks Inside Your...
  • From a Post-WIMP Perspective: What Happens When Po...
  • More Tablets, More Mobile, More Social. On The Me...
  • Tablet and Mobile Day (or Era): Lots of upcoming n...
  • Link to "Who Works with Creative Coders", by Tim S...
  • Lenovo's Touchy-Twisty Tablet-Laptops (Video)
  • Bill Moggridge left our world in September, but hi...
  • Smartphone Use Infographic, via Pew Internet and A...
  • Interactive Video: Google Doodle Star Trek Clip -...
  • A Few Awesome RSA Animate Videos
  • SAP's new Mobility Design Center: Services Describ...
  • Digital Disruption Video (Deloitte): Nice use of a...
  • Thinking about a Kurio 7 Tablet for your kid? Her...
  • Grandson and iPad: "I did it!"
  • Mobile Design Best Practices: Joshua Mauldin's UX ...
  • Tech and Stuff shared by my FB friends.
  • Sound IS Important: Sonification, sound synthesis,...
  • LONGBOARDING FREERIDE, an HD Extreme Sports video....
  • Blast from the 2009 past: News, Videos, and Links ...
  • Men's Interest Section at Barnes and Noble: Girls ...
  • Musings about NUI, Perceptive Pixel and Microsoft,...
  • TechCrunch Charlotte Highlights, Part Two- NexTabl...
  • Your Palm as Remote Controller (Video and Links)
  • Does Scanning This QR Code Make Me Look Silly? Int...
  • Updated: SEPTRIS, A Game to Teach about Sepsis, pl...
  • 60-Minutes Segment about iPads and Autism; James W...
  • Catching up on music technology: Tornado Twins' "...
  • Cute NAO robot performs "Evolution of Dance" and i...
  • Update: Video of My PlayHome App and 19-Month-Old ...
  • Tuesday, January 6, 2009

    Why "new" ways of interaction?

    Why "new" ways of interaction?

    Jonathan Brill, of Point & Do, has several video clips that explain the basics of multi-touch and gesture interaction. He is currently leading a book study of Dan Saffer's "Designing Gestural Interfaces" and is one of a small (and growing) group of people who are looking at ways technology can support human interaction and activities in a more natural, enjoyable, and intuitive manner.

    "Mouse-based thinking simply doesn't work here....WIMP best practices slow users down, confuse them, and make multi-touch applications difficult to learn...a new class of applications....make it easier for groups of users to interact with complex information.

    In the video clip below, Brill discusses the need to escape from the WIMP mindset. (Windows, Icons, Mouse & Point, the current way most people interact with computers and related devices.)



    Here is a transcript of key points from the video:

    "It has been 25 years since the first rich multi-touch system was publicly shown. That's a lot of research for a shocking lack of progress. By contrast, 25 years after the demo of the mouse, GUI (graphical user interface)had evolved into Windows, MS Office, Mosaic, Lan, and the Apple Newton, the basis for today's business productivity tools."

    "The mouse was successful because early engineers developed a simple, clear interaction framework that everyone could follow. It was called WIMP: Windows, Icons, Menus, & Pointers. WIMP worked. It was cool, and it increased usability and solved key technology issues of the day:"

    • Windows were a way to manage content on small displays
    • Icons were a space-efficient way to point and click on commands
    • Menus hid irrelevant content
    • Pointers visually tracked mouse interaction

    "Multi-touch needs an analogue to WIMP that makes it easy to use, across platforms. At Point & Do, we think we've found it. It is what we call PATA:

    Places
    Lighting, focus, and depth, simplified searching and effecting hyperlinked content
    Animation
    Using animation to subtly demonstrate what applications do and how to use them is a better solution than using icons. Animations makes apps easier to learn.
    Things
    Back in the days of floppy disks, objects helped us organize our content. This limitation was forced by arcane technology, but it did have one huge advantage. We used our spatial memory to help us navigate content. Things will help us organize content and manipulate controllers across a growing variety of devices.
    Auras
    Auras will help us track what we are tracking and when an interaction has been successful."

    Here are a few more videos from Jonathan Brill:
    Multi-touch Design Techniques Part 1 of 3


    Multi-touch Design Techniques Part 2 of 3




    RELATED:

    "Surface and Tangible Computing, and the "Small" Matter of People and Design" (pdf) -Bill Buxton, ISSCC 2008

    Designing for Interaction -Dan Saffer

    The Computer for the 21st Century
    Mark Weiser, Scientific American, 09, 1991
    (Note: I read this article when I was on a plane from Charlotte to Detroit, years ago, and never forgot about it. If you are just beginning to learn about HCI or ubiquitous/pervasive computing, or off-the desktop interaction design or application development, it is well worth the read!)

    Friday, December 19, 2008

    More for the Interactive Usability Hall of Shame: BMW Features (Via Roland Smart, Adaptive Path); Solution: MX 2009

    Roland Smart, of Adaptive Path, recently posted an article about his experience attending at the BMW performance driving school, where he had a chance to see how BMW uses the Microsoft Surface in the showroom. (See my previous post, BMW and Surface Computing: Video of Tabletop Interaction, on the Interactive Multimedia Technology blog).

