Showing posts with label demo video. Show all posts
Showing posts with label demo video. Show all posts

Thursday, October 15, 2009

Microsoft's Future Interface Visions, Original Version, Parody Version

A while ago, I posted Microsoft's video of future productivity technology. Here it is again, along with a the parody below.  Enjoy!



Parody Version from Sarcastic Gamer


I'll update this post soon with some comments and pictures. I'm missing the link to the Microsoft video that talks through the various technologies highlighted in the first video.

Thursday, September 24, 2009

Urban Screens, Urban Scenes, Media Facades: Obscura Digital's Outdoor iGoogle Artist Themes Launch in NYCU



The event took place over a year ago, but I thought it was worth re-visiting, given the theme of this blog. For more pictures, visit the photo gallery of the event on the BizBash New York website.
"Google wanted to make a big impression for the debut of its iGoogle Artist Themes. Obscura Digital delivered by transforming New York City’s MeatPacking district into a massive outdoor art gallery for three nights. Using sixteen projectors perched atop three rooftops at the intersection of Little West 12th, 9th Avenue, and Gansevoort, we projected the artist themes onto the exteriors of ten buildings in a synchronized, animated display complete with audio. Many of the 70 participating artists—including architect Michael Graves, artist Jeff Koons, designer Marc Ecko, and photographer Anne Geddes—came out to see their work writ large. In spite of the rainy night, the brightness of 30,000-lumen projectors was hard to miss and people on the street stopped to take in the spectacle"

  http://www.bizbash.com/content/editorial/StoryPhoto/big/e14148image2.jpg

http://www.bizbash.com/content/editorial/StoryPhoto/big/e11014image2.jpg

http://www.fastcompany.com/files/imagecache/panoramic_image/files/feature-118-obscura1.jpg

http://www.fastcompany.com/files/feature-118-obscura3LG.jpg

Tuesday, January 6, 2009

Why "new" ways of interaction?

Why "new" ways of interaction?

Jonathan Brill, of Point & Do, has several video clips that explain the basics of multi-touch and gesture interaction. He is currently leading a book study of Dan Saffer's "Designing Gestural Interfaces" and is one of a small (and growing) group of people who are looking at ways technology can support human interaction and activities in a more natural, enjoyable, and intuitive manner.

"Mouse-based thinking simply doesn't work here....WIMP best practices slow users down, confuse them, and make multi-touch applications difficult to learn...a new class of applications....make it easier for groups of users to interact with complex information.

In the video clip below, Brill discusses the need to escape from the WIMP mindset. (Windows, Icons, Mouse & Point, the current way most people interact with computers and related devices.)



Here is a transcript of key points from the video:

"It has been 25 years since the first rich multi-touch system was publicly shown. That's a lot of research for a shocking lack of progress. By contrast, 25 years after the demo of the mouse, GUI (graphical user interface)had evolved into Windows, MS Office, Mosaic, Lan, and the Apple Newton, the basis for today's business productivity tools."

"The mouse was successful because early engineers developed a simple, clear interaction framework that everyone could follow. It was called WIMP: Windows, Icons, Menus, & Pointers. WIMP worked. It was cool, and it increased usability and solved key technology issues of the day:"

  • Windows were a way to manage content on small displays
  • Icons were a space-efficient way to point and click on commands
  • Menus hid irrelevant content
  • Pointers visually tracked mouse interaction

"Multi-touch needs an analogue to WIMP that makes it easy to use, across platforms. At Point & Do, we think we've found it. It is what we call PATA:

Places
Lighting, focus, and depth, simplified searching and effecting hyperlinked content
Animation
Using animation to subtly demonstrate what applications do and how to use them is a better solution than using icons. Animations makes apps easier to learn.
Things
Back in the days of floppy disks, objects helped us organize our content. This limitation was forced by arcane technology, but it did have one huge advantage. We used our spatial memory to help us navigate content. Things will help us organize content and manipulate controllers across a growing variety of devices.
Auras
Auras will help us track what we are tracking and when an interaction has been successful."

Here are a few more videos from Jonathan Brill:
Multi-touch Design Techniques Part 1 of 3


Multi-touch Design Techniques Part 2 of 3




RELATED:

"Surface and Tangible Computing, and the "Small" Matter of People and Design" (pdf) -Bill Buxton, ISSCC 2008

Designing for Interaction -Dan Saffer

The Computer for the 21st Century
Mark Weiser, Scientific American, 09, 1991
(Note: I read this article when I was on a plane from Charlotte to Detroit, years ago, and never forgot about it. If you are just beginning to learn about HCI or ubiquitous/pervasive computing, or off-the desktop interaction design or application development, it is well worth the read!)

Saturday, August 9, 2008

Internet of Surfaces?

Internet of Surfaces? Microsoft's Pete Thompson discusses screens and surfaces of all sizes.

(Video clip via gottabemobile, plus a few of my comments related to surfaces and universal usability, on the Interactive Multimedia Technology blog.)

Monday, May 19, 2008