Sunday, April 3, 2011

INTERACTIVE TABLETOPS AND SURFACES 2011 CALL FOR PAPERS AND NOTES (6th Annual ACM ITS 2011 - Nov. 13-16)

Thanks to Johannes Schöning for sharing this information!

CALL FOR PAPERS AND NOTES
6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011
ITS 2011
November 13-16, 2011
Portopia Hotel, Kobe, Japan
The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications.

Building on their success in previous years, ITS again features Papers and Notes presentations, as well as tutorials, posters, demonstrations tracks and a doctoral symposium. ITS 2011 will also include workshops.

ITS 2011 will bring together top researchers and practitioners who are interested in both the technical and human aspects of ITS technology. On behalf of the conference organizing committee, we invite you to begin planning your submissions and participation for this year's conference!

CALL FOR PARTICIPATION: PAPERS AND NOTES
The use of interactive surfaces is an exciting and emerging research area. Display technologies, such as projectors, LCD and OLED flat panels, and even flexible display substrates, coupled with input sensors capable of enabling direct interaction, make it reasonable to envision a not-so-distant future in which many of the common surfaces in our environment will function as digital interactive displays. ITS brings together researchers and practitioners from a variety of backgrounds and interests, such as camera and projector based systems, new display technologies, multi-touch sensing, user interface technologies, augmented reality, computer vision, multimodal interaction, novel input and sensing technologies, computer supported cooperative work (CSCW), and information visualization.

The intimate size of this single-track symposium provides an ideal venue for leading researchers and practitioners to exchange research results and experiences. We encourage submissions on (but not limited to) the following topic areas as they relate to interactive tabletops and surfaces:

* Gesture-based interfaces
* Multi-modal interfaces
* Tangible interfaces
* Novel interaction techniques
* Data handling/exchange on large interactive surfaces
* Data presentation on large interactive surfaces
* Software engineering methods
* Computer supported collaborative work
* Middleware and network support
* Virtual reality and augmented reality
* Social protocols
* Information visualizations
* Hardware, including sensing and input technologies with novel capabilities
* Human-centered design & methodologies
* Applications

CONFERENCE COMMITTEE
Conference Co-Chairs
Jun Rekimoto, The University of Tokyo / SonyCSL, Japan
Hideki Koike, University of Electro-Communications, Japan
Kentaro Fukuchi, Meiji University, Japan

Program Co-Chairs
Yoshifumi Kitamura, Tohoku University, Japan
Daniel Wigdor, University of Toronto, Canada

SUBMISSIONS
Papers/Notes: We invite paper submissions of two kinds: Papers (10 pages) and Notes (4 pages). Papers must present original, highly innovative, prospective and forward-looking research, possibly in one or more of the themes given above. Notes must also report novel and complete research, but where the scope and scale of the contribution is more focused and succinct than papers. Submissions must be submitted as a single PDF file in the ACM format through the submission system. A template for submissions can be found on the ITS

All accepted submissions will be presented at ITS 2011 and appear in the ITS digital proceedings and be archived in the ACM digital library.

IMPORTANT DATES
Paper/Note Submissions: June 30, 2011
Paper/Note Author Notifications: September 2, 2011
Paper/Note Camera-Ready Deadline: October 21, 2011

The calls for the posters, demos, tutorials, workshops and the doctoral symposium will be published soon, please check our website for further information.

RELATED
ITS 2010 Awards

Best Paper:Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg
Best Note:MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by  Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Poster:A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt
Best Demo:MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Paper:Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg
Best Note:MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Poster:A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt
Best Demo:MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers




Who's Who
ITS 2010Conference General Chairs 
Johannes Schöning, DFKI GmbH
Antonio Krüger, DFKI GmbH 

ITS 2010 Organization Committee

Daniel Wigdor, one of the ITS 2011Program Co-chairs, co-authored the following book with Dennis Wixon. The book has not yet been released.
 
Brave NUI World: Designing User Interfaces for Touch and Gesture

Description: Description: Book Cover


Note: This post includes links, please let me know of anything I should correct.

TOUCH THE WEB 2011: 2nd International Workshop on Web-Enabled Objects Call For Papers


CALL FOR PAPERS: Touch the Web 2011
2nd International Workshop on Web-Enabled Objects
The workshop will be held on June 20-24, 2011 in Paphos, Cyprus, in conjunction with the:
The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. With the addition of novel communications capabilities and identification means such as RFID, systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and operations through short-range communication. When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical elements. In addition, the new generation of mobile phones enables a true mobile Internet experience. These phones are today’s ubiquitous information access tool, and the physical token of our "Digital Me“. These meshes of things and “Digital Me” will become the basis upon which future smart living, working and production places will be created, delivering services directly where they are needed.