    Later in his post, Smart discusses the problems he encountered with the BMW iDrive, a computer system that combines an LCD panel on the dashboard and a controller knob on the center console.

    Smart cited information from James G. Cobb's article “Menus Behaving Badly“ (NY Times, '02), regarding his user-experience with a couple of features of the BMW 744i:

    Unanticipated Headrest Action
    "...A block away, I adjust the seat forward. The electric head restraint rises, inexplicably, to its highest position. I readjust the headrest and move the seat again. Again, the headrest zips up, as if programmed with the wisdom that tall people have short legs.

    My beagle, whose job description is ''scan roadsides for squirrels,'' is in the back, moving from one side window to the other. Each time he shifts, sensors in the seat take note, and the right rear headrest whirrs up as the left one whirrs down. For the next two hours, the headrests dance in tandem, as if trying to provide comfort for restless spirits."


    Dangerous Radio Station Control While Driving: The iDrive Controller Menu
    "Pull the iDrive knob back to select the ''entertainment'' menu.
    Scroll to the bottom of the screen and click ''memory.''
    Scroll to the top of the next menu and highlight ''M FM.''
    Scroll to the right and click ''manual.''
    Twist the knob to tune in a station.
    Click ''memory'' -- twice -- to store it.

    In a lesser car, you might simply twist a knob. In the 745i, tuning the radio is an interactive experience at 75 m.p.h. After a bit of this, you may wonder what's the fuss over handheld cellphones."


    Smart also pointed to Jasper van Kuijk 's (12/24/07) post on the Uselog.com product usability weblog, “More iDrive Reviews; the Evolution of a Bad Idea“. Here are some excerpts:


    The Truth About Cars: BMW iDrive Editorial (Robert Fargo)

    "...If BMW believed that iDrive was the intuitive future of driver control, why did they equip the new Seven with two CD players? Maybe it's because the dash-mounted single CD can be operated manually, while the six-stack system requires iDrive."


    Technoride: Mid-Course Correction for BMW's iDrive (Bill Howard)
    "...This third variant adds the function buttons, much like programmable PC function keys (they can be programmed, you know, just that no one does anymore) or radio buttons on your car audio system, to the four-way iDrive controller."


    Mobile Experience: BMW iDrive Really Sucks
    "The iDrive is so freaking useless..." (My quote from the van Kuijik's source, Andy, author of the The Mobile Experience blog)



    Related


    Driving It: Car Interfaces and Usability (Wayne Cunningham, CNET)
    Discusses Jacob Neilson's basic principles of usability and how they can be applied to car interfaces. Touches on BMW's iDrive, Audi's Multimedia Interface (MMI), the Mercedes-Benz Cockpit Management and Navigation Device (COMAND), and touchscreen LCD's.


    Although Cunningham reports that he most usable interfaces he's seen in cars are touch screen LCD's, I beg to differ, given my experience with my Honda's navigation system! (I'm saving that one for another post.)
    Volt
    (Picture of the iDrive, from Cunningham's post)


    MX 2009
    For those of you interested in the managment of user experience, Adaptive Path is putting together a conference that addresses the business side of the UX equation:


    MX San Francisco: Managing Experience through Creative Leadership March 1-3, 2009


    Speakers:
    Sara Beckman, Co-Director of the Management of Technology Program, Haas School of Business
    Margaret Gould Stewart, Manager, User Experience, Google
    Margret Schmidt, VP, User Experience Design & Research, TiVo
    Bruce Temkin, Forrester Research
    Marty Neumeier, President of Neutron
    Khoi Vinh, Design Director for NYTimes.com
    Dan Roam, founder of Digital Roam
    David Butler, VP, Design, The Coca-Cola Company

    (Highlights from MX2008 can be found on the MX webpage, after the introductory blurbs about the speakers.)

    Sunday, December 14, 2008

    Jonathan Brill's Point & Do: "Your Guide to Natural User Interfaces"

    Jonathan Brill consults on multi-touch product strategy and is the author of the Point & Do blog/website that is full of interesting applications, demos, links, and comments related to natural user interface applications.

    Here are a few of the videos he's posted:
    (You can visit his website for additional information, including how to participate in the Multi-touch Book Club discussion of Dan Saffer's book, Designing Gestural Interfaces.)

    Infusion's Multi-touch Applications


    David Smith's Raptor: Building Games with a Tabletop Computer
    Raptor: Building Games with a Tabletop Computer from David Smith on Vimeo.

    Prototype 3D Media Viewer for Surface
    Prototype 3D Media Viewer for Surface from Clarity Consulting on Vimeo.


    Prototype T-Shirt Designer for Surface

    Prototype T-Shirt Designer for Surface from Clarity Consulting on Vimeo.

    Snowboard Designer

    Surface Promo from IdentityMine on Vimeo.

    Prototype Whiteboard for Surface

    Prototype Whiteboard for Surface from Clarity Consulting on Vimeo.

    Saturday, October 18, 2008

    Multi-touch at DreamHack Winter 2008: Wish I could go!

    DreamHack is known in the Guiness Book of Records as the world's largest LAN party and computer festival. The record set ii 20 10,544 computers and 11,060 attendees. The Winter 2008 DreamHack event will be held at the Elmia exhibit center in Jonkoping, Sweden, November 27-30.

    http://mythicmktg.fileburst.com/war/us/media/newsletter/2007_12/dreamhack1.jpg


    NUI (Natural User Interface) will be at DreamHack Winter 2008. For more information about NUI's upcoming events, see Harry van der Veen's multi-touch blog. (Harry is the co-founder of the NUI-Group and the CEO of Natural User Interface)

    Here is a picture of an interactive multi-touch table they demonstrated at Cityscape Dubai 2008:


    Natural User Interface is collaborating with Lulea Tekniska University on the upcoming projects.

    Comment:

    I gather from the pictures that DreamHack started out as a "guy" thing. The pictures below are from the GRIN website. (GRIN is a game developer company located in Barcelona, Spain, and in Stockhom & Gothenburg, Sweden.)



    http://www.grin.se/img/uploads/Image/Marketing/DreamhackW2007/dreamhack_stolen.jpg

    Tuesday, June 17, 2008

    Multi-Touch Plug-in for NASA World Wind?!

    NUI group member Paul D'Intino is developing a Multi-Touch display called Orion mt. He's working on a multi-touch plug-in for NASA World Wind.

    This would be a cool way of exploring the world for students who have access to multi-touch screens at school!


    The plug-in is a work in progress. You can download the latest version from Paul's blog.

    The image “http://nuigroup.com//images/nui_s.jpg” cannot be displayed, because it contains errors.

    Paul is "Fairlane" on the NUI Group's forums.

    Saturday, May 31, 2008

    Top 15 Blog Posts: Technology Supported Human World Interaction

    As of 5/31/08:
    Multitouch LaserTouch from Microsoft, Andy Wilson, Innovation...
    More of Microsoft's Andy Wilson: Video of Surface Multi-Touch Computing
    Urban Screens, Urban Interfaces, Digital Media, and the Arts in Public Spaces
    Everyware Health Care: Microsoft Health's Common User Interface website, usable health care applications, pervasive health games...
    Interdisciplinary Research in Computer Science and Information Technology: Revisiting the Equator Project
    Human-Information Interaction, Usability, User Interface Design Patterns, Mobile Web Design: Random Links.
    Positive examples of large-touch screen display interaction: Interactive touch wall at CeBIT: UBC's Shadow Reaching
    NextWindow Demos a Multi-touch Display: A more affordable "Surface"
    Design Considerations: Touch screen interaction, mobile computing, and Synaptics
    Nokia's Morph Prototype and Concept
    Ubiquitous interactive computing comes to the corner bank?!
    Technology-Supported Shopping and Entertainment-User Experience at Ballantyne Village: "A" for concept, "D" for touch-screen usability
    thirteen23's Touch Screen Information Kiosk: A GOOD Example of Touch-screen Interaction and Content
    Link to article: Demonstrating the Feasibility of Using Forearm Electomyography for Muscle-Computer Interfaces
    I wish I could be Johnny Chung Lee for a Day! Tracking fingers with the Wii Remote


    Tuesday, March 4, 2008

    Resources and links about touch screens, tables, and multi-touch

    After reading a comment to one of my recent posts, I realized that I have several posts and links to resources about interact displays, tables, touch screens, and multi-touch on my Interactive Multimedia Technology blog that I should share with TSHWI readers here.

    When I have a moment, I will update this blog with pictures, and annotations, and more resources. (I've posted some of these links on my sidebar, which I'm in the process of updating.)

    NUI Group: Open source multi-touch

    SethSandler: Audio Touch

    Stephano Baraldi's On the Tabletop

    Desney Tan: Large displays and multiple device systems

    Gerd Waloszek: Interaction Design Guide for Touch Screens

    Touch Usability

    Microsoft Surface

    Inside Microsoft's Multi-touch: Team, Demo, Lab Tour (includes a video)

    Savant's Rosie Touch Table


    TouchTable

    My YouTube Playlist: Cool Technology, Interactive Multimedia, and More!

    Monday, March 3, 2008

    NextWindow Demos a Multi-touch Display: A more affordable "Surface".

    NextWindow has a multi-touch display! This display was demonstrated at a recent digital signage expo in Las Vegas.

    If you are waiting to get your hands on something multi-touch, you don't need to wait to get a Surface:



    I need to get my hands on one to see/feel how my projects-in-process play out on the screen. For those of you who don't follow my blogs, I tested out several of my project prototypes for my HCI and Ubiquitous Computing classes on a variety of displays, and found that I liked the NextWindow display the best in terms of resolution and touch-response. (See poetry picture share and photo-globe explorer)

    Not long after that, Microsoft unveiled the Surface, which still is out of reach for most humans. I recently came across a demonstration of the Surface with a multitouch game, "Firefly", developed by Carbonated Games. The video was produced by Sarcastic Gamer.



    I imagine that FireFly would work just fine on the NextWindow, even if the display is upright, not a table.