The fundamental questions in this workshop are:
How do we apply the lessons learned in Web Engineering to the Internet of Things?
What kind of Web-based interaction patterns for embedded devices (streaming, eventing, etc.) can we identify?
Applications, deployments, prototypes and evaluations of Web of things systems.
Human-things interaction models and paradigms (mobile interfaces, etc.)
User-oriented, context-aware discovery and dynamic search for the real world.
Compositions of Things and Meshes of Things.
What kind of interfaces, business models and scenarios these smart things will create, address and modify?
How can the services in the surroundings be composed and orchestrated?

The research areas involved are many, including Web Engineering, Ubiquitous Computing, Product Engineering, Distributed Systems, Human Computer Interaction, Economics, Artificial Intelligence, and many more. We look forward in this workshop to bring together different areas of expertise to help us shape a vision of creating living and working surrounded by meshes of web-enabled things.

Workshop format
Expected number of participants is no more than 20, for a full-day workshop. A tentative program (to be adjusted following the number of participants) is organized as follows:
A short (15 min) opening session by the workshop organizers
Two full paper presentation sessions (each session with 3 papers, 20 min presentation each)
Lunch break
One short paper presentation session (up to 6 papers, 5 min presentation each)
Discussion session. A specific agenda to discuss and provide feedback upon will be proposed and the organizers will moderate the discussion.
The last session will be devoted to consolidate and present the results of the discussions. The workshop organizers will write a workshop summary and publish it as part of the workshop proceedings.

Sunday, February 27, 2011

LINKS AND UPDATES: Interactive Interfaces, Emerging Technology, Interactive Multimedia


    Why GUI to NUI? Why WIMP to post-WIMP? Do we have the seeds of a manifesto?!

    This is a remix of one of my recent long-titled blog posts, "Why bother switching from GUI to NUI?", asked and answered by Josh Blake; my "2 cents"; Stevie B's Microsoft Research video, Marco Silva's NUI-HCI presentation, and links".   


    I think we have the beginnings  of a GUI to NUI/ postWIMP manifesto here.


    In Chapter 1 of Natural User Interfaces in .NET,  Josh Blake asks and answers a question posed by many people who have been under the spell of keyboard input and GUI/ WIMP interaction: 


    Why bother switching from GUI to NUI?  The answer?  Read Chapter 1 (pdf) of the book - the chapter is free.


    Here are a few of my personal reasons:  
    1.  I want to buy the next version of the iPad or something like it.
    2.  I want to buy a new large-screen Internet HD TV.
    3.  I want to buy a Kinect.
    4.  I do NOT want to interact with my new TV with a Sony remote.  Too many tiny buttons!


    5. I do NOT want to interact with my new TV with a keyboard,  because it reminds me of...work.

    6.  Most importantly: 

    I want to design apps for the people I care about, and others with similar needs:
        My mom.  
        My grandson.
    Moms and dads with kids in tow.
    People with special needs and/or health concerns, and the people who care and guide them.
    Knowledge sharers and (life-long) learners....

    RELATED

    "Smart" Interactive Display Research

     
    View more presentations from Marco Silva

    My YouTube Playlist:
    "Natural user interfaces, gesture interaction, multi-touch, natural interaction, post WIMP examples and more... "


    RELATED - and somewhat related   
    Encyclopedia:  Human Computer Interaction, Interaction Design, User Experience, Information Architecture, Usability and More (Interaction-Design.org)

    Josh Blake's Blog: Deconstructing the NUI    Book: Chapter 1 (pdf)  Free!
    Blake.NUI
    "Blake.NUI is a collection of helpful controls, utilities, and samples useful for multi-touch and NUI development with WPF, Surface, and Silverlight."
     (This is not an inclusive list.)


    GUI to NUI Post-WIMP Manifesto:  TBA

    Sunday, February 20, 2011

    BLUR Conference: Human Computer Interaction is Changing the World (Omni Orlando Resort, Feb 22-23)

    Tuesday, February 22, 2011 at 8:00 AM - Wednesday, February 23, 2011 at 5:00 PM (ET) Omni Orlando Resort, 1500 Masters Blvd. 
     ChampionsGate, Florida 33896 Phone: (407) 390-6664
    Blur Conference

    ABOUT BLUR 
    (from the conference website)

    "It’s easy to forget that the computer mouse is over 45 years old."

    "What’s not as easy to forget is that we’re now collectively getting used to interacting with computers via means and interfaces that have moved way beyond the keyboard and the mouse — the iPhone and Wii being the most prominent examples."

    "The truth is that we stand on the verge of a major revolution in the models of Human Computer Interaction (HCI). A revolution that will fly right past academic and into a world of retail, medical, gaming, military, public event, sporting, personal and marketing applications."

    "From multi-touch to motion capture to spatial operating environments, over the next 10 years, everything we know about HCI will change."

    "Blur is the only conference that is exploring the line of interaction between computers and humans in a substantive, real-world and hands-on way."

    "At Blur, vendors, strategists, buyers and visionaries assemble to not only discuss the larger issues of HCI, but also to lay their hands on the latest in HCI technology. Blur is the only forum for a focused, hands-on exploration of the varied technologies evolving in the HCI."

    "Come play, investigate, learn and apply at Blur — where we’re changing how you interact with computers forever." -Blur




    BLUR Conference Agenda
    (Note:   I added the links to conference participants and/or their organizations. Feel free to leave a comment if you know of any corrections or better links!)
    Keynotes:

    Neuroergonomics: How an Understanding of the Brain is Changing the Practice of Human Factors Engineering - Dr. Kay Stanney, Design Interactive
    When Computers Feel: Understanding Human Emotional Measurement  - Hans Lee, EmSense
    A Quick Hit on Mobility and HCI - Juan Pons, Swype
    Panel Discussion: Haptics- The Beginnings and Future of Touch  - Nimish Mehta
    Why HCI will lead the biggest tech revolution yet - Andrew Tschesnok, Organic Motion
    Location as a Primary Interface Input - Matt Galligan, SimpleGeo; Nick Brachet, Skyhook Wireless
    Robotics, Gaming and The Future of Entertainment- Paul Berberian, Orbotix
    Virtual Coaches in Healthcare: A Vision of the Future - Dan Siewiorek, Carnegie Mellon University
    10 reasons to be happy about giving computers emotion sensing - Dr. Rosalind Picard, MIT
    Commercializing HCI Technology - Dr. Paul Kedrosky, Ewing Marion Kauffman Foundation and Dr. Gerry Barnett


    Breakout Sessions:
    Human Instrumentation - James Park, FitBit; Ben Rubin, Zeo; Jason Jacobs, RunKeeper;
    Steve Larsen, moderator

    New Museum Experiences: Learning from Multitouch and Multiuser Installations - Jim Spadacinni, Ideum
    Kinect Hacks - Jonathan C. Hall; Lonergan Harrington; Jim Spadacinni, Sean Kean, moderator
    Interactive Ads and Consumer Experiences - Alessio Signorini, Immersive Labs; Jon Fox, Helios Interactive
    Augmented Reality - Ready for Primetime? - Vikas Reddy, Occipital; Carlin Getliffe, OmniarEdwin Rivera, Credelis; Dan Rua, moderator
    Building an Interface for Endangered Language Learners - Finn Thye and Kelson Adams, Univ of Colorado - Boulder
    Alternative Interface Inputs - Gary Clayton, Nuance; Nick Langdale-Smith, Seeing Machines; RJ Auburn, Voxeo; Steve Larsen, moderator
    Ewing Marion Kauffman Foundation "Idea Hack" - Commercializing HCI Technology: A Discussion - led by Paul Kedrosky
    Building Natural User Interfaces - Thomas Peterson, SoftKinetic; Ohad Shvueli, Prime Sense; David Minnen, Oblong
    3D Interactive Design for the Human Body - Albert Hwang
    Panel: Will the Kinect Change the HCI Industry Forever? A Group Discussion
    HCI in the 21st Century:  Technologies for Extending and Amplifying the Human Experience (pdf) - Dr. Charlie Hughes, UCF; Dr. David Pratt; Dr. Joseph LaViola;  moderated by Steve Fiore, UCF


    Some Videos of HCI/Tech featured at Blur 2011 
    360 Panorama occipitalhq


    "Illuminous" Eric Gradman



    "Standard Gravity" Eric Gradman, OpenKinect (libfreenect/python)


    Organic Motion Markerless Motion Capture


    Advisory:
    Steve Fiore, University of Central Florida
    Bob Allen, Disney R&D
    Kay Stanney, Design Interactive
    Capt. Dylan Schmorrow, USN






    Cross-posted on the Interactive Multimedia Technology blog